RFR: 8271024: Implement macOS Metal Rendering Pipeline [v11]

Nir Lisker nlisker at openjdk.org
Fri Jul 25 20:17:05 UTC 2025


On Tue, 22 Jul 2025 17:00:25 GMT, Ambarish Rapte <arapte at openjdk.org> wrote:

>> ### Description
>> This is the implementation of new graphics rendering pipeline for JavaFX using Metal APIs on MacOS.
>> We released two Early Access (EA) builds and have reached a stage where it is ready to be integrated.
>> Default rendering pipeline on macOS has not been changed by this PR. OpenGL still stays as the default rendering pipeline and Metal rendering pipeline is optional to choose (by providing  `-Dprism.order=mtl`)
>> The `-Dprism.verbose=true` option can be used to verify the rendering pipeline in use.
>> 
>> ### Details about the changes
>> 
>> **Shader changes**
>> - MSLBackend class: This is the primary class that parses (Prism and Decora) jsl shaders into Metal shaders(msl)
>> - There are a few additional Metal shader files added under directory : modules/javafx.graphics/src/main/native-prism-mtl/msl
>> 
>> **Build changes** - There are new tasks added to build.gradle for
>> - Generation/ Compilation/ linking of Metal shaders
>> - Compilation of Prism Java and Objective C files
>> 
>> **Prism** - Prism is the rendering engine of JavaFX.
>> - Added Metal specific Java classes and respective native implementation which use Metal APIs
>> - Java side changes:
>>   - New Metal specific classes: Classes prefixed with MTL, are added here : modules/javafx.graphics/src/main/java/com/sun/prism/mtl 
>>   - Modification to Prism common classes: A few limited changes were required in Prism common classes to support Metal classes. 
>> - Native side changes:
>>   - New Metal specific Objective C implementation is added here: modules/javafx.graphics/src/main/native-prism-mtl
>> 
>> **Glass** - Glass is the windowing toolkit of JavaFX
>> - Existing Glass classes are refactored to support both OpenGL and Metal pipelines
>> - Added Metal specific Glass implementation.
>> 
>> ### Testing
>> - Testing performed on different hardware and macOS versions.
>>   - HW - macBooks with Intel, Intel with discrete graphics card, Apple Silicon (M1, M2 and M4)
>>   - macOS versions - macOS 13, macOS 14 and macOS 15
>> - Functional Testing:
>>   - All headful tests pass with Metal pipeline.
>>   - Verified samples applications: Ensemble and toys
>> - Performance Testing:
>>   - Tested with RenderPerfTest: Almost all tests match/exceed es2 performance except a few that fall a little short on different hardwares. These will be addressed separately (there are open bugs already filed)
>> 
>> ### Note to reviewers :
>> - Providing `-Dprism.order=mtl` option is a must for testing the Metal pipeline
>> - It woul...
>
> Ambarish Rapte has updated the pull request with a new target base due to a merge or a rebase. The incremental webrev excludes the unrelated changes brought in by the merge/rebase. The pull request contains 12 additional commits since the last revision:
> 
>  - Merge branch 'master' into impl-metal
>  - add comment for ES2SwapChain.getFboID
>  - remove MTLLog
>  - andy review comments 1
>  - changes for running apps in eclipse
>  - review-update: jni method refactoring
>  - add @Override
>  - minor cleanup changes in glass
>  - Use appropriate layer for setting opacity
>  - Glass changes after Metal PR inputs
>  - ... and 2 more: https://git.openjdk.org/jfx/compare/71ae6ae9...1a9a0a41

modules/javafx.graphics/src/main/jsl-decora/GenAllDecoraShaders.java line 34:

> 32: public class GenAllDecoraShaders {
> 33: 
> 34:     static String [][] compileShaders = {

private final?

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PR Review Comment: https://git.openjdk.org/jfx/pull/1824#discussion_r2231933059


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