Integrated: 8311492: FontSmoothingType LCD produces wrong color when transparency is used

Kevin Rushforth kcr at openjdk.org
Fri Feb 9 22:07:13 UTC 2024


On Fri, 9 Feb 2024 12:56:15 GMT, Kevin Rushforth <kcr at openjdk.org> wrote:

> JavaFX LCD text rendering (aka sub-pixel antialiasing) uses a pixel shader and alpha blending. The alpha channel is used is ways that interfere with its use for transparency. The existing logic checks that the current blend equation is SRC_OVER and that the surface is opaque, and that we are rendering using a Paint of type Color. It fails to check that the text color is opaque. When it isn't, the resulting alpha value is not preserved, even in the middle of the filled portion of the text, resulting in a visually noticeable difference in color.
> 
> ![transparent-lcd-text](https://github.com/openjdk/jfx/assets/34689748/81f9503c-c706-44d8-b4db-6b47f0eb5fea)
> 
> The solution is to add the missing check for alpha == 1 to the test that checks whether we can use LCD text rendering. I note that Java2D falls back to gray scale when the text color is transparent for a similar reason.
> 
> I added a robot test that checks the color in the middle of the filled portion of a rendered text character and also checks that we use LCD for opaque colors and GRAY scale for transparent colors.

This pull request has now been integrated.

Changeset: a39732a3
Author:    Kevin Rushforth <kcr at openjdk.org>
URL:       https://git.openjdk.org/jfx/commit/a39732a3c66e7168f3a9be84743eb52d4fd0043c
Stats:     276 lines in 3 files changed: 274 ins; 0 del; 2 mod

8311492: FontSmoothingType LCD produces wrong color when transparency is used

Reviewed-by: jhendrikx, angorya, prr

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PR: https://git.openjdk.org/jfx/pull/1361


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