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<p class="MsoNormal">Hello openjfx-dev,<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">we just pushed a prototype of a new JavaFX Direct3D 12 rendering pipeline<o:p></o:p></p>
<p class="MsoNormal">for Windows to a new "direct3d12" branch on jfx-sandbox. It is more than an<o:p></o:p></p>
<p class="MsoNormal">experiment branch - we intend to fully develop the D3D12 backend there.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">We're not necessarily looking for contributions at this point, but if anyone<o:p></o:p></p>
<p class="MsoNormal">has early feedback about it or wants to try it by building it themselves,<o:p></o:p></p>
<p class="MsoNormal">that would be fine. We also did not test it on a wider range of hardware, so<o:p></o:p></p>
<p class="MsoNormal">your mileage may vary. While D3D12 pipeline will build by default, D3D9<o:p></o:p></p>
<p class="MsoNormal">pipeline is still the default pick at runtime. To run anything on D3D12<o:p></o:p></p>
<p class="MsoNormal">pipeline you need to force it with ex.:<o:p></o:p></p>
<p class="MsoNormal"> java -Dprism.order=d3d12 ...<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Backend supports 2D rendering (albeit with some graphical issues here and there<o:p></o:p></p>
<p class="MsoNormal">that need to be ironed out) and basic 3D rendering. Expect not everything fully<o:p></o:p></p>
<p class="MsoNormal">working yet (ex. some gradients on 2D controls are incorrect, or 3D-in-2D will<o:p></o:p></p>
<p class="MsoNormal">straight up not work) and the performance not matching D3D9 yet. Our goal is to<o:p></o:p></p>
<p class="MsoNormal">first reach feature completion and then focus on performance.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Lukasz<o:p></o:p></p>
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