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    Yes, but likely not until after the jfx21 fork.<br>
    <br>
    -- Kevin<br>
    <br>
    <br>
    <div class="moz-cite-prefix">On 6/25/2023 11:03 AM, Nir Lisker
      wrote:<br>
    </div>
    <blockquote type="cite" cite="mid:CA+0ynh8d02_u___uFvpxx7iB3HCogbe_-xVqtn39E5o3LOZ7yg@mail.gmail.com">
      
      <div dir="ltr">Perhaps Jay and Kevin can weigh in on this.
        <div><br>
        </div>
        <div>By the way, I see that the com.sun.prism.Texture interface
          already defines get/setLinearFiltering methods that specify if
          the filtering is not linear then it uses a nearest neighbor
          algorithm. It's not used by the 3D side it seems.</div>
      </div>
      <br>
      <div class="gmail_quote">
        <div dir="ltr" class="gmail_attr">On Sun, Jun 25, 2023 at
          8:54 PM Matija Brown <<a href="mailto:Matija.Brown@outlook.de" moz-do-not-send="true" class="moz-txt-link-freetext">Matija.Brown@outlook.de</a>>
          wrote:<br>
        </div>
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                <p class="MsoNormal">This is a good point you’re
                  bringing up Nir!</p>
                <p class="MsoNormal"> </p>
                <p class="MsoNormal">I’m really not sure on that. On the
                  one hand your interpretation seems the most sensible,
                  but on the other hand I can’t see any use case of
                  NEAREST filtering in specular or self-illumination
                  maps.</p>
                <p class="MsoNormal">However giving more options is also
                  always good, and the same way there aren’t really many
                  places (that I’m aware of) one would have NEAREST
                  filtered diffuse maps and use any of the others at
                  all.</p>
                <p class="MsoNormal"> </p>
                <p class="MsoNormal">TLDL: Would work excellently your
                  way API wise, but I’m not certain if it makes sense
                  use-case wise.</p>
                <p class="MsoNormal"> </p>
                <p class="MsoNormal">Thanks,</p>
                <p class="MsoNormal">Matija.</p>
                <p class="MsoNormal"> </p>
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                  <p class="MsoNormal" style="border:none;padding:0cm"><b>From:
                    </b><a href="mailto:nlisker@gmail.com" target="_blank" moz-do-not-send="true">Nir Lisker</a><br>
                    <b>Sent: </b>Sunday, 25 June 2023 19:49<br>
                    <b>To: </b><a href="mailto:Matija.Brown@outlook.de" target="_blank" moz-do-not-send="true">Matija
                      Brown</a><br>
                    <b>Cc: </b><a href="mailto:jayathirth.d.v@oracle.com" target="_blank" moz-do-not-send="true">Jayathirth
                      Rao Daarapuram Venkatesh Murthy</a>;
                    <a href="mailto:kevin.rushforth@oracle.com" target="_blank" moz-do-not-send="true">Kevin
                      Rushforth</a>; <a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">
                      openjfx-dev@openjdk.org</a><br>
                    <b>Subject: </b>Re: [JavaFX 3D ( | Feature
                    Request)] Setting Texture Nearest-Sampling on
                    PhongMaterial</p>
                </div>
                <p class="MsoNormal"> </p>
                <div>
                  <p class="MsoNormal">I think that the first question
                    to answer is whether the filtering method is applied
                    to all maps/textures of the material (diffuse,
                    specular, self-illumination) or to each
                    individually. I would imagine that the former makes
                    more sense. If that's the case, the texture
                    filtering parameter will be just one more property
                    in PhongMaterial (perhaps in the Material supertype
                    if it also makes sense for other possible materials
                    - that can be figured out later in any case).</p>
                </div>
                <p class="MsoNormal"> </p>
                <div>
                  <div>
                    <p class="MsoNormal">On Sun, Jun 25, 2023 at 3:20 PM
                      Matija Brown <<a href="mailto:Matija.Brown@outlook.de" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">Matija.Brown@outlook.de</a>>
                      wrote:</p>
                  </div>
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                      <div>
                        <div>
                          <p class="MsoNormal"><span lang="en-DE">Unfortunately
                              it took a little longer (got busy), but
                              have just had a quick look at the</span></p>
                          <p class="MsoNormal"><span lang="en-DE">OpenGL
                              side of things.</span></p>
                          <p class="MsoNormal"><span lang="en-DE"> </span></p>
                          <p class="MsoNormal"><span lang="en-DE">The
                              ES2Texture class appears to handle
                              everything there. There are two
                              create-Methods, but the other</span></p>
                          <p class="MsoNormal"><span lang="en-DE">one is
                              responsible for MediaFrame stuff and it
                              doesn’t really? make sense to have
                              non-linear filtering there?</span></p>
                          <p class="MsoNormal"><span lang="en-DE">What’s
                              your opinion?</span></p>
                          <p class="MsoNormal"><span lang="en-DE"> </span></p>
                          <p class="MsoNormal"><span lang="en-DE">The
                              create method seems to parse in all
