JavaFX Direct3D 12 - Second EA release

Christopher Schnick crschnick at xpipe.io
Tue Feb 10 15:22:32 UTC 2026


I tested with XPipe and KickstartFX, and I didn't encounter any issues. 
Not even minor ones I could spot. So good work on that!

On 10/02/2026 14:40, Lukasz Kostyra wrote:
>
> Hi Christopher,
>
> In addition to bugs you found I also found some more edge cases in 
> KickstartFX where Clear opts did not work properly. I pushed fixes to 
> all those problems (my finds, your find on KickstartFX/MonkeyTester 
> and (I think) on your other application) on the direct3d12 branch - 
> https://github.com/openjdk/jfx-sandbox/commit/cc5a72e130156f9f245d0232ae938644bb2e9c61 
> - could you give it a try? Note that this won’t fix transparency on 
> UNIFIED Stages yet or Hyper-V problems, I still have to go through 
> those (I plan to tackle these after performance fixes on dGPUs).
>
> If there are still some issues in your other application I’d like to 
> give it a test myself and debug the problems locally (if that’s 
> possible of course :) ).
>
> -Lukasz
>
> *From:*Christopher Schnick <crschnick at xpipe.io>
> *Sent:* Monday, 2 February 2026 16:14
> *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
> *Cc:* OpenJFX <openjfx-dev at openjdk.org>
> *Subject:* Re: [External] : Re: JavaFX Direct3D 12 - Second EA release
>
> Yes, the corruption issues are fixed with that property
>
> On 02/02/2026 16:09, Lukasz Kostyra wrote:
>
>     Uh, let me finish that email - a random Windows popup appeared
>     while typing which caused my mail client lose focus and interpret
>     typing as shortcuts…
>
>     Anyway, I also see the popup windows have this glitch. I will take
>     a closer look at them soon.
>
>     As for your other corruption issues, can you check with
>     -Dprism.d3d12.clearOpts=false ? I have a strong suspicion that
>     optimization would be the one to blame again - I was planning to
>     rework it a bit more soon anyway, so it might be a good test
>     candidate for that.
>
>     -Lukasz
>
>     *From:*openjfx-dev <openjfx-dev-retn at openjdk.org>
>     <mailto:openjfx-dev-retn at openjdk.org> *On Behalf Of *Lukasz Kostyra
>     *Sent:* Monday, 2 February 2026 16:06
>     *To:* Christopher Schnick <crschnick at xpipe.io>
>     <mailto:crschnick at xpipe.io>
>     *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>     <mailto:openjfx-dev at openjdk.org>
>     *Subject:* RE: [External] : Re: JavaFX Direct3D 12 - Second EA release
>
>     Thanks for checking.
>
>     I also see the popup windows in MonkeyTester have this glitch, but
>     on my machine it only happens once. R
>
>     *From:*Christopher Schnick <crschnick at xpipe.io>
>     *Sent:* Monday, 2 February 2026 16:00
>     *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
>     *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>     *Subject:* [External] : Re: JavaFX Direct3D 12 - Second EA release
>
>     Looks good, the font looks correct now.
>
>     I went through most of the application to see if there's anything
>     else. In the MonkeyTester page, I found this issue with popup
>     windows in the menu bar and shadows I guess? In the d3d9 build,
>     this does not occur. Video is attached.
>
>     If you get around to reviewing
>     https://github.com/openjdk/jfx/pull/2058
>     <https://urldefense.com/v3/__https:/github.com/openjdk/jfx/pull/2058__;!!ACWV5N9M2RV99hQ!J3KNuGQU-sZ0xyclRGtrUi12g5JK3IX5bWVDFjedmOKvrKaCdDd1yMemreDAQpIgwP1g8kVm5k7g_uGdXfZsrqcq$>,
>     you can use the same testing system to also run kickstartfx with
>     d3d12 as that is also broken in various ways on there.
>
>     With our main application, I am getting render corruption issues
>     as shown in the video. I can also give instructions on how to run
>     that application, it is very similar to kickstartfx. Just needs a
>     bit more setup.
>
>     Other than that, as mentioned by Martin I think, the translucent
>     background fill for the UNIFIED stage style does not show
>     correctly in kickstartfx if you compare it to the normal build.
