RFR: 8357625: Build should generate platform specific shaders [v3]

Andy Goryachev angorya at openjdk.org
Tue Feb 17 15:41:15 UTC 2026


On Mon, 16 Feb 2026 14:54:56 GMT, Ambarish Rapte <arapte at openjdk.org> wrote:

>> On a given platform, the build generates prism and decora shader files for all platforms. 
>> Ideally it should generate only the platform specific shader files.
>> 
>> Fix:
>> Generate only platform specific hardware shaders.
>> sw pipeline shaders must be generated for all platforms.
>> 
>> But the hardware shaders, should be as:
>> 1. Mac platform : metal and es2 shaders
>> 2. Win platform: d3d shaders and if IS_INCLUDE_ES2 is true then es2 shaders as well
>> 3. Linux : only es2 shaders
>> 
>> Verification:
>> Verified that the shaders are generated as expected. 
>> headul tests pass, apps launch correctly.
>
> Ambarish Rapte has updated the pull request incrementally with one additional commit since the last revision:
> 
>   avoid Decora and Prism dir, under javafx.graphics/build/hlsl

strange, now I am getting these warnings in Eclipse:

Description	Resource	Type	Path	Location
Project 'graphics' is missing required source folder: 'build/hlsl/Decora'	graphics	Build Path Problem		Build path
Project 'graphics' is missing required source folder: 'build/hlsl/Prism'	graphics	Build Path Problem		Build path

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PR Comment: https://git.openjdk.org/jfx/pull/2071#issuecomment-3915438998


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