                              texture parameters simply as arguments (<a href="https://urldefense.com/v3/__https://github.com/openjdk/jfx/blob/0d9dcf38275528e1b621d71631aac5bdb9452110/modules/javafx.graphics/src/main/java/com/sun/prism/es2/ES2Texture.java*L98__;Iw!!ACWV5N9M2RV99hQ!Kymj_0SzGmiitcE_AhzTd0w-Omx_kwLdDsh6SFW1My_TyDHBYLTRrWlUaWgkgfTbWQAIJrpzBleYqnXCkwAc$" target="_blank" moz-do-not-send="true">https://github.com/openjdk/jfx/blob/0d9dcf38275528e1b621d71631aac5bdb9452110/modules/javafx.graphics/src/main/java/com/sun/prism/es2/ES2Texture.java#L98</a>),</span></p>
                          <p class="MsoNormal"><span lang="en-DE">it
                              would probably be best to just add the
                              filtering in there as well.</span></p>
                          <p class="MsoNormal"><span lang="en-DE"> </span></p>
                          <p class="MsoNormal"><span lang="en-DE">API-wise
                              it’s probably best to have a Texture or
                              DiffuseMap class that the PhongMaterial
                              uses and stores metadata about the Image.</span></p>
                          <p class="MsoNormal"><span lang="en-DE">However
                              this might be slightly overkill
                              considering there is only this one single
                              parameter we’re trying to add,</span></p>
                          <p class="MsoNormal"><span lang="en-DE">thus
                              maybe just a flag in PhongMaterial would
                              suffice?</span></p>
                          <p class="MsoNormal"><span lang="en-DE"> </span></p>
                          <p class="MsoNormal"><span lang="en-DE">Have a
                              nice day,</span></p>
                          <p class="MsoNormal"><span lang="en-DE">Matija.</span></p>
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                            <p class="MsoNormal"><b><span lang="en-DE">From:
                                </span></b><span lang="en-DE"><a href="mailto:Matija.Brown@outlook.de" target="_blank" moz-do-not-send="true">Matija
                                  Brown</a><br>
                                <b>Sent: </b>Thursday, 22 June 2023
                                18:37<br>
                                <b>To: </b><a href="mailto:jayathirth.d.v@oracle.com" target="_blank" moz-do-not-send="true">Jayathirth
                                  Rao Daarapuram Venkatesh Murthy</a>;
                                <a href="mailto:nlisker@gmail.com" target="_blank" moz-do-not-send="true">Nir
                                  Lisker</a>; <a href="mailto:kevin.rushforth@oracle.com" target="_blank" moz-do-not-send="true">
                                  Kevin Rushforth</a><br>
                                <b>Cc: </b><a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev@openjdk.org</a><br>
                                <b>Subject: </b>RE: [JavaFX 3D ( |
                                Feature Request)] Setting Texture
                                Nearest-Sampling on PhongMaterial</span></p>
                          </div>
                          <p class="MsoNormal"><span lang="en-DE"> </span></p>
                          <p class="MsoNormal"><span lang="en-DE">I’ll
                              do the OpenGL – have done quite a bit with
                              Vulkan and GL in the past so there’s no
                              problem there.</span></p>
                          <p class="MsoNormal"><span lang="en-DE">Certainly
                              usefull if you would do some reviewing –
                              if you finish the Metal texture maps
                              someone will surely find</span></p>
                          <p class="MsoNormal"><span lang="en-DE">themselves
                              to expand it with sampling.</span></p>
                          <p class="MsoNormal"><span lang="en-DE"> </span></p>
                          <p class="MsoNormal"><span lang="en-DE">Tomorrow
                              I’ll give a short summary on what would be
                              to do for OpenGL, as we have that for D3D
                              already.</span></p>
                          <p class="MsoNormal"><span lang="en-DE">Then
                              do a little example probably – doesn’t
                              really seem too much work to me?</span></p>
                          <p class="MsoNormal"><span lang="en-DE"> </span></p>
                          <p class="MsoNormal"><span lang="en-DE">Thanks,</span></p>
                          <p class="MsoNormal"><span lang="en-DE">Matija.</span></p>
                          <p class="MsoNormal"><span lang="en-DE"> </span></p>
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                            <p class="MsoNormal"><b><span lang="en-DE">From:
                                </span></b><span lang="en-DE"><a href="mailto:jayathirth.d.v@oracle.com" target="_blank" moz-do-not-send="true">Jayathirth
                                  Rao Daarapuram Venkatesh Murthy</a><br>
                                <b>Sent: </b>Thursday, 22 June 2023
                                06:28<br>
                                <b>To: </b><a href="mailto:nlisker@gmail.com" target="_blank" moz-do-not-send="true">Nir
                                  Lisker</a>; <a href="mailto:kevin.rushforth@oracle.com" target="_blank" moz-do-not-send="true">
                                  Kevin Rushforth</a><br>
                                <b>Cc: </b><a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev@openjdk.org</a><br>
                                <b>Subject: </b>Re: [JavaFX 3D ( |
                                Feature Request)] Setting Texture
                                Nearest-Sampling on PhongMaterial</span></p>
                          </div>
                          <p class="MsoNormal"><span lang="en-DE"> </span></p>
                          <p class="MsoNormal"><span lang="EN-IN">Correcting
                              myself:</span><span lang="en-DE"></span></p>
                          <p class="MsoNormal"><span lang="EN-IN">Currently
                              I am working on Metal implementation of