>     The left sidebar frame should have the proper window theme color
>     when the performance mode is disabled, however it is only white or
>     black, depending on the system theme:
>
>     On 02/02/2026 12:36, Lukasz Kostyra wrote:
>
>         This should be the final attempt at resolving this topic once
>         and for all :)
>
>         I pushed
>         https://github.com/openjdk/jfx-sandbox/commit/dcaf8879db2b660e547e21edf31a1c8421aeab34
>         <https://urldefense.com/v3/__https:/github.com/openjdk/jfx-sandbox/commit/dcaf8879db2b660e547e21edf31a1c8421aeab34__;!!ACWV5N9M2RV99hQ!J3KNuGQU-sZ0xyclRGtrUi12g5JK3IX5bWVDFjedmOKvrKaCdDd1yMemreDAQpIgwP1g8kVm5k7g_uGdXdE2KA0-$>
>         just now which in my testing makes KickstartFX work properly
>         even on UploadingPainter. After quite a bit of testing and
>         scrolling it seems to me the corrupted font issues are now
>         resolved. Please give it a go and let me know if it works on
>         your end.
>
>         -Lukasz
>
>         *From:*openjfx-dev <openjfx-dev-retn at openjdk.org>
>         <mailto:openjfx-dev-retn at openjdk.org> *On Behalf Of *Lukasz
>         Kostyra
>         *Sent:* Thursday, 29 January 2026 14:38
>         *To:* Christopher Schnick <crschnick at xpipe.io>
>         <mailto:crschnick at xpipe.io>
>         *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>         <mailto:openjfx-dev at openjdk.org>
>         *Subject:* RE: Re: JavaFX Direct3D 12 - Second EA release
>
>         Indeed it is still there, although on my machine it happens
>         less with Presenting Painter. I tried it a couple of times
>         before sending the email and it worked fine, so seems like I
>         should also go buy a lottery ticket today…
>
>         Well, good news to me is that this happens on
>         PresentingPainter, so I now have some more possibilities in
>         terms of debugging it in-place. I’ll get back to you when it’s
>         fixed.
>
>         -Lukasz
>
>         *From:*Christopher Schnick <crschnick at xpipe.io>
>         *Sent:* Thursday, 29 January 2026 13:31
>         *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
>         *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>         *Subject:* [External] : Re: JavaFX Direct3D 12 - Second EA release
>
>         I commented out the uploading painter line and still see the
>         same issue. As you say, it shouldn't make a difference. Maybe
>         you hit the one time where the issue just didn't occur
>         statistically speaking?
>
>         The good news is that
>         https://bugs.openjdk.org/browse/JDK-8154847 should be finally
>         fixed by the new translucent backdrop PR, so it shouldn't need
>         this property anymore in the future when it is merged.
>
>         On 29/01/2026 12:02, Lukasz Kostyra wrote:
>
>             I looked through KickstartFX and I noticed there’s a point
>             where KickstartFX forces the use of Uploading Painter -
>             PlatformState.java @ 112. UploadingPainter was designed to
>             work with software pipeline as a fallback mechanism (SW
>             does not have the SwapChain/Presentation mechanisms that
>             HW pipelines use) so using it with hardware-accelerated
>             pipelines is not officially supported. When I set
>             prism.forceUploadingPainter to false text and buttons
>             rendered correctly with D3D12 on my machine. Could you
>             check if everything works fine on your end with
>             UploadingPainter disabled?
>
>             That being said, I do agree there should technically be no
>             visual difference between PresentingPainter and
>             UploadingPainter. I have some theories as to why that
>             would be the case, but because UploadingPainter with
>             hardware pipelines is not officially supported I’ll have
>             to push this issue towards a later point in time.
>             UploadingPainter makes this a bit extra difficult to debug
>             because graphics debuggers rely on applications calling
>             Present() to determine when the application progresses to
>             the next frame - with UploadingPainter no Present() is
>             called and debuggers can’t capture the frame properly for
>             analysis.
>
>             As for Hyper-V problems - I didn’t get a chance to test
>             these yet but we also did not try running JavaFX with
>             D3D12 backend on virtualized platforms. I will take a look
>             at that use case also at a later point in time, once the
>             performance improvements are completed.
