RFR: 8357625: Build should generate platform specific shaders [v5]
Ambarish Rapte
arapte at openjdk.org
Wed Feb 18 17:46:47 UTC 2026
> On a given platform, the build generates prism and decora shader files for all platforms.
> Ideally it should generate only the platform specific shader files.
>
> Fix:
> Generate only platform specific hardware shaders.
> sw pipeline shaders must be generated for all platforms.
>
> But the hardware shaders, should be as:
> 1. Mac platform : metal and es2 shaders
> 2. Win platform: d3d shaders and if IS_INCLUDE_ES2 is true then es2 shaders as well
> 3. Linux : only es2 shaders
>
> Verification:
> Verified that the shaders are generated as expected.
> headul tests pass, apps launch correctly.
Ambarish Rapte has updated the pull request incrementally with one additional commit since the last revision:
update comment
-------------
Changes:
- all: https://git.openjdk.org/jfx/pull/2071/files
- new: https://git.openjdk.org/jfx/pull/2071/files/f0c8d0b7..c9debb48
Webrevs:
- full: https://webrevs.openjdk.org/?repo=jfx&pr=2071&range=04
- incr: https://webrevs.openjdk.org/?repo=jfx&pr=2071&range=03-04
Stats: 1 line in 1 file changed: 0 ins; 0 del; 1 mod
Patch: https://git.openjdk.org/jfx/pull/2071.diff
Fetch: git fetch https://git.openjdk.org/jfx.git pull/2071/head:pull/2071
PR: https://git.openjdk.org/jfx/pull/2071
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