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<p class="MsoNormal"><span lang="EN-GB">First of all, please excuse directly e-mailing you earlier today. Working with mailing lists is quite new for me and apparently I forgot to add<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-GB">the mailing list to cc.<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-GB"><o:p> </o:p></span></p>
<p class="MsoNormal">With the OpenGL-side I do have some experience. Concerning the D3D-side of things it would probably mean convincing</p>
<p class="MsoNormal">Somebody that it is a good idea to finally apply the suggested change.</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">There would be some API change required of course. As a basic concept it would probably be sensible to add this as a parameter to the PhonMaterial-class.</p>
<p class="MsoNormal">Alternatively it might make sense to add a “Texture” class that is used a a DiffuseMap in the PhonMaterial. But that seems slightly overkill.</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">As I am not very well acquainted with current design principles of this library, these things should lie in more experience contributors hands.</p>
<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal" style="border:none;padding:0cm"><b>From: </b><a href="mailto:nlisker@gmail.com">Nir Lisker</a><br>
<b>Sent: </b>Tuesday, 20 June 2023 20:50<br>
<b>To: </b><a href="mailto:Matija.Brown@outlook.de">Matija Brown</a><br>
<b>Cc: </b><a href="mailto:openjfx-dev@openjdk.org">openjfx-dev@openjdk.org</a><br>
<b>Subject: </b>Re: [JavaFX 3D ( | Feature Request)] Setting Texture Nearest-Sampling on PhongMaterial</p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Which leads to the question; Does there, in JavaFX exist something comparable to setting the texture-sampler to NEAREST</p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">instead of LINEAR sampling?</p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal">There is no API to set the texture filter. If you would like to contribute and add it, I can help. It needs to be compatible with both Direct3D and OpenGL (not sure how the work on Metal is going), so this can be a challenge.<o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal">For the D3D side, see this issue in JBS [1]. The relevant code is at [2]. I didn't look at the OpenGL side.<o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal">- Nir<o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal">[1] <a href="https://bugs.openjdk.org/browse/JDK-8092272">https://bugs.openjdk.org/browse/JDK-8092272</a> <o:p></o:p></p>
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<p class="MsoNormal">[2] <a href="https://github.com/openjdk/jfx/blob/0d9dcf38275528e1b621d71631aac5bdb9452110/modules/javafx.graphics/src/main/native-prism-d3d/D3DContext.cc#L621">https://github.com/openjdk/jfx/blob/0d9dcf38275528e1b621d71631aac5bdb9452110/modules/javafx.graphics/src/main/native-prism-d3d/D3DContext.cc#L621</a><o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal">On Mon, Jun 19, 2023 at 10:15 PM Matija Brown <<a href="mailto:Matija.Brown@outlook.de">Matija.Brown@outlook.de</a>> wrote:<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">On my never ending journey of building a Minecraft-clone in every graphics-framework available,<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">I have come across JavaFX for the next attempt.<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE"> <o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE"> <o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">However a minor inconvenience has crossed my path in the process:<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE"> <o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">Using the (very well developed!) 2D-Graphics displaying pixel-art style images is no trouble whatsoever.<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">Simply rendering it to a canvas and disabling smoothing does the job just fine. Unfortunately, I have been<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">unable to figure out how to achieve a similar thing using the 3D-Graphics engine and the PhongMaterial that comes with it.<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE"> <o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">Which leads to the question; Does there, in JavaFX exist something comparable to setting the texture-sampler to NEAREST<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">instead of LINEAR sampling?<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">Unfortunately the latest information I could find online was from about 2013 and much has (probably)<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">changed since then. Thus the question is being posed once again.<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE"> <o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE"> <o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE">I whish to excuse myself for probably repeating a fairly common question,<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span lang="en-DE"> <o:p></o:p></span></p>
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<span lang="en-DE">Kind regards,<br>
Matija Brown.<o:p></o:p></span></p>
<p class="MsoNormal"><o:p> </o:p></p>
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