>
>             For both of these (UploadingPainter issues and Hyper-V
>             issues) I’ll add separate bugs to my backlog and tackle
>             them later down the line.
>
>             I also checked why UploadingPainter was preferred in
>             KickstartFX and this seems to be the issue -
>             https://bugs.openjdk.org/browse/JDK-8154847. If what
>             Martin mentioned in comment history is correct, there’s a
>             possibility that with D3D12 there should be no
>             transparency issues, as D3D12 defaults to alpha-supported
>             SwapChain buffer (BGRX format exists but presents some
>             technical issues and limitations, BGRA is more
>             convenient). However I had no way of verifying this
>             theory, on my Intel Iris Xe laptop the reproducer works as
>             expected on both D3D and D3D12, with or without
>             UploadingPainter.
>
>             Let me know if KickstartFX runs properly with
>             PresentingPainter.
>
>             -Lukasz
>
>             *From:*Christopher Schnick <crschnick at xpipe.io>
>             <mailto:crschnick at xpipe.io>
>             *Sent:* Wednesday, 21 January 2026 13:54
>             *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
>             <mailto:lukasz.kostyra at oracle.com>
>             *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>             <mailto:openjfx-dev at openjdk.org>
>             *Subject:* [External] : Re: JavaFX Direct3D 12 - Second EA
>             release
>
>             Alright, that is good to know. I also ran the d3d12 build
>             in a Hyper-V Windows 11 VM, which are known to cause
>             issues. For example, this issue happens in those VMs with
>             StageStyle.UNIFIED:
>             https://bugs.openjdk.org/browse/JDK-8154847 (kickstartfx
>             uses the unified stage style unless you turn on
>             performance mode in the settings menu)
>
>             On that system, the app sometimes froze completely,
>             sometimes, the rendered image got stuck. Changing the
>             performance mode setting and the
>             property -Dprism.forceUploadingPainter=true changed the
>             behavior, but it was broken in some way in all configurations.
>
>             You should be able to reproduce these issues easily with
>             the Windows Sandbox feature:
>             https://learn.microsoft.com/en-us/windows/security/application-security/application-isolation/windows-sandbox/windows-sandbox-install
>             <https://urldefense.com/v3/__https:/learn.microsoft.com/en-us/windows/security/application-security/application-isolation/windows-sandbox/windows-sandbox-install__;!!ACWV5N9M2RV99hQ!PhZXH7yVYtau5GffJqYZ2u0kJWnvdfqwZ505JNps6FUDmkZT1cTaY28P1sUyr3UvO_oLMcT6UkYRK3KwB9dOzqRg$>
>
>             On 21/01/2026 13:48, Lukasz Kostyra wrote:
>
>                 Thanks for checking.
>
>                 I ran the KickstartFX build one more time, it failed
>                 but I found some leftover global gradle.properties
>                 file which defined older JDK which broke the build.
>                 Changing JDK to 25.0.1 everything built and works fine.
>
>                 I also found a way to build KickstartFX using custom
>                 JFX (customJavaFxLibsPath in build.gradle) and can
>                 reproduce your font issues locally on D3D12. I’ll
>                 report back when I solve them on my end. :)
>
>                 -Lukasz
>
>                 *From:*Christopher Schnick <crschnick at xpipe.io>
>                 <mailto:crschnick at xpipe.io>
>                 *Sent:* Tuesday, 20 January 2026 16:24
>                 *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
>                 <mailto:lukasz.kostyra at oracle.com>
>                 *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>                 <mailto:openjfx-dev at openjdk.org>
>                 *Subject:* [External] : Re: JavaFX Direct3D 12 -
>                 Second EA release
>
>                 In our main application I am getting the following
>                 error spammed in the logs:
>
>                 16:18:08:571 - error: java.lang.NullPointerException:
>                 Cannot invoke "com.sun.prism.Texture.getPixelFormat()"
>                 because "tex" is null
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.prism.impl.BaseGraphics.drawTexture(BaseGraphics.java:464)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.prism.impl.ps.BaseShaderGraphics.drawTexture(BaseShaderGraphics.java:159)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGImageView.renderContent(NGImageView.java:123)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGImageView.doRender(NGImageView.java:103)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:571 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:2279)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:2186)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:2213)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.CacheFilter.renderNodeToCache(CacheFilter.java:682)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.CacheFilter.render(CacheFilter.java:586)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.renderCached(NGNode.java:2343)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2054)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:2279)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:2186)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:2213)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.CacheFilter.renderNodeToCache(CacheFilter.java:682)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.CacheFilter.render(CacheFilter.java:586)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.renderCached(NGNode.java:2343)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2054)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:266)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:579)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2063)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1955)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:481)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>                 16:18:08:572 - error:     at
>                 javafx.graphics at 26-internal/com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:143)
>                 16:18:08:572 - error:     at
>                 java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:545)
>                 16:18:08:572 - error:     at
>                 java.base/java.util.concurrent.FutureTask.runAndReset$$$capture(FutureTask.java:369)
>                 16:18:08:572 - error:     at
>                 java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java)
>
>                 In kickstartfx, I still get the font rendering issues.