                              Texture maps in JavaFX 3D :
                              <a href="https://bugs.openjdk.org/browse/JDK-8310109" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">https://bugs.openjdk.org/browse/JDK-8310109</a>
                              and not on adding nearest sampling(which
                              last mail can imply).</span><span lang="en-DE"></span></p>
                          <p class="MsoNormal"><span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                          <p class="MsoNormal"><span lang="EN-IN">Thanks,</span><span lang="en-DE"></span></p>
                          <p class="MsoNormal"><span lang="EN-IN">Jay</span><span lang="en-DE"></span></p>
                          <p class="MsoNormal"><span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                          <div id="m_-6205322515822456995m_376544303615863523mail-editor-reference-message-container">
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                                <p class="MsoNormal" style="margin-bottom:12pt"><b><span style="font-size:12pt;color:black" lang="EN-IN">From:
                                    </span></b><span style="font-size:12pt;color:black" lang="EN-IN">openjfx-dev <<a href="mailto:openjfx-dev-retn@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev-retn@openjdk.org</a>>
                                    on behalf of Jayathirth Rao
                                    Daarapuram Venkatesh Murthy <<a href="mailto:jayathirth.d.v@oracle.com" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">jayathirth.d.v@oracle.com</a>><br>
                                    <b>Date: </b>Thursday, 22 June 2023
                                    at 9:22 AM<br>
                                    <b>To: </b>Nir Lisker <<a href="mailto:nlisker@gmail.com" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">nlisker@gmail.com</a>>,
                                    Kevin Rushforth <<a href="mailto:kevin.rushforth@oracle.com" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">kevin.rushforth@oracle.com</a>><br>
                                    <b>Cc: </b><a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev@openjdk.org</a>
                                    <<a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev@openjdk.org</a>><br>
                                    <b>Subject: </b>Re: [JavaFX 3D ( |
                                    Feature Request)] Setting Texture
                                    Nearest-Sampling on PhongMaterial</span><span lang="en-DE"></span></p>
                              </div>
                              <p class="MsoNormal"><span lang="EN-IN">Currently
                                  I am working on Metal implementation
                                  of the same and has no bandwidth to
                                  work on additional OpenGL thing.</span><span lang="en-DE"></span></p>
                              <p class="MsoNormal"><span lang="EN-IN">But
                                  I can help in reviewing the code if we
                                  come up with addition of nearest
                                  filtering.</span><span lang="en-DE"></span></p>
                              <p class="MsoNormal"><span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                              <p class="MsoNormal"><span lang="EN-IN">Thanks,</span><span lang="en-DE"></span></p>
                              <p class="MsoNormal"><span lang="EN-IN">Jay</span><span lang="en-DE"></span></p>
                              <p class="MsoNormal"><span lang="EN-IN"> </span><span lang="en-DE"></span></p>
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                                    <p class="MsoNormal" style="margin-bottom:12pt"><b><span style="font-size:12pt;color:black" lang="EN-IN">From:
                                        </span></b><span style="font-size:12pt;color:black" lang="EN-IN">openjfx-dev <<a href="mailto:openjfx-dev-retn@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev-retn@openjdk.org</a>>
                                        on behalf of Nir Lisker <<a href="mailto:nlisker@gmail.com" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">nlisker@gmail.com</a>><br>
                                        <b>Date: </b>Wednesday, 21 June
                                        2023 at 9:40 PM<br>
                                        <b>To: </b>Kevin Rushforth <<a href="mailto:kevin.rushforth@oracle.com" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">kevin.rushforth@oracle.com</a>><br>
                                        <b>Cc: </b><a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev@openjdk.org</a>
                                        <<a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev@openjdk.org</a>><br>
                                        <b>Subject: </b>Re: [JavaFX 3D
                                        ( | Feature Request)] Setting
                                        Texture Nearest-Sampling on
                                        PhongMaterial</span><span lang="en-DE"></span></p>
                                  </div>
                                  <div>
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                                      <p class="MsoNormal" style="margin-left:9.6pt">
                                        <span lang="EN-IN">If I remember
                                          correctly, in OpenGL you parse
                                          the texture filter when the
                                          texture is being created,
                                          while in DirectX as it is
                                          bound</span><span lang="en-DE"></span></p>
                                      <p class="MsoNormal" style="margin-left:9.6pt">
                                        <span lang="EN-IN">to the
                                          sampler (it is a sampler state
                                          after all) it would have to be
                                          set before every render call.
