RFR: 8271024: Implement macOS Metal Rendering Pipeline [v11]
Nir Lisker
nlisker at openjdk.org
Wed Aug 6 23:20:35 UTC 2025
On Tue, 5 Aug 2025 11:01:27 GMT, Ambarish Rapte <arapte at openjdk.org> wrote:
>> I'm not sure I understand where is it used? I see that the same `MTLMesh` can be passed to multiple `MTLMeshView`s, but what do they do with it?
>
> MTLMesh is the geometry i.e. vertex buffer, index buffer required to render a 3D Shape. So, if we create say 10 Spheres as `Sphere(50)`, then it creates 10 MTLMeshView and only 1 MTLMesh shared among MTLMeshView.
>
> The mesh is used on native side, Please check MetalMesh.render() method in the PR.
> This aligns very much with D3DMesh, ES2Mesh.
Ah, it's used in the native side. Please add a comment saying so because it's flagged as an unused field in Java.
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PR Review Comment: https://git.openjdk.org/jfx/pull/1824#discussion_r2258508771
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