RFR: 8087444: CornerRadii with different horizontal and vertical values treated as uniform
John Hendrikx
jhendrikx at openjdk.org
Tue May 28 21:19:06 UTC 2024
On Tue, 28 May 2024 16:15:25 GMT, Michael Strauß <mstrauss at openjdk.org> wrote:
> This PR fixes the incorrect computation of the `CornerRadii.uniform` flag for the 16-argument constructor.
>
> I've also added tests for all other constructors.
LGTM
modules/javafx.graphics/src/main/java/javafx/scene/layout/CornerRadii.java line 315:
> 313: bottomRightHorizontalRadiusAsPercent || bottomRightVerticalRadiusAsPercent ||
> 314: bottomLeftVerticalRadiusAsPercent || bottomLeftHorizontalRadiusAsPercent;
> 315: uniform = topLeftHorizontalRadius == topLeftVerticalRadius &&
I found the diff a bit troubling to read, but from what I gather, all the radii need to be equal to qualify for uniformity, and what you did here is add a `topLeftHorizontalRadius == topLeftVerticalRadius` (and percent version) to this check.
You also already improved the readability by using `topLeftHorizontalRadius` everywhere. It might be even better to extract this one to a new variable, so it is even more clear that you're comparing all the other radii with the same value.
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Marked as reviewed by jhendrikx (Committer).
PR Review: https://git.openjdk.org/jfx/pull/1465#pullrequestreview-2083861912
PR Review Comment: https://git.openjdk.org/jfx/pull/1465#discussion_r1617900002
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