JavaFX Direct3D 12 - Second EA release
Christopher Schnick
crschnick at xpipe.io
Tue Dec 9 16:10:11 UTC 2025
I tried this commit, but the problem shows up again. I tested the
previous commit with the passed property again, and that one still works.
Or should I still pass the property in this commit as well?
On 09/12/2025 4:36 PM, Lukasz Kostyra wrote:
>
> Hi Christopher,
>
> I updated the direct3d12 branch with the fix -
> https://github.com/openjdk/jfx-sandbox/commit/ffc078b9593c44a8ed0629a74b8bda18357f93a8
> . Let me know how it works and if the problem has been resolved.
>
> Thanks,
>
> -Lukasz
>
> *From:*openjfx-dev <openjfx-dev-retn at openjdk.org> *On Behalf Of
> *Lukasz Kostyra
> *Sent:* Thursday, 4 December 2025 11:52
> *To:* Christopher Schnick <crschnick at xpipe.io>
> *Cc:* OpenJFX <openjfx-dev at openjdk.org>
> *Subject:* RE: Re: JavaFX Direct3D 12 - Second EA release
>
> Thanks for checking. I filed
> https://bugs.openjdk.org/browse/JDK-8373088 to track this since this
> is unrelated to specifically text, will probably get to it in a few days.
>
> -Lukasz
>
> *From:*Christopher Schnick <crschnick at xpipe.io>
> *Sent:* Wednesday, 3 December 2025 18:53
> *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
> *Cc:* OpenJFX <openjfx-dev at openjdk.org>
> *Subject:* [External] : Re: JavaFX Direct3D 12 - Second EA release
>
> This commit fixes the problem when the property is set to false and it
> shows up again if the property is not set to false
>
> On 03/12/2025 5:54 PM, Lukasz Kostyra wrote:
>
> Hi Christopher,
>
> I did not find the way to reproduce this locally, but I found a
> problem with one of the optimizations that is in the backend. To
> double check if that is in fact the issue I pushed
> https://github.com/openjdk/jfx-sandbox/commit/7078d621dc282ab8439800b84b78377dec3eea89
> <https://urldefense.com/v3/__https:/github.com/openjdk/jfx-sandbox/commit/7078d621dc282ab8439800b84b78377dec3eea89__;!!ACWV5N9M2RV99hQ!JFEGrvRPb5-P9TxSZen0sbWuRq_Go_lMwM3kO5m0u_RlMgJW1cDfe8HxdAlgEedAsg4aSm99IyDYzbsN8x-LMbPQ$>
> to disable the optimization (it is on by default, disabling it
> fixes that specific problem on my end) and I’d like to
> double-check if this is the correct lead.
>
> When you have a moment, could you build JFX with that change and
> run your app with “-Dprism.d3d12.clearOpts=false” added to the
> command line?
>
> If the problem persists with prism.d3d12.clearOpts set to false I
> would need some more information on how these labels are rendered
> to track this down.
>
> Thanks,
>
> -Lukasz
>
> *From:*Christopher Schnick <crschnick at xpipe.io>
> <mailto:crschnick at xpipe.io>
> *Sent:* Friday, 28 November 2025 13:25
> *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
> <mailto:lukasz.kostyra at oracle.com>
> *Cc:* OpenJFX <openjfx-dev at openjdk.org>
> <mailto:openjfx-dev at openjdk.org>
> *Subject:* [External] : Re: JavaFX Direct3D 12 - Second EA release
>
> I did not encounter the vanishing issue anymore with that build,
> so at least it is usable.
>
> However, the font rendering issue still exists for some nodes:
>
> It is not deterministic, meaning that if I just scroll the
> scrollpane forward and back, the same text might get rendered
> correctly.
>
> Also, did you see the performance results I posted for my AMD
> system? Performance was quite bad there, so this is not in a stage
> where I can test this in production a bit.
