Bug: Impossible to load 2+ independent applications if both are using the same JFX version (Windows, JFX 23.0.2+3)
Cormac Redmond
credmond at certak.com
Sat Feb 8 12:31:47 UTC 2025
Hi,
I am surprised nobody else sees this bug as a higher-priority conversation
point.
It's troubling to see how running one self-contained application can break
another self-contained application (because of a cache that most JFX devs
wouldn't even know exist).
If one well-behaved JFX application cannot delete/replace a file JFX cache
on start-up, because another well-behaved JFX application is using that
cached file (it will be if built on the same JFX version) -- then the
application will not run, at all.
And as I explained earlier, this is a likely occurring scenario in the wild
-- the only reason this bug isn't more prevalent /reported / noticeable, is
that it's not too likely for a user to have two JFX applications using the
same JavaFX version, on their machine. But that's down to pure coincidence
/ chance. I wouldn't say the same for Electron or Flutter, etc. If they had
this bug, it would be noticed and it would be news.
Also, the creators of these applications would have no idea that their
application is not starting, nor would the users know why.
By the way, the problem is not just about *signed* DLLs + checksums,
obviously. It would occur if the DLLs are different for any other
reason too, obviously, and the authors of NativeLibLoader thought this
possibility is high enough to do the checksum + delete + replace check. The
application shouldn't silently fail because of a cache management bug.
Regards,
*Cormac Redmond*
Software Engineer, Certak Ltd.
e: credmond at certak.com | m: +353 (0) 86 268 2152 | w: www.certak.com
On Thu, 6 Feb 2025 at 19:56, Cormac Redmond <credmond at certak.com> wrote:
> Hi,
>
> I have found a "serious" bug, where two completely independent JFX
> applications, both with their own embedded runtime (built with jlink &
> jpackage) & using the same JavaFX version, are unable to run
> simultaneously, because of the JFX cache -- at least on Windows.
>
> When trying to run any application, NativeLibLoader does a checksum on
> DLLs in the cache (e.g.: C:\Users\xyz\.openjfx\cache\23.0.2+3\amd64\prism_d3d.dll);
> and tries to delete any files that exist where the checksums do not match
> (in order to replace them):
>
> if (!Arrays.equals(isHash, fileHash)) {
>> Files.delete(f.toPath());
>> }
>
>
> But a second application *fails* to start, as it is unable to delete
> these files because they're in use by the first application (see stacktrace
> below).
>
> But why are the checksums different, shouldn't they be the same? They are
> different because the DLLs are signed by the builder of the applications --
> different authors and different timestamps. So the DLL checksums will be
> different despite the DLLs being the same, in terms of the JFX version.
>
> Why are these JFX DLLs signed by the authors? Because for some reason,
> they come *unsigned*, and all DLLs when packaged *should* be signed,
> including any embedded in JARs, to avoid alarming Windows Defender warnings
> and mistrust, etc. There's no point spending a small fortune on Windows
> code-signing certs and shipping with any unsigned third-party DLLs
> (including any embedded in JARs). You might sign your own binaries and any
> unsigned third-party binaries. Similarly for MacOS, everything, including
> embedded native libs in JARs, etc., needs to be signed for gatekeeper &
> notarization to allow it.
>
> So it would be better if JFX DLLs came signed, to avoid forcing developers
> to do it (which would also avoid this checksum mishap). Or, if developers
> need to sign Oracle's DLLs, then this checksum approach isn't suitable.
> Also, there should really be a proper fallback in place -- a cache bug
> should not have such a catastrophic outcome.
>
> FYI: JLink also removes signatures from a bunch of JDK DLLs when
> assembling the runtime, but leaves a bunch of Windows DLLs
> untouched. Personally, I'd prefer all DLLs to come signed, and let the
> developers re-sign if they want. Removing the signatures is adding
> unnecessary hurdles for folks, for no benefit I can see.
>
> Anyway, example stacktrace:
>
> Loading D3D native library ...
