WebP and AVIF image support
Kevin Rushforth
kevin.rushforth at oracle.com
Wed Dec 3 20:31:48 UTC 2025
We don't currently have any plans to add such support, but could
consider it if there was enough demand.
Now that we have support for using Java2D's ImageIO an application could
provide one or use a third-party ImageIO loader for those formats, but
that would have similar limitations to those mentioned (it wouldn't
support animated images and the application would need to bundle the
loader).
-- Kevin
On 12/3/2025 12:09 PM, Andy Goryachev wrote:
> And HEIC.
>
> -andy
>
> *From: *openjfx-dev <openjfx-dev-retn at openjdk.org> on behalf of Glavo
> <zjx001202 at gmail.com>
> *Date: *Wednesday, December 3, 2025 at 12:01
> *To: *openjfx-dev <openjfx-dev at openjdk.org>
> *Subject: *WebP and AVIF image support
>
> Hi,
>
> The image formats supported by JavaFX have not been updated for a very
> long time. However, more and more content providers are now adopting
> newer formats such as WebP and AVIF.
>
> For example, our application needs to display icons for Minecraft
> mods, modpacks, and other content sourced from Modrinth, and the vast
> majority of these icons are in WebP format. To work around this, we
> currently have to bundle TwelveMonkeys into our program, decode the
> images to BufferedImage, and then convert them to
> javafx.scene.image.Image. This approach significantly increases the
> size of our application, adds considerable performance overhead, does
> not support animated WebP, and even has a color-shift bug when
> decoding lossy-compressed WebP images.
>
> Is there any possibility that JavaFX will add native support for
> modern image formats like WebP and AVIF in the future? I noticed that
> the javafx.web module already depends on libwebp during its build, yet
> this dependency is not utilized for javafx.scene.image.Image
> decoding—which is honestly a bit of a shame. We sincerely hope that
> JavaFX can provide native support for these formats.
>
> Glavo
>
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