>                 Can you share the problems you encountered? I tried to
>                 build it on a blank VM with git clone, setting a JDK25
>                 in the PATH, and running gradlew.bat run without issues.
>
>                 On 20/01/2026 15:40, Lukasz Kostyra wrote:
>
>                     Hi Christopher,
>
>                     After Christmas break I came back to this issue
>                     with some new patches. There were some problems I
>                     found with the clear optimization, I just
>                     submitted
>                     https://github.com/openjdk/jfx-sandbox/commit/8d3ec1deff714caa4eab779581a341e18dd78f31
>                     <https://urldefense.com/v3/__https:/github.com/openjdk/jfx-sandbox/commit/8d3ec1deff714caa4eab779581a341e18dd78f31__;!!ACWV5N9M2RV99hQ!Js1REsWcDjMJTtd7_06jSspPNfrXAhmcztgQtVr7IH0e7xUQW51OhBZ-P9O6TfdB0v6e7Brk7yYlHI7mq363A1sg$>
>                     and according to my local testing everything seems
>                     to be fine now.
>
>                     When you have a moment, could you check out the
>                     changes above and let me know if everything works
>                     correctly in your app?
>
>                     If there are still problems I would like to find a
>                     way to build your app and test it locally. I tried
>                     doing that earlier via
>                     https://github.com/xpipe-io/kickstartfx
>                     <https://urldefense.com/v3/__https:/github.com/xpipe-io/kickstartfx__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xn9_QfENu$>
>                     you linked earlier but encountered some problems
>                     when building, so I’m going to need your help or
>                     some instructions on how to build the app.
>
>                     Regards,
>
>                     -Lukasz
>
>                     *From:*openjfx-dev <openjfx-dev-retn at openjdk.org>
>                     <mailto:openjfx-dev-retn at openjdk.org> *On Behalf
>                     Of *Lukasz Kostyra
>                     *Sent:* Wednesday, 10 December 2025 13:29
>                     *To:* Christopher Schnick <crschnick at xpipe.io>
>                     <mailto:crschnick at xpipe.io>
>                     *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>                     <mailto:openjfx-dev at openjdk.org>
>                     *Subject:* RE: Re: JavaFX Direct3D 12 - Second EA
>                     release
>
>                     It should work fine without the property. Thanks
>                     for your help, I’ll keep searching.
>
>                     -Lukasz
>
>                     *From:*Christopher Schnick <crschnick at xpipe.io>
>                     *Sent:* Tuesday, 9 December 2025 17:10
>                     *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
>                     *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>                     *Subject:* [External] : Re: JavaFX Direct3D 12 -
>                     Second EA release
>
>                     I tried this commit, but the problem shows up
>                     again. I tested the previous commit with the
>                     passed property again, and that one still works.
>
>                     Or should I still pass the property in this commit
>                     as well?
