[vector] concrete shuffle
Paul Sandoz
paul.sandoz at oracle.com
Thu Mar 1 03:37:16 UTC 2018
> On Feb 28, 2018, at 5:48 PM, Lupusoru, Razvan A <razvan.a.lupusoru at intel.com> wrote:
>
> Hi Paul,
>
> This patch looks good to me except it seems you forgot to add AbstractShuffle.java file.
Grrr, forgot hg add. I updated the webrev in place.
> This patch should be fine to be merged before cast/reshape patch since it does not seem to me there is an actual dependency between the two.
Right, some minor adjustments are required to rebase at the head, i’ll do it tomorrow.
Thanks,
Paul.
> Thanks for doing this!
>
> --Razvan
>
> -----Original Message-----
> From: panama-dev [mailto:panama-dev-bounces at openjdk.java.net] On Behalf Of Paul Sandoz
> Sent: Wednesday, February 28, 2018 12:17 PM
> To: panama-dev at openjdk.java.net
> Subject: [vector] concrete shuffle
>
> Hi,
>
> In the same manner as the mask implementation was updated to have concrete types per element type and shape this patch does the same for shuffle:
>
> http://cr.openjdk.java.net/~psandoz/panama/concrete-shuffle/webrev/index.html <http://cr.openjdk.java.net/~psandoz/panama/concrete-shuffle/webrev/index.html>
>
> This is based off the patch for species reshape/cast.
>
> Thanks,
> Paul.
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