How to force animation
Giuseppe Barbieri
elect86 at gmail.com
Thu Dec 20 11:52:00 UTC 2018
It seems it doesnt work, I keep getting updates only when I enter/exit the
button on top: https://i.imgur.com/aV9NGqi.png
To better clarify: I'd like an animation that would call
`ViewPainter.doPaint()` every pulse
Any idea how I may achieve this?
PS: in case you may want to try it personally, projects are available at:
- https://github.com/elect86/openjdk-jfx.git
- https://github.com/jvm-graphics-labs/HelloFX.git (hello gears.kt)
Il giorno mer 19 dic 2018 alle ore 13:43 Zsolt Kúti <la.tinca at gmail.com> ha
scritto:
> Create animation by extending AnimationTimer and call its start() method
> to begin animation.
>
> On Wed, Dec 19, 2018 at 11:18 AM Giuseppe Barbieri <elect86 at gmail.com>
> wrote:
>
>> Hi,
>>
>> I'm injecting external rendering code and I'd like to know how I may force
>> animation without having to declare some dummy objects, such as a Circle
>> combined with a TranslateTransition
>>
>> I tried to modify the `QuantumToolkit.postPulse()` to force calling
>>
>> Application.invokeLater(pulseRunnable);
>>
>>
>> but for some reasons it doesnt work
>>
>>
>> Thanks in advance,
>> Giuseppe
>>
>
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