>
>                     On 09/12/2025 4:36 PM, Lukasz Kostyra wrote:
>
>                         Hi Christopher,
>
>                         I updated the direct3d12 branch with the fix -
>                         https://github.com/openjdk/jfx-sandbox/commit/ffc078b9593c44a8ed0629a74b8bda18357f93a8
>                         <https://urldefense.com/v3/__https:/github.com/openjdk/jfx-sandbox/commit/ffc078b9593c44a8ed0629a74b8bda18357f93a8__;!!ACWV5N9M2RV99hQ!OLgt8HGQc2SZQqycgcFI2bUPgQXEdES6FZw0Gn_bo_kiS2WoY4A68Z3JxY-ElC_58HSF12FXKCoat4MrrESK9ceD$>
>                         . Let me know how it works and if the problem
>                         has been resolved.
>
>                         Thanks,
>
>                         -Lukasz
>
>                         *From:*openjfx-dev
>                         <openjfx-dev-retn at openjdk.org>
>                         <mailto:openjfx-dev-retn at openjdk.org> *On
>                         Behalf Of *Lukasz Kostyra
>                         *Sent:* Thursday, 4 December 2025 11:52
>                         *To:* Christopher Schnick <crschnick at xpipe.io>
>                         <mailto:crschnick at xpipe.io>
>                         *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>                         <mailto:openjfx-dev at openjdk.org>
>                         *Subject:* RE: Re: JavaFX Direct3D 12 - Second
>                         EA release
>
>                         Thanks for checking. I filed
>                         https://bugs.openjdk.org/browse/JDK-8373088 to
>                         track this since this is unrelated to
>                         specifically text, will probably get to it in
>                         a few days.
>
>                         -Lukasz
>
>                         *From:*Christopher Schnick <crschnick at xpipe.io>
>                         *Sent:* Wednesday, 3 December 2025 18:53
>                         *To:* Lukasz Kostyra <lukasz.kostyra at oracle.com>
>                         *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>                         *Subject:* [External] : Re: JavaFX Direct3D 12
>                         - Second EA release
>
>                         This commit fixes the problem when the
>                         property is set to false and it shows up again
>                         if the property is not set to false
>
>                         On 03/12/2025 5:54 PM, Lukasz Kostyra wrote:
>
>                             Hi Christopher,
>
>                             I did not find the way to reproduce this
>                             locally, but I found a problem with one of
>                             the optimizations that is in the backend.
>                             To double check if that is in fact the
>                             issue I pushed
>                             https://github.com/openjdk/jfx-sandbox/commit/7078d621dc282ab8439800b84b78377dec3eea89
>                             <https://urldefense.com/v3/__https:/github.com/openjdk/jfx-sandbox/commit/7078d621dc282ab8439800b84b78377dec3eea89__;!!ACWV5N9M2RV99hQ!JFEGrvRPb5-P9TxSZen0sbWuRq_Go_lMwM3kO5m0u_RlMgJW1cDfe8HxdAlgEedAsg4aSm99IyDYzbsN8x-LMbPQ$>
>                             to disable the optimization (it is on by
>                             default, disabling it fixes that specific
>                             problem on my end) and I’d like to
>                             double-check if this is the correct lead.
>
>                             When you have a moment, could you build
>                             JFX with that change and run your app with
>                             “-Dprism.d3d12.clearOpts=false” added to
>                             the command line?
>
>                             If the problem persists with
>                             prism.d3d12.clearOpts set to false I would
>                             need some more information on how these
>                             labels are rendered to track this down.
>
>                             Thanks,
>
>                             -Lukasz
>
>                             *From:*Christopher Schnick
>                             <crschnick at xpipe.io>
>                             <mailto:crschnick at xpipe.io>
>                             *Sent:* Friday, 28 November 2025 13:25
>                             *To:* Lukasz Kostyra
>                             <lukasz.kostyra at oracle.com>
>                             <mailto:lukasz.kostyra at oracle.com>
>                             *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>                             <mailto:openjfx-dev at openjdk.org>
>                             *Subject:* [External] : Re: JavaFX
>                             Direct3D 12 - Second EA release
>
>                             I did not encounter the vanishing issue
>                             anymore with that build, so at least it is
>                             usable.
>
>                             However, the font rendering issue still
>                             exists for some nodes:
>
>                             It is not deterministic, meaning that if I
>                             just scroll the scrollpane forward and
>                             back, the same text might get rendered
>                             correctly.