                                          However it shouldn’t make any</span><span lang="en-DE"></span></p>
                                      <p class="MsoNormal" style="margin-left:9.6pt">
                                        <span lang="EN-IN">API
                                          difference really, as we can
                                          just have a field somewhere
                                          and the parse it along when
                                          needed.</span><span lang="en-DE"></span></p>
                                    </blockquote>
                                    <p class="MsoNormal"><span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                    <div>
                                      <p class="MsoNormal"><span lang="EN-IN">Yes, the JBS
                                          ticket mentions this
                                          difference as well.</span><span lang="en-DE"></span></p>
                                    </div>
                                    <div>
                                      <p class="MsoNormal"><span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                    </div>
                                    <div>
                                      <p class="MsoNormal"><span lang="EN-IN">Since Kevin
                                          approved this feature and the
                                          API seems to converge nicely
                                          between the pipelines, we can
                                          start the work. I'm somewhat
                                          busy with other tasks as of
                                          late, but I will try to
                                          formulate an API. Matija or
                                          Jay, if one of you can start
                                          investigating the changes to
                                          the OpenGL pipeline we could
                                          create a branch in the sandbox
                                          repo and work there.</span><span lang="en-DE"></span></p>
                                    </div>
                                  </div>
                                  <p class="MsoNormal"><span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                  <div>
                                    <div>
                                      <p class="MsoNormal"><span lang="EN-IN">On Wed, Jun 21,
                                          2023 at 4:03 PM Kevin
                                          Rushforth <<a href="mailto:kevin.rushforth@oracle.com" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">kevin.rushforth@oracle.com</a>>
                                          wrote:</span><span lang="en-DE"></span></p>
                                    </div>
                                    <blockquote style="border-top:none;border-right:none;border-bottom:none;border-left:1pt
                                      solid rgb(204,204,204);padding:0cm
                                      0cm 0cm 6pt;margin:5pt 0cm 5pt
                                      4.8pt">
                                      <div>
                                        <p class="MsoNormal" style="margin-bottom:12pt;margin-left:9.6pt">
                                          <span lang="EN-IN">My
                                            preference would be to add
                                            support only for Linear and
                                            Nearest in any case.<br>
                                            <br>
                                            -- Kevin</span><span lang="en-DE"></span></p>
                                        <div>
                                          <p class="MsoNormal" style="margin-left:9.6pt">
                                            <span lang="EN-IN">On
                                              6/21/2023 4:48 AM, Matija
                                              Brown wrote:</span><span lang="en-DE"></span></p>
                                        </div>
                                        <blockquote style="margin-top:5pt;margin-bottom:5pt">
                                          <div>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">As
                                                Jayathrith said, in
                                                OpenGL as well as Metal
                                                only NEAREST and LINEAR
                                                filters are available.</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">There
                                                might be a way of
                                                getting around it by
                                                implementing some own
                                                algorithm for OpenGL and
                                                Metal but that seem
                                                slightly</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">over
                                                the top. So either one
                                                would have to keep the
                                                options limited to the
                                                two supported everywhere</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">or go
                                                with the “conditional”
                                                features.</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">Having
                                                had a look at DirectX
                                                the APIs seem not to
                                                differ too much.</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">If I
                                                remember correctly, in
                                                OpenGL you parse the
                                                texture filter when the
                                                texture is being
                                                created, while in
                                                DirectX as it is bound</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">to the
                                                sampler (it is a sampler
                                                state after all) it
                                                would have to be set
                                                before every render
                                                call. However it
                                                shouldn’t make any</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">API
                                                difference really, as we
                                                can just have a field
                                                somewhere and the parse
                                                it along when needed.</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">Cheers,</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">Matija.</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                            <div style="border-right:none;border-bottom:none;border-left:none;border-top:1pt
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                                              <p class="MsoNormal" style="margin-left:81.6pt">
                                                <b><span lang="EN-IN">From:
                                                  </span></b><span lang="EN-IN"><a href="mailto:jayathirth.d.v@oracle.com" target="_blank" moz-do-not-send="true">Jayathirth
                                                    Rao Daarapuram
                                                    Venkatesh Murthy</a><br>
                                                  <b>Sent: </b>Wednesday,
                                                  21 June 2023 13:09<br>
                                                  <b>To: </b><a href="mailto:nlisker@gmail.com" target="_blank" moz-do-not-send="true">Nir
                                                    Lisker</a>; <a href="mailto:Matija.Brown@outlook.de" target="_blank" moz-do-not-send="true">
                                                    Matija Brown</a><br>
                                                  <b>Cc: </b><a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev@openjdk.org</a><br>
                                                  <b>Subject: </b>Re:
                                                  [JavaFX 3D ( | Feature
                                                  Request)] Setting
                                                  Texture
                                                  Nearest-Sampling on
                                                  PhongMaterial</span><span lang="en-DE"></span></p>
                                            </div>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">In
                                                OpenGL we set GL_LINEAR
                                                by default at : <a href="https://urldefense.com/v3/__https://github.com/openjdk/jfx/blob/0d9dcf38275528e1b621d71631aac5bdb9452110/modules/javafx.graphics/src/main/java/com/sun/prism/es2/ES2Texture.java*L221__;Iw!!ACWV5N9M2RV99hQ!Kymj_0SzGmiitcE_AhzTd0w-Omx_kwLdDsh6SFW1My_TyDHBYLTRrWlUaWgkgfTbWQAIJrpzBleYqlyhROI9$" target="_blank" moz-do-not-send="true">
https://github.com/openjdk/jfx/blob/0d9dcf38275528e1b621d71631aac5bdb9452110/modules/javafx.graphics/src/main/java/com/sun/prism/es2/ES2Texture.java#L221</a></span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">And
                                                Metal supports only two
