RFR: 8357625: Build should generate platform specific shaders
Andy Goryachev
angorya at openjdk.org
Fri Feb 13 15:29:15 UTC 2026
On Wed, 11 Feb 2026 11:36:45 GMT, Ambarish Rapte <arapte at openjdk.org> wrote:
> On a given platform, the build generates prism and decora shader files for all platforms.
> Ideally it should generate only the platform specific shader files.
>
> Fix:
> Generate only platform specific hardware shaders.
> sw pipeline shaders must be generated for all platforms.
>
> But the hardware shaders, should be as:
> 1. Mac platform : metal and es2 shaders
> 2. Win platform: d3d shaders and if IS_INCLUDE_ES2 is true then es2 shaders as well
> 3. Linux : only es2 shaders
>
> Verification:
> Verified that the shaders are generated as expected.
> headul tests pass, apps launch correctly.
In Eclipse, the project configuration is platform-agnostic, meaning that it assumes the same directory structure (see `graphics/.classpath`). If not, Eclipse generates a warning each time the project is checked out.
Did you change that, or all the directories are still created as a part of the build?
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PR Comment: https://git.openjdk.org/jfx/pull/2071#issuecomment-3897801244
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