>
>                             Also, did you see the performance results
>                             I posted for my AMD system? Performance
>                             was quite bad there, so this is not in a
>                             stage where I can test this in production
>                             a bit.
>
>                             On 28/11/2025 12:41, Lukasz Kostyra wrote:
>
>                                 Hi Christopher,
>
>                                 I just pushed a fix for JDK-8371995
>                                 onto direct3d12 branch in the sandbox
>                                 -
>                                 https://github.com/openjdk/jfx-sandbox/tree/direct3d12
>                                 <https://urldefense.com/v3/__https:/github.com/openjdk/jfx-sandbox/tree/direct3d12__;!!ACWV5N9M2RV99hQ!KuiGt3yDg1iNtCswOA3yLUbPKFpTnRKQE9clxnsd6xQRhnGJLoz7c697JC77xG2Q4qwsMWDePar6hRx9DY1uTPpy$>
>                                 . If you find a moment, could you
>                                 build JFX from that branch and check
>                                 if your app works correctly?
>
>                                 -Lukasz
>
>                                 *From:*openjfx-dev
>                                 <openjfx-dev-retn at openjdk.org>
>                                 <mailto:openjfx-dev-retn at openjdk.org>
>                                 *On Behalf Of *Lukasz Kostyra
>                                 *Sent:* Monday, 17 November 2025 15:14
>                                 *To:* Christopher Schnick
>                                 <crschnick at xpipe.io>
>                                 <mailto:crschnick at xpipe.io>
>                                 *Cc:* OpenJFX
>                                 <openjfx-dev at openjdk.org>
>                                 <mailto:openjfx-dev at openjdk.org>
>                                 *Subject:* RE: Re: JavaFX Direct3D 12
>                                 - Second EA release
>
>                                 I might’ve found the problem, there is
>                                 an assertion that triggers when
>                                 multiple text objects using different
>                                 fonts are drawn. It could be related
>                                 (AFAIK Label controls will eventually
>                                 end up at the same text rendering
>                                 routines as Text nodes). Assertions
>                                 are compiled out on Release for
>                                 performance, so there is a chance it
>                                 would corrupt the rendering without
>                                 anything meaningful shown on screen.
>
>                                 To track this I just filed
>                                 https://bugs.openjdk.org/browse/JDK-8371995
>                                 . I will check it and let you know
>                                 when I fix it.
>
>                                 On your side It might still be handy
>                                 to build JFX in DebugNative, to
>                                 confirm if the triggered assertion is
>                                 the same and to later confirm if the
>                                 fix is working for you too.
>
>                                 -Lukasz
>
>                                 *From:*Christopher Schnick
>                                 <crschnick at xpipe.io>
>                                 *Sent:* Saturday, 15 November 2025 17:39
>                                 *To:* Lukasz Kostyra
>                                 <lukasz.kostyra at oracle.com>
>                                 *Cc:* OpenJFX <openjfx-dev at openjdk.org>
>                                 *Subject:* Re: [External] : Re: JavaFX
>                                 Direct3D 12 - Second EA release
>
>                                 Forgot to add, there is nothing out of
>                                 the ordinary printed in the verbose logs.
>
>                                 If I find the time, I can look into
>                                 compiling a debug build.
>
>                                 But the problem should be reproducible
>                                 somehow when just automatically
>                                 creating a lot of labels with random
>                                 styles, sizes, and text. Some of them
>                                 should break as they did for me.
>
>                                 On 15/11/2025 17:34, Christopher
>                                 Schnick wrote:
>
>                                     Ok, so I had more time to debug
>                                     it. The one weird thing I observed
>                                     when it was working was that some
>                                     labels have corrupted text rendering:
>
>
>                                     Not all of them, most are fine.
>                                     There are no differences in terms
>                                     of style classes etc. between the
>                                     labels. When scrolling, the
>                                     rendering sometimes switches
>                                     between this corrupted and normal
>                                     state after some delay.
>
>                                     After a while I also figured out
>                                     that text rendering is responsible
>                                     for the issue of the nodes
>                                     vanishing: Certain label contents
>                                     broke the renderer. For example,
>                                     in my application, the string
>                                     "Password manager" when assigned
>                                     to a label broke it and nothing
>                                     was rendered anymore. I tried to
>                                     find an easy reproducer but was
>                                     not able to. It's probably very
>                                     dependent on all the different
>                                     style classes that influence the
>                                     text shape/size/etc.