                                                types of Min/Max filters
                                                : Nearest(default) and
                                                Linear. So even if D3D
                                                supports multiple types
                                                we might be limited to
                                                support only these 2
                                                filters for all
                                                platforms.</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">Thanks,</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN">Jay</span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                            <div id="m_-6205322515822456995m_376544303615863523m_4252637545766470404mail-editor-reference-message-container">
                                              <div>
                                                <div style="border-right:none;border-bottom:none;border-left:none;border-top:1pt
                                                  solid
                                                  rgb(181,196,223);padding:3pt
                                                  0cm 0cm">
                                                  <p class="MsoNormal" style="margin-bottom:12pt;margin-left:81.6pt">
                                                    <b><span style="font-size:12pt;color:black" lang="EN-IN">From:
                                                      </span></b><span style="font-size:12pt;color:black" lang="EN-IN">openjfx-dev
                                                      <a href="mailto:openjfx-dev-retn@openjdk.org" target="_blank" moz-do-not-send="true"><openjfx-dev-retn@openjdk.org></a> on
                                                      behalf of Nir
                                                      Lisker
                                                      <a href="mailto:nlisker@gmail.com" target="_blank" moz-do-not-send="true"><nlisker@gmail.com></a><br>
                                                      <b>Date: </b>Wednesday,
                                                      21 June 2023 at
                                                      3:57 PM<br>
                                                      <b>To: </b>Matija
                                                      Brown <a href="mailto:Matija.Brown@outlook.de" target="_blank" moz-do-not-send="true">
<Matija.Brown@outlook.de></a><br>
                                                      <b>Cc: </b><a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev@openjdk.org</a>
                                                      <a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true"><openjfx-dev@openjdk.org></a><br>
                                                      <b>Subject: </b>Re:
                                                      [JavaFX 3D ( |
                                                      Feature Request)]
                                                      Setting Texture
                                                      Nearest-Sampling
                                                      on PhongMaterial</span><span lang="en-DE"></span></p>
                                                </div>
                                                <div>
                                                  <div>
                                                    <blockquote style="border-top:none;border-right:none;border-bottom:none;border-left:1pt
                                                      solid
                                                      rgb(204,204,204);padding:0cm
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                                                      <p class="MsoNormal" style="margin-left:96pt">
                                                        <span lang="EN-GB">First
                                                          of all, please
                                                          excuse
                                                          directly
                                                          e-mailing you
                                                          earlier today.
                                                          Working with
                                                          mailing lists
                                                          is quite new
                                                          for me and
                                                          apparently I
                                                          forgot to add</span><span lang="en-DE"></span></p>
                                                      <p class="MsoNormal" style="margin-left:96pt">
                                                        <span lang="EN-GB">the
                                                          mailing list
                                                          to cc.</span><span lang="en-DE"></span></p>
                                                    </blockquote>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                    </div>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN">I
                                                          didn't get any
                                                          private email,
                                                          so you seem to
                                                          be doing
                                                          better than
                                                          you thought
                                                          with the
                                                          mailing list
                                                          :)</span><span lang="en-DE"></span></p>
                                                    </div>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                    </div>
                                                    <blockquote style="border-top:none;border-right:none;border-bottom:none;border-left:1pt
                                                      solid
                                                      rgb(204,204,204);padding:0cm
                                                      0cm 0cm
                                                      6pt;margin:5pt 0cm
                                                      5pt 4.8pt">
                                                      <p class="MsoNormal" style="margin-left:96pt">
                                                        <span lang="EN-IN">With
                                                          the
                                                          OpenGL-side I
                                                          do have some
                                                          experience.
                                                          Concerning the
                                                          D3D-side of
                                                          things it
                                                          would probably
                                                          mean
                                                          convincing</span><span lang="en-DE"></span></p>
                                                      <p class="MsoNormal" style="margin-left:96pt">
                                                        <span lang="EN-IN">Somebody
                                                          that it is a
                                                          good idea to
                                                          finally apply
                                                          the suggested
                                                          change.</span><span lang="en-DE"></span></p>
                                                      <p class="MsoNormal" style="margin-left:96pt">
                                                        <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                      <p class="MsoNormal" style="margin-left:96pt">
                                                        <span lang="EN-IN">There
                                                          would be some
                                                          API change
                                                          required of
                                                          course. As a
                                                          basic concept
                                                          it would
                                                          probably be
                                                          sensible to
                                                          add this as a
                                                          parameter to
                                                          the
                                                          PhonMaterial-class.</span><span lang="en-DE"></span></p>
                                                      <p class="MsoNormal" style="margin-left:96pt">
                                                        <span lang="EN-IN">Alternatively
                                                          it might make
                                                          sense to add a
                                                          “Texture”
                                                          class that is
                                                          used a a
                                                          DiffuseMap in
                                                          the
                                                          PhonMaterial.
