RFR: 8352209: NPE com.sun.prism.d3d.D3DTextureData.getContext [v4]
Kevin Rushforth
kcr at openjdk.org
Tue Nov 4 14:30:28 UTC 2025
On Tue, 4 Nov 2025 08:04:51 GMT, Lukasz Kostyra <lkostyra at openjdk.org> wrote:
>> This PR fixes NPE thrown when trying to update D3D texture in some rare scenarios.
>>
>> On more stressful cases (like the one using Canvas attached to this issue) it is possible that a D3DTexture.update() call will go through after the Resource Pool already pruned the underlying Texture's resource. This in turn caused an NPE, which propagated to higher levels and disrupted the rendering loop, causing the Canvas to not be drawn anymore. The update() call seems not to be called more than once on an already freed resource, suggesting this is some sort of rare race between the pool and the drawing code.
>>
>> This change prevents the NPE from being thrown. I noticed no visual problems with the test even when the update() call is rejected by the newly added check. Best way to verify it is to add a log call inside added `if (!resource.isValid())` blocks when running the test, it will occasionally get printed but the test itself won't change its behavior like it does without this change.
>
> Lukasz Kostyra has updated the pull request incrementally with one additional commit since the last revision:
>
> Review comments - ES2 check + extra code comments
The updates look good with one question about whether to update `MTLTexture` as well (see inline).
We still need to do one of two things relating to the JBS bug management:
1. If this solves [JDK-8368629](https://bugs.openjdk.org/browse/JDK-8368629), close [JDK-8352209](https://bugs.openjdk.org/browse/JDK-8352209) as a duplicate and change the title of this PR to `8368629: Texture.update sometimes invoked for a disposed Texture`
2. Otherwise, Change the title of this PR and [JDK-8352209](https://bugs.openjdk.org/browse/JDK-8352209) to describe the more general problem being solved rather than a D3D-specific problem.
@arapte Have you evaluated whether this solves [JDK-8368629](https://bugs.openjdk.org/browse/JDK-8368629)?
modules/javafx.graphics/src/main/java/com/sun/prism/es2/ES2Texture.java line 784:
> 782: return;
> 783: }
> 784:
I see that you applied this to both D3D and ES2. The corresponding MTLTexture also has an `update(MediaFrame frame, ...)` method which does not have this check. For consistency, it might be worth adding it there, too.
-------------
PR Review: https://git.openjdk.org/jfx/pull/1951#pullrequestreview-3416733053
PR Review Comment: https://git.openjdk.org/jfx/pull/1951#discussion_r2490708044
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