>
>                                     On 13/11/2025 16:30, Lukasz
>                                     Kostyra wrote:
>
>                                         Thanks for checking.
>
>                                         It is very possible the D3D12
>                                         runtime did not like
>                                         something, could be related to
>                                         your specific hardware. D3D12
>                                         by now has many extensions
>                                         which differ depending on
>                                         hardware and can lift certain
>                                         restrictions - we already
>                                         internally had a case where
>                                         one GPU had some restriction
>                                         that was not enforced on
>                                         another GPU and we had to
>                                         accommodate that.
>
>                                         The first step would be to try
>                                         running D3D12 with
>                                         “-Dprism.verbose=true
>                                         -Dprism.debug=true”. These
>                                         should print additional logs
>                                         that might have some extra
>                                         information.
>
>                                         If there’s nothing useful
>                                         there, next step would be to
>                                         build JavaFX with
>                                         -PCONF=DebugNative - this will
>                                         compile shaders in Debug, add
>                                         assertions and debug logs to
>                                         the backend - and then run
>                                         your app with D3D12 debug
>                                         layers and GPU debugging
>                                         enabled by adding
>                                         “-Dprsim.d3d12.debugLayers=true
>                                         -Dprism.d3d12.gpuDebug=true”.
>                                         Those will slow down the app
>                                         significantly, but will also
>                                         tell D3D12 to run additional
>                                         API use and GPU use checks.
>
>                                         If the problem happens during
>                                         a render loop and debug layers
>                                         catch it, there is a chance it
>                                         will cascade into other errors
>                                         and spam the console output -
>                                         you can tell D3D12 debug
>                                         layers to trigger an assertion
>                                         on first encountered error
>                                         with
>                                         “-Dprism.d3d12.breakOnError=true”.
>
>                                         I am running out of time today
>                                         to check this myself, but if
>                                         you find something let me know
>                                         - I’ll try to reproduce the
>                                         problem myself and we’ll see
>                                         where we go from there.
>
>                                         Good luck!
>
>                                         - Lukasz
>
>                                         *From:*Christopher Schnick
>                                         <crschnick at xpipe.io>
>                                         <mailto:crschnick at xpipe.io>
>                                         *Sent:* Thursday, 13 November
>                                         2025 16:11
>                                         *To:* Lukasz Kostyra
>                                         <lukasz.kostyra at oracle.com>
>                                         <mailto:lukasz.kostyra at oracle.com>
>                                         *Cc:* openjfx-dev at openjdk.org
>                                         *Subject:* [External] : Re:
>                                         JavaFX Direct3D 12 - Second EA
>                                         release
>
>                                         I just tried to run a project
>                                         with provided jmods and at
>                                         some point, certain nodes are
>                                         just not rendered anymore and
>                                         the window contents vanish.
>                                         But they render for a short
>                                         period of time.
>
>                                         There is no exception thrown
>                                         as far as I can see, so not
>                                         sure what you need for debugging.
>
>                                         For testing, this is the built
>                                         application with the d3d12
>                                         jmods that you can use to
>                                         attempt to reproduce the
>                                         problem:
>                                         https://we.tl/t-DJuX0BeqXm
>                                         <https://urldefense.com/v3/__https:/we.tl/t-DJuX0BeqXm__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xn7hHbsl_$>
>                                         . It is built from these
>                                         sources:
>                                         https://github.com/xpipe-io/kickstartfx
>                                         <https://urldefense.com/v3/__https:/github.com/xpipe-io/kickstartfx__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xn9_QfENu$>
>
>                                         On 13/11/2025 14:40, Lukasz
>                                         Kostyra wrote:
>
>                                             Hello openjfx-dev,
>
>                                             The second Early
>                                             Access(EA) build of JavaFX
>                                             with the Windows Direct3D
>                                             12 rendering pipeline is
>                                             now available at:
>                                             https://jdk.java.net/javafxdirect3d12/
>                                             <https://urldefense.com/v3/__https:/jdk.java.net/javafxdirect3d12/__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xnw7Bj6i8$>
>
>                                             Please test this bundle
>                                             and share your feedback by:
>
>                                             - emailing
>                                             openjfx-dev at openjdk.java.net
>                                             or
>
>                                             - reporting issues via
>                                             JBS[https://bugs.openjdk.org/]
>                                             or at
>                                             https://bugreport.java.com
>                                             <https://urldefense.com/v3/__https:/bugreport.java.com__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xn-g1RFIV$>
>
>                                             This is the second EA
>                                             release. The backend is
>                                             feature-complete and went
>                                             through a first
>                                             optimization pass, but it
>                                             still requires some more
>                                             testing on more hardware
>                                             variants before we can
>                                             consider it complete. As
>                                             such, with this release we
>                                             also would like to call
>                                             for help with performance
>                                             testing the backend (more
>                                             details on that will be
>                                             sent in a separate email
>                                             thread).