                                                          But that seems
                                                          slightly
                                                          overkill.</span><span lang="en-DE"></span></p>
                                                    </blockquote>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                    </div>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN">Where
                                                          to put the new
                                                          methods in the
                                                          Java side is
                                                          not the
                                                          concerning part,
                                                          it's how to
                                                          create methods
                                                          that match all
                                                          the pipelines.
                                                          In D3D, the
                                                          method for
                                                          setting the
                                                          filter is
                                                          detailed in
                                                          [1], and its
                                                          possible
                                                          parameters in
                                                          [2][3][4]. So
                                                          suppose that
                                                          I'm looking at
                                                          the list of
                                                          available
                                                          filter types
                                                          there:</span><span lang="en-DE"></span></p>
                                                    </div>
                                                    <p class="MsoNormal" style="margin-left:81.6pt">
                                                      <span lang="EN-IN">D3DTEXF_NONE,
                                                        D3DTEXF_POINT,
                                                        D3DTEXF_LINEAR,
D3DTEXF_ANISOTROPIC, D3DTEXF_PYRAMIDALQUAD, D3DTEXF_GAUSSIANQUAD,
                                                        D3DTEXF_CONVOLUTIONMONO,</span><span lang="en-DE"></span></p>
                                                  </div>
                                                  <div>
                                                    <p class="MsoNormal" style="margin-left:81.6pt">
                                                      <span lang="EN-IN">if
                                                        OpenGL supports
                                                        a somewhat
                                                        different set of
                                                        filters, we will
                                                        have some
                                                        clashes in the
                                                        Java API side.</span><span lang="en-DE"></span></p>
                                                  </div>
                                                  <div>
                                                    <p class="MsoNormal" style="margin-left:81.6pt">
                                                      <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                  </div>
                                                  <div>
                                                    <p class="MsoNormal" style="margin-left:81.6pt">
                                                      <span lang="EN-IN">Generally,
                                                        we would like to
                                                        give as much
                                                        flexibility to
                                                        the user as
                                                        possible, but
                                                        need to be
                                                        careful
                                                        with platform-specific
                                                        functionality.
                                                        We could round
                                                        *some* corners.
                                                        For example, I
                                                        think that if we
                                                        have an enum for
                                                        the filter types
                                                        above that is a
                                                        union of the
                                                        ones available
                                                        in the different
                                                        pipelines, and
                                                        if a few are
                                                        supported by
                                                        only one of the
                                                        pipelines, we
                                                        could note it in
                                                        the docs and get
                                                        away with it
                                                        (something
                                                        similar to a
                                                        conditional
                                                        feature).
                                                        However, if the
                                                        whole native
                                                        pipeline setup
                                                        for texture
                                                        filtering is
                                                        different, which
                                                        means a
                                                        different set of
                                                        Java API methods
                                                        per pipeline,
                                                        then that's too
                                                        much.</span><span lang="en-DE"></span></p>
                                                  </div>
                                                  <div>
                                                    <p class="MsoNormal" style="margin-left:81.6pt">
                                                      <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                  </div>
                                                  <div>
                                                    <p class="MsoNormal" style="margin-left:81.6pt">
                                                      <span lang="EN-IN">All
                                                        this means is
                                                        that to continue
                                                        we need to
                                                        figure out what
                                                        the API for each
                                                        pipeline looks
                                                        like, what's the
                                                        most
                                                        functionality we
                                                        can have for
                                                        each pipeline,
                                                        and then how we
                                                        can unite them
                                                        into a single
                                                        Java API with
                                                        the hopes of
                                                        being able to
                                                        reconcile the
                                                        differences
                                                        "well enough"
                                                        (whatever that
                                                        will mean).</span><span lang="en-DE"></span></p>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                    </div>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN">[1] <a href="https://urldefense.com/v3/__https://learn.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setsamplerstate__;!!ACWV5N9M2RV99hQ!Kymj_0SzGmiitcE_AhzTd0w-Omx_kwLdDsh6SFW1My_TyDHBYLTRrWlUaWgkgfTbWQAIJrpzBleYqrrki48a$" target="_blank" moz-do-not-send="true">https://learn.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setsamplerstate</a></span><span lang="en-DE"></span></p>
                                                    </div>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN">[2] <a href="https://urldefense.com/v3/__https://learn.microsoft.com/en-us/windows/win32/direct3d9/d3dtexturefiltertype__;!!ACWV5N9M2RV99hQ!Kymj_0SzGmiitcE_AhzTd0w-Omx_kwLdDsh6SFW1My_TyDHBYLTRrWlUaWgkgfTbWQAIJrpzBleYqlZ23fLp$" target="_blank" moz-do-not-send="true">https://learn.microsoft.com/en-us/windows/win32/direct3d9/d3dtexturefiltertype</a></span><span lang="en-DE"></span></p>
                                                    </div>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN">[3] <a href="https://urldefense.com/v3/__https://learn.microsoft.com/en-us/windows/win32/direct3d9/d3dsamplerstatetype__;!!ACWV5N9M2RV99hQ!Kymj_0SzGmiitcE_AhzTd0w-Omx_kwLdDsh6SFW1My_TyDHBYLTRrWlUaWgkgfTbWQAIJrpzBleYqnU4vml3$" target="_blank" moz-do-not-send="true">https://learn.microsoft.com/en-us/windows/win32/direct3d9/d3dsamplerstatetype</a></span><span lang="en-DE"></span></p>
                                                    </div>
                                                    <div>
                                                      <p class="MsoNormal" style="margin-left:81.6pt">