>
> On 28/11/2025 12:41, Lukasz Kostyra wrote:
>
> Hi Christopher,
>
> I just pushed a fix for JDK-8371995 onto direct3d12 branch in
> the sandbox -
> https://github.com/openjdk/jfx-sandbox/tree/direct3d12
> <https://urldefense.com/v3/__https:/github.com/openjdk/jfx-sandbox/tree/direct3d12__;!!ACWV5N9M2RV99hQ!KuiGt3yDg1iNtCswOA3yLUbPKFpTnRKQE9clxnsd6xQRhnGJLoz7c697JC77xG2Q4qwsMWDePar6hRx9DY1uTPpy$>
> . If you find a moment, could you build JFX from that branch
> and check if your app works correctly?
>
> -Lukasz
>
> *From:*openjfx-dev <openjfx-dev-retn at openjdk.org>
> <mailto:openjfx-dev-retn at openjdk.org> *On Behalf Of *Lukasz
> Kostyra
> *Sent:* Monday, 17 November 2025 15:14
> *To:* Christopher Schnick <crschnick at xpipe.io>
> <mailto:crschnick at xpipe.io>
> *Cc:* OpenJFX <openjfx-dev at openjdk.org>
> <mailto:openjfx-dev at openjdk.org>
> *Subject:* RE: Re: JavaFX Direct3D 12 - Second EA release
>
> I might’ve found the problem, there is an assertion that
> triggers when multiple text objects using different fonts are
> drawn. It could be related (AFAIK Label controls will
> eventually end up at the same text rendering routines as Text
> nodes). Assertions are compiled out on Release for
> performance, so there is a chance it would corrupt the
> rendering without anything meaningful shown on screen.
>
> To track this I just filed
> https://bugs.openjdk.org/browse/JDK-8371995 . I will check it
> and let you know when I fix it.
>
> On your side It might still be handy to build JFX in
> DebugNative, to confirm if the triggered assertion is the same
> and to later confirm if the fix is working for you too.
>
> -Lukasz
>
> *From:*Christopher Schnick <crschnick at xpipe.io>
> *Sent:* Saturday, 15 November 2025 17:39
> *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
> *Cc:* OpenJFX <openjfx-dev at openjdk.org>
> *Subject:* Re: [External] : Re: JavaFX Direct3D 12 - Second EA
> release
>
> Forgot to add, there is nothing out of the ordinary printed in
> the verbose logs.
>
> If I find the time, I can look into compiling a debug build.
>
> But the problem should be reproducible somehow when just
> automatically creating a lot of labels with random styles,
> sizes, and text. Some of them should break as they did for me.
>
> On 15/11/2025 17:34, Christopher Schnick wrote:
>
> Ok, so I had more time to debug it. The one weird thing I
> observed when it was working was that some labels have
> corrupted text rendering:
>
>
> Not all of them, most are fine. There are no differences
> in terms of style classes etc. between the labels. When
> scrolling, the rendering sometimes switches between this
> corrupted and normal state after some delay.
>
> After a while I also figured out that text rendering is
> responsible for the issue of the nodes vanishing: Certain
> label contents broke the renderer. For example, in my
> application, the string "Password manager" when assigned
> to a label broke it and nothing was rendered anymore. I
> tried to find an easy reproducer but was not able to. It's
> probably very dependent on all the different style classes
> that influence the text shape/size/etc.
>
> On 13/11/2025 16:30, Lukasz Kostyra wrote:
>
> Thanks for checking.
>
> It is very possible the D3D12 runtime did not like
> something, could be related to your specific hardware.
> D3D12 by now has many extensions which differ
> depending on hardware and can lift certain
> restrictions - we already internally had a case where
> one GPU had some restriction that was not enforced on
> another GPU and we had to accommodate that.
>
> The first step would be to try running D3D12 with
> “-Dprism.verbose=true -Dprism.debug=true”. These
> should print additional logs that might have some
> extra information.
>
> If there’s nothing useful there, next step would be to
> build JavaFX with -PCONF=DebugNative - this will
> compile shaders in Debug, add assertions and debug
> logs to the backend - and then run your app with D3D12
> debug layers and GPU debugging enabled by adding
> “-Dprsim.d3d12.debugLayers=true
> -Dprism.d3d12.gpuDebug=true”. Those will slow down the
> app significantly, but will also tell D3D12 to run
> additional API use and GPU use checks.
>
> If the problem happens during a render loop and debug
> layers catch it, there is a chance it will cascade
> into other errors and spam the console output - you
> can tell D3D12 debug layers to trigger an assertion on
> first encountered error with
> “-Dprism.d3d12.breakOnError=true”.