>
>                                             Known issues and pending
>                                             tasks are captured on JBS
>                                             and can be accessed using
>                                             the filter provided on the
>                                             Direct3D 12 EA page
>                                             [https://jdk.java.net/javafxdirect3d12/
>                                             <https://urldefense.com/v3/__https:/jdk.java.net/javafxdirect3d12/__;!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xnw7Bj6i8$>].
>                                             Before reporting a new
>                                             bug, please review the
>                                             existing issues to avoid
>                                             duplicates.
>
>                                             Important Notes:
>
>                                             1. This is a
>                                             Windows-specific feature,
>                                             so only a Windows-specific
>                                             bundle is provided.
>
>                                             2. The default rendering
>                                             pipeline is set to d3d12.
>                                             Use "-Dprism.order=d3d" or
>                                             "-Dprism.order=sw" to
>                                             select one of the other
>                                             pipelines for comparison
>                                             testing.
>
>                                             3. It is recommended to
>                                             use JDK 25 or later.
>
>                                             4. At this stage D3D12
>                                             backend is
>                                             feature-complete and went
>                                             through the first phase of
>                                             optimization. It is worth
>                                             noting that, while
>                                             generally we noticed
>                                             performance improvements,
>                                             it might not be on par
>                                             with D3D backend on every
>                                             machine combo  - we
>                                             already noted performance
>                                             being worse on recent
>                                             NVidia discrete GPUs
>                                             [https://bugs.openjdk.org/browse/JDK-8370486]
>                                             and are looking for solutions.
>
>                                             5. Issue behavior may vary
>                                             across different hardware,
>                                             so please provide detailed
>                                             information, such as the
>                                             output of "java
>                                             -Dprism.verbose=true" or
>                                             used hardware, when
>                                             reporting or discussing
>                                             issues.
>
>                                             6. Refer: Run HelloWorld
>                                             using JavaFX SDK
>                                             [https://openjfx.io/openjfx-docs/#install-javafx
>                                             <https://urldefense.com/v3/__https:/openjfx.io/openjfx-docs/*install-javafx__;Iw!!ACWV5N9M2RV99hQ!K0ztYeDtYFyIwxlmMB-9MDuvY7Xyd60-LuJK99hex3mclCWl29MJfnxkz2mmECxINzNr5bAdKvQ64O9Xn8uMZKUY$>]
>
>                                             We look forward to your
>                                             feedback.
>
>                                             Regards,
>
>                                             Lukasz
>
>                                             Confidential- Oracle Internal
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://mail.openjdk.org/pipermail/openjfx-dev/attachments/20260210/b450acea/attachment-0001.htm>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: image001.png
Type: image/png
Size: 26376 bytes
Desc: not available
URL: <https://mail.openjdk.org/pipermail/openjfx-dev/attachments/20260210/b450acea/image001-0001.png>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: image002.png
Type: image/png
Size: 18275 bytes
Desc: not available
URL: <https://mail.openjdk.org/pipermail/openjfx-dev/attachments/20260210/b450acea/image002-0001.png>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: image003.png
Type: image/png
Size: 57114 bytes
Desc: not available
URL: <https://mail.openjdk.org/pipermail/openjfx-dev/attachments/20260210/b450acea/image003-0001.png>


More information about the openjfx-dev mailing list