RFR: 8314147: Updated the PhongMaterial documentation [v7]
Kevin Rushforth
kcr at openjdk.org
Wed Feb 28 14:49:55 UTC 2024
On Wed, 28 Feb 2024 13:50:38 GMT, Nir Lisker <nlisker at openjdk.org> wrote:
>> Overhaul to the `PhongMaterial` documentation (and a bit to its superclass `Material`). Except for the introduction, I divided the documentation into 3 sections: qualitative explanation, mathematical model (I wouldn't think it necessary, but the current doc explains it), and examples.
>>
>> The reason for the verbosity of the doc is that I envisioned 2 target audiences for this class. One is a Java developer who wants to understand the terminology and workings of computer graphics or of the artists who are already familiar with this domain. (How many Java developers know what diffuse, specular and normal maps are?) The other is an artist who is already familiar with the domain, but wants to see how this class compares with other renderers. For this reason, I looked at the terminology used by engines like Blender, Maya, UE4 and Unity and tried to mention the comparisons (like bump vs. height vs. normal maps, or specular vs. roughness/smoothness).
>>
>> The examples I chose and some of the schematics are not the best, looking at it retroactively, but I want to give enough time for reviewers and get this into 22.
>
> Nir Lisker has updated the pull request incrementally with one additional commit since the last revision:
>
> Update images
I looked at the images in the javadoc-generated web page, and the rendered image size looks good. I recommend scaling most of the images down by at least a factor of 4 (at least a factor of 2 in both width and height), since they are much higher resolution than needed for the size they are rendered at in the page. I see that the animated gif for the writeable image is 6 Mbytes, and could probably be scaled down even more without losing quality.
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PR Comment: https://git.openjdk.org/jfx/pull/1378#issuecomment-1969143245
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