RFR: 8352209: NPE com.sun.prism.d3d.D3DTextureData.getContext

Lukasz Kostyra lkostyra at openjdk.org
Tue Oct 28 16:08:21 UTC 2025


This PR fixes NPE thrown when trying to update D3D texture in some rare scenarios.

On more stressful cases (like the one using Canvas attached to this issue) it is possible that a D3DTexture.update() call will go through after the Resource Pool already pruned the underlying Texture's resource. This in turn caused an NPE, which propagated to higher levels and disrupted the rendering loop, causing the Canvas to not be drawn anymore. The update() call seems not to be called more than once on an already freed resource, suggesting this is some sort of rare race between the pool and the drawing code.

This change prevents the NPE from being thrown. I noticed no visual problems with the test even when the update() call is rejected by the newly added check. Best way to verify it is to add a log call inside added `if (!resource.isValid())` blocks when running the test, it will occasionally get printed but the test itself won't change its behavior like it does without this change.

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Commit messages:
 - Add isValid checks to D3DTexture.update()

Changes: https://git.openjdk.org/jfx/pull/1951/files
  Webrev: https://webrevs.openjdk.org/?repo=jfx&pr=1951&range=00
  Issue: https://bugs.openjdk.org/browse/JDK-8352209
  Stats: 8 lines in 1 file changed: 8 ins; 0 del; 0 mod
  Patch: https://git.openjdk.org/jfx/pull/1951.diff
  Fetch: git fetch https://git.openjdk.org/jfx.git pull/1951/head:pull/1951

PR: https://git.openjdk.org/jfx/pull/1951


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