>
> I am running out of time today to check this myself,
> but if you find something let me know - I’ll try to
> reproduce the problem myself and we’ll see where we go
> from there.
>
> Good luck!
>
> - Lukasz
>
> *From:*Christopher Schnick <crschnick at xpipe.io>
> <mailto:crschnick at xpipe.io>
> *Sent:* Thursday, 13 November 2025 16:11
> *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
> <mailto:lukasz.kostyra at oracle.com>
> *Cc:* openjfx-dev at openjdk.org
> *Subject:* [External] : Re: JavaFX Direct3D 12 -
> Second EA release
>
> I just tried to run a project with provided jmods and
> at some point, certain nodes are just not rendered
> anymore and the window contents vanish. But they
> render for a short period of time.
>
> There is no exception thrown as far as I can see, so
> not sure what you need for debugging.
>
> For testing, this is the built application with the
> d3d12 jmods that you can use to attempt to reproduce
> the problem: https://we.tl/t-DJuX0BeqXm
> <https://urldefense.com/v3/__https:/we.tl/t-DJuX0BeqXm__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xn7hHbsl_$>
> . It is built from these sources:
> https://github.com/xpipe-io/kickstartfx
> <https://urldefense.com/v3/__https:/github.com/xpipe-io/kickstartfx__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xn9_QfENu$>
>
> On 13/11/2025 14:40, Lukasz Kostyra wrote:
>
> Hello openjfx-dev,
>
> The second Early Access(EA) build of JavaFX with
> the Windows Direct3D 12 rendering pipeline is now
> available at:
> https://jdk.java.net/javafxdirect3d12/
> <https://urldefense.com/v3/__https:/jdk.java.net/javafxdirect3d12/__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xnw7Bj6i8$>
>
> Please test this bundle and share your feedback by:
>
> - emailing openjfx-dev at openjdk.java.net or
>
> - reporting issues via
> JBS[https://bugs.openjdk.org/] or at
> https://bugreport.java.com
> <https://urldefense.com/v3/__https:/bugreport.java.com__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xn-g1RFIV$>
>
> This is the second EA release. The backend is
> feature-complete and went through a first
> optimization pass, but it still requires some more
> testing on more hardware variants before we can
> consider it complete. As such, with this release
> we also would like to call for help with
> performance testing the backend (more details on
> that will be sent in a separate email thread).
>
> Known issues and pending tasks are captured on JBS
> and can be accessed using the filter provided on
> the Direct3D 12 EA page
> [https://jdk.java.net/javafxdirect3d12/
> <https://urldefense.com/v3/__https:/jdk.java.net/javafxdirect3d12/__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xnw7Bj6i8$>].
> Before reporting a new bug, please review the
> existing issues to avoid duplicates.
>
> Important Notes:
>
> 1. This is a Windows-specific feature, so only a
> Windows-specific bundle is provided.
>
> 2. The default rendering pipeline is set to d3d12.
> Use "-Dprism.order=d3d" or "-Dprism.order=sw" to
> select one of the other pipelines for comparison
> testing.
>
> 3. It is recommended to use JDK 25 or later.
>
> 4. At this stage D3D12 backend is feature-complete
> and went through the first phase of optimization.
> It is worth noting that, while generally we
> noticed performance improvements, it might not be
> on par with D3D backend on every machine combo -
> we already noted performance being worse on recent
> NVidia discrete GPUs
> [https://bugs.openjdk.org/browse/JDK-8370486] and
> are looking for solutions.
>
> 5. Issue behavior may vary across different
> hardware, so please provide detailed information,
> such as the output of "java -Dprism.verbose=true"
> or used hardware, when reporting or discussing issues.
>
> 6. Refer: Run HelloWorld using JavaFX SDK
> [https://openjfx.io/openjfx-docs/#install-javafx
> <https://urldefense.com/v3/__https:/openjfx.io/openjfx-docs/*install-javafx__;Iw!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xn8uMZKUY$>]
>
> We look forward to your feedback.
>
> Regards,
>
> Lukasz
>
> Confidential- Oracle Internal
>
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