                                                        <span lang="EN-IN">[4] <a href="https://urldefense.com/v3/__https://learn.microsoft.com/en-us/windows/win32/direct3d9/vertex-textures-in-vs-3-0__;!!ACWV5N9M2RV99hQ!Kymj_0SzGmiitcE_AhzTd0w-Omx_kwLdDsh6SFW1My_TyDHBYLTRrWlUaWgkgfTbWQAIJrpzBleYqn_dBel4$" target="_blank" moz-do-not-send="true">https://learn.microsoft.com/en-us/windows/win32/direct3d9/vertex-textures-in-vs-3-0</a></span><span lang="en-DE"></span></p>
                                                    </div>
                                                  </div>
                                                  <p class="MsoNormal" style="margin-left:81.6pt">
                                                    <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                </div>
                                                <div>
                                                  <div>
                                                    <p class="MsoNormal" style="margin-left:81.6pt">
                                                      <span lang="EN-IN">On
                                                        Wed, Jun 21,
                                                        2023 at 12:45 PM
                                                        Matija Brown
                                                        <<a href="mailto:Matija.Brown@outlook.de" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">Matija.Brown@outlook.de</a>>
                                                        wrote:</span><span lang="en-DE"></span></p>
                                                  </div>
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                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-GB">First
                                                          of all, please
                                                          excuse
                                                          directly
                                                          e-mailing you
                                                          earlier today.
                                                          Working with
                                                          mailing lists
                                                          is quite new
                                                          for me and
                                                          apparently I
                                                          forgot to add</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-GB">the
                                                          mailing list
                                                          to cc.</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-GB"> </span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">With
                                                          the
                                                          OpenGL-side I
                                                          do have some
                                                          experience.
                                                          Concerning the
                                                          D3D-side of
                                                          things it
                                                          would probably
                                                          mean
                                                          convincing</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">Somebody
                                                          that it is a
                                                          good idea to
                                                          finally apply
                                                          the suggested
                                                          change.</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">There
                                                          would be some
                                                          API change
                                                          required of
                                                          course. As a
                                                          basic concept
                                                          it would
                                                          probably be
                                                          sensible to
                                                          add this as a
                                                          parameter to
                                                          the
                                                          PhonMaterial-class.</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">Alternatively
                                                          it might make
                                                          sense to add a
                                                          “Texture”
                                                          class that is
                                                          used a a
                                                          DiffuseMap in
                                                          the
                                                          PhonMaterial.
                                                          But that seems
                                                          slightly
                                                          overkill.</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">As
                                                          I am not very
                                                          well
                                                          acquainted
                                                          with current
                                                          design
                                                          principles of
                                                          this library,
                                                          these things
                                                          should lie in
                                                          more
                                                          experience
                                                          contributors
                                                          hands.</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <div style="border-right:none;border-bottom:none;border-left:none;border-top:1pt
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                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <b><span lang="EN-IN">From:
                                                          </span></b><span lang="EN-IN"><a href="mailto:nlisker@gmail.com" target="_blank" moz-do-not-send="true">Nir
                                                          Lisker</a><br>
                                                          <b>Sent: </b>Tuesday,
                                                          20 June 2023
                                                          20:50<br>
                                                          <b>To: </b><a href="mailto:Matija.Brown@outlook.de" target="_blank" moz-do-not-send="true">Matija
                                                          Brown</a><br>
                                                          <b>Cc: </b><a href="mailto:openjfx-dev@openjdk.org" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">openjfx-dev@openjdk.org</a><br>
                                                          <b>Subject: </b>Re:
                                                          [JavaFX 3D ( |
                                                          Feature
                                                          Request)]
                                                          Setting
                                                          Texture
                                                          Nearest-Sampling
                                                          on
                                                          PhongMaterial</span><span lang="en-DE"></span></p>
                                                          </div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <div>
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                                                          <span lang="EN-IN">Which
                                                          leads to the
                                                          question; Does
                                                          there, in
                                                          JavaFX exist
                                                          something
                                                          comparable to
                                                          setting the
                                                          texture-sampler
                                                          to NEAREST</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">instead
                                                          of LINEAR
                                                          sampling?</span><span lang="en-DE"></span></p>
                                                          </blockquote>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          </div>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">There
                                                          is no API to
                                                          set the
                                                          texture
                                                          filter. If you
                                                          would like to
                                                          contribute and
                                                          add it, I can
                                                          help. It needs
                                                          to be
                                                          compatible
                                                          with both
                                                          Direct3D and
                                                          OpenGL (not
                                                          sure how the
                                                          work on Metal
                                                          is going), so
                                                          this can be a
                                                          challenge.</span><span lang="en-DE"></span></p>
                                                          </div>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          </div>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">For
                                                          the D3D side,
                                                          see this issue
                                                          in JBS [1].
