RFR: 8357625: Build should generate platform specific shaders [v2]
Ambarish Rapte
arapte at openjdk.org
Sun Feb 15 09:53:14 UTC 2026
> On a given platform, the build generates prism and decora shader files for all platforms.
> Ideally it should generate only the platform specific shader files.
>
> Fix:
> Generate only platform specific hardware shaders.
> sw pipeline shaders must be generated for all platforms.
>
> But the hardware shaders, should be as:
> 1. Mac platform : metal and es2 shaders
> 2. Win platform: d3d shaders and if IS_INCLUDE_ES2 is true then es2 shaders as well
> 3. Linux : only es2 shaders
>
> Verification:
> Verified that the shaders are generated as expected.
> headul tests pass, apps launch correctly.
Ambarish Rapte has updated the pull request with a new target base due to a merge or a rebase. The incremental webrev excludes the unrelated changes brought in by the merge/rebase. The pull request contains two additional commits since the last revision:
- Merge branch 'master' into opt-shader-creation
- optimize creating shaders
-------------
Changes:
- all: https://git.openjdk.org/jfx/pull/2071/files
- new: https://git.openjdk.org/jfx/pull/2071/files/9249bf0d..7cd12549
Webrevs:
- full: https://webrevs.openjdk.org/?repo=jfx&pr=2071&range=01
- incr: https://webrevs.openjdk.org/?repo=jfx&pr=2071&range=00-01
Stats: 930 lines in 93 files changed: 598 ins; 109 del; 223 mod
Patch: https://git.openjdk.org/jfx/pull/2071.diff
Fetch: git fetch https://git.openjdk.org/jfx.git pull/2071/head:pull/2071
PR: https://git.openjdk.org/jfx/pull/2071
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