RFR: 8377350: [iOS] Add support for UIWindowScene
Johan Vos
jvos at openjdk.org
Wed Feb 11 12:38:58 UTC 2026
On Wed, 11 Feb 2026 12:29:41 GMT, Jose Pereda <jpereda at openjdk.org> wrote:
> This PR adds support for iOS native window scene, which was added some time ago starting iOS 13 (in 2019).
>
> Current iOS development requires iOS SDK 26, and minimum deployment target is set to iOS 15 (meaning that apps will run on all devices with iOS 15 or greater).
>
> It is safe then to not include the safe-guard `if (@available(iOS 13.0, *)) {...}`, which will make the code more complex.
>
> Adding the native UIScene and UIWindowScene APIs follows the Apple standards, but as a fallback, the deprecated API is still kept there (`keyWindow` was deprecated starting iOS 13, and `initWithFrame:` was deprecated starting iOS 26). This is for a follow-up issue.
>
> Note: This patch doesn't really add support for multiple windows, as this would require more complex changes.
modules/javafx.graphics/src/main/native-glass/ios/GlassWindow.m line 834:
> 832: GLASS_LOG("SCREEN: %@", screen);
> 833: CGRect applicationFrame = [screen bounds];
> 834: GLASS_LOG("FRAME: %.1f %.1f", applicationFrame.size.width, applicationFrame.size.height);
Aren't the dimensions printed when you print the "object" using @ ?
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PR Review Comment: https://git.openjdk.org/jfx/pull/2072#discussion_r2793054687
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