                                                          The relevant
                                                          code is at
                                                          [2]. I didn't
                                                          look at the
                                                          OpenGL side.</span><span lang="en-DE"></span></p>
                                                          </div>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          </div>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">-
                                                          Nir</span><span lang="en-DE"></span></p>
                                                          </div>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          </div>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">[1] <a href="https://bugs.openjdk.org/browse/JDK-8092272" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">https://bugs.openjdk.org/browse/JDK-8092272</a> </span><span lang="en-DE"></span></p>
                                                          </div>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">[2] <a href="https://urldefense.com/v3/__https://github.com/openjdk/jfx/blob/0d9dcf38275528e1b621d71631aac5bdb9452110/modules/javafx.graphics/src/main/native-prism-d3d/D3DContext.cc*L621__;Iw!!ACWV5N9M2RV99hQ!Kymj_0SzGmiitcE_AhzTd0w-Omx_kwLdDsh6SFW1My_TyDHBYLTRrWlUaWgkgfTbWQAIJrpzBleYqpek3psH$" target="_blank" moz-do-not-send="true">https://github.com/openjdk/jfx/blob/0d9dcf38275528e1b621d71631aac5bdb9452110/modules/javafx.graphics/src/main/native-prism-d3d/D3DContext.cc#L621</a></span><span lang="en-DE"></span></p>
                                                          </div>
                                                          </div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <div>
                                                          <div>
                                                          <p class="MsoNormal" style="margin-left:96pt">
                                                          <span lang="EN-IN">On
                                                          Mon, Jun 19,
                                                          2023 at
                                                          10:15 PM
                                                          Matija Brown
                                                          <<a href="mailto:Matija.Brown@outlook.de" target="_blank" moz-do-not-send="true" class="moz-txt-link-freetext">Matija.Brown@outlook.de</a>>
                                                          wrote:</span><span lang="en-DE"></span></p>
                                                          </div>
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                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">On
                                                          my never
                                                          ending journey
                                                          of building a
Minecraft-clone in every graphics-framework available,</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">I
                                                          have come
                                                          across JavaFX
                                                          for the next
                                                          attempt.</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">However
                                                          a minor
                                                          inconvenience
                                                          has crossed my
                                                          path in the
                                                          process:</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">Using
                                                          the (very well
                                                          developed!)
                                                          2D-Graphics
                                                          displaying
                                                          pixel-art
                                                          style images
                                                          is no trouble
                                                          whatsoever.</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">Simply
                                                          rendering it
                                                          to a canvas
                                                          and disabling
                                                          smoothing does
                                                          the job just
                                                          fine.
                                                          Unfortunately,
                                                          I have been</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">unable
                                                          to figure out
                                                          how to achieve
                                                          a similar
                                                          thing using
                                                          the
                                                          3D-Graphics
                                                          engine and the
                                                          PhongMaterial
                                                          that comes
                                                          with it.</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">Which
                                                          leads to the
                                                          question; Does
                                                          there, in
                                                          JavaFX exist
                                                          something
                                                          comparable to
                                                          setting the
                                                          texture-sampler
                                                          to NEAREST</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">instead
                                                          of LINEAR
                                                          sampling?</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">Unfortunately
                                                          the latest
                                                          information I
                                                          could find
                                                          online was
                                                          from about
                                                          2013 and much
                                                          has (probably)</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">changed
                                                          since then.
                                                          Thus the
                                                          question is
                                                          being posed
                                                          once again.</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN">I
                                                          whish to
                                                          excuse myself
                                                          for probably
                                                          repeating a
                                                          fairly common
                                                          question,</span><span lang="en-DE"></span></p>
                                                          <p class="MsoNormal" style="margin-left:110.4pt">
                                                          <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                                          </div>
                                                          </div>
                                                          </div>
                                                          </blockquote>
                                                          </div>
                                                          <p class="MsoNormal" style="margin-left:100.8pt">
                                                          <span lang="EN-IN">Kind
                                                          regards,<br>
                                                          Matija Brown.</span><span lang="en-DE"></span></p>
                                                        </div>
                                                      </div>
                                                    </div>
                                                  </blockquote>
                                                </div>
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                                            </div>
                                            <p class="MsoNormal" style="margin-left:86.4pt">
                                              <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                            <p class="MsoNormal" style="margin-left:81.6pt">
                                              <span style="font-size:10pt" lang="EN-IN"> </span><span lang="en-DE"></span></p>
                                          </div>
                                        </blockquote>
                                      </div>
                                    </blockquote>
                                  </div>
                                </div>
                              </div>
                            </div>
                          </div>
                          <p class="MsoNormal" style="margin-bottom:5pt;margin-left:4.8pt">
                            <span lang="EN-IN"> </span><span lang="en-DE"></span></p>
                          <p class="MsoNormal"><span style="font-size:10pt" lang="en-DE"> </span><span lang="en-DE"></span></p>
                        </div>
                      </div>
                    </div>
                  </blockquote>
                </div>
                <p class="MsoNormal" style="margin-left:4.8pt">
                  <span lang="en-DE"> </span></p>
                <p class="MsoNormal"> </p>
              </div>
            </div>
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