HEADS-UP: Threading restriction for Animation play, pause, stop now enforced USE CASE
Kevin Rushforth
kevin.rushforth at oracle.com
Mon Jan 22 17:00:14 UTC 2024
I would not support your proposed 4th option. It's basically a partial
fix for the solution John mentioned as his third option.
Of the three John mentions, I favor either 1 or 2. I don't see a
compelling reason to guarantee thread-safety for Animation objects
(option 3), in which case the question becomes whether it is worth
having the play*/pause/stop methods do the runLater or require the user
to do it. The latter is more explicit, whereas the former is more
convenient.
What do others think?
-- Kevin
On 1/22/2024 8:46 AM, Jurgen Doll wrote:
> I've been delving into the usage of `aborted` and `inTimePulse` as
> mentioned by John and gleaned the following:
>
> 1. stop makes a best effort to abort the 'animation' if it is in the
> process of execution.
> 2. `aborted` and `inTimePulse` are reset with every pulse.
>
> As to the options that John mentioned there's also a fourth:
>
> Accept my original proposal of fixing the NPE which is a known problem
> and not worry about potential synchronization issues. I mean does it
> really matter if play, stop, or pause miss a beat due to
> synchronization, as the API does say this could happen. Furthermore it
> doesn't appear as though the animation code can be left in some
> strange inconsistent state as a result of this.
>
> Jurgen
>
> On Mon, 22 Jan 2024 17:58:20 +0200, John Hendrikx
> <john.hendrikx at gmail.com> wrote:
>
> This seems like a reasonable use case, and perhaps this was the
> original intent of the "asynchronous call" documentation.
>
> The problem though is that the play/stop code does not seem to
> take into account being called from a different thread (there are
> several synchronization issues when I delved into that code).
>
> So then there's a choice to make I think, either:
>
> - Disallow it completely, and have users wrap it into
> Platform.runLater()
> - Have play/stop do the wrapping itself
> - Make the methods thread safe by fixing the synchronization issues
>
> --John
>
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