>> WARNING: java.lang.UnsatisfiedLinkError: Can't load library: C:\Program
>> Files\KafkIO\bin\prism_d3d.dll
>> Loading library prism_d3d from resource failed:
>> java.nio.file.AccessDeniedException: C:\Users\xyz
>> \.openjfx\cache\23.0.2+3\amd64\prism_d3d.dll
>> java.nio.file.AccessDeniedException: C:\Users\xyz
>> \.openjfx\cache\23.0.2+3\amd64\prism_d3d.dll
>> at
>> java.base/sun.nio.fs.WindowsException.translateToIOException(Unknown Source)
>> at
>> java.base/sun.nio.fs.WindowsException.rethrowAsIOException(Unknown Source)
>> at
>> java.base/sun.nio.fs.WindowsException.rethrowAsIOException(Unknown Source)
>> at
>> java.base/sun.nio.fs.WindowsFileSystemProvider.implDelete(Unknown Source)
>> at java.base/sun.nio.fs.AbstractFileSystemProvider.delete(Unknown
>> Source)
>> at java.base/java.nio.file.Files.delete(Unknown Source)
>> at
>> com.sun.glass.utils.NativeLibLoader.cacheLibrary(NativeLibLoader.java:300)
>> at
>> com.sun.glass.utils.NativeLibLoader.installLibraryFromResource(NativeLibLoader.java:218)
>> at
>> com.sun.glass.utils.NativeLibLoader.loadLibraryFromResource(NativeLibLoader.java:200)
>> at
>> com.sun.glass.utils.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:142)
>> at
>> com.sun.glass.utils.NativeLibLoader.loadLibrary(NativeLibLoader.java:58)
>> at
>> com.sun.prism.d3d.D3DPipeline.lambda$static$0(D3DPipeline.java:54)
>> at java.base/java.security.AccessController.doPrivileged(Unknown
>> Source)
>> at com.sun.prism.d3d.D3DPipeline.<clinit>(D3DPipeline.java:50)
>> at java.base/java.lang.Class.forName0(Native Method)
>> at java.base/java.lang.Class.forName(Unknown Source)
>> at java.base/java.lang.Class.forName(Unknown Source)
>> at
>> com.sun.prism.GraphicsPipeline.createPipeline(GraphicsPipeline.java:218)
>> at
>> com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.init(QuantumRenderer.java:92)
>> at
>> com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
>> at java.base/java.lang.Thread.run(Unknown Source)
>> GraphicsPipeline.createPipeline failed for com.sun.prism.d3d.D3DPipeline
>> java.lang.UnsatisfiedLinkError: no prism_d3d in java.library.path:
>> C:\Program
>> Files\KafkIO;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\Program
>> Files\Oculus\Support\oculus-runtime;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;c:\dev\apps\apache-maven-3.9.9\bin;C:\dev\apps\cygwin64\bin;C:\Program Files
>> (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Program
>> Files\dotnet\;C:\Program Files\Git\cmd;C:\Program Files\7-Zip;C:\Program
>> Files\SafeNet\Authentication\SAC\x64;C:\Program
>> Files\SafeNet\Authentication\SAC\x32;C:\Program
>> Files\Docker\Docker\resources\bin;%JAVA_HOME%\bin;;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Users\
>> xyz\scoop\apps\zulu-jdk\current\bin;C:\Users\xyz
>> \scoop\apps\zulu22-jdk\current\bin;C:\Users\xyz
>> \scoop\apps\zulu21-jdk\current\bin;C:\Users\xyz \scoop\shims;C:\Users\x
>> yz \AppData\Local\Microsoft\WindowsApps;C:\dev\scripts;C:\Program
>> Files\JetBrains\IntelliJ IDEA 2024.2\bin;C:\Program Files\KafkIO\app;.
>> at java.base/java.lang.ClassLoader.loadLibrary(Unknown Source)
>> at java.base/java.lang.Runtime.loadLibrary0(Unknown Source)
>> at java.base/java.lang.System.loadLibrary(Unknown Source)
>> at
>> com.sun.glass.utils.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:170)
>> at
>> com.sun.glass.utils.NativeLibLoader.loadLibrary(NativeLibLoader.java:58)
>> at
>> com.sun.prism.d3d.D3DPipeline.lambda$static$0(D3DPipeline.java:54)
>> at java.base/java.security.AccessController.doPrivileged(Unknown
>> Source)
>> at com.sun.prism.d3d.D3DPipeline.<clinit>(D3DPipeline.java:50)
>> at java.base/java.lang.Class.forName0(Native Method)
>> at java.base/java.lang.Class.forName(Unknown Source)
>> at java.base/java.lang.Class.forName(Unknown Source)
>> at
>> com.sun.prism.GraphicsPipeline.createPipeline(GraphicsPipeline.java:218)
>> at
>> com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.init(QuantumRenderer.java:92)
>> at
>> com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
>> at java.base/java.lang.Thread.run(Unknown Source)
>
>
>
> Kind Regards,
> Cormac
>
>
>
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