[vector] refactoring api for mask, shuffle creation

Kharbas, Kishor kishor.kharbas at intel.com
Fri Apr 12 17:52:03 UTC 2019


Thanks Brian for the feedback. I also like the idea of renaming Shape, Species, etc. Code generation is not affected as per my testing so far, I will follow up with more testing.
Just wanted to make sure changes to Species class (copied below) do not undo the efforts been put to make it value friendly.

      * @param <E> the boxed element type of this species
      */
     public static abstract class Species<E> {
-        Species() {}
+
+        @FunctionalInterface
+        interface fShuffleFromArray<E> {
+            Shuffle<E> apply(int[] reorder, int idx);
+        }
+
+        final Function<boolean[], Mask<E>> maskFactory;
+        final Function<IntUnaryOperator, Shuffle<E>> shuffleFromOpFactory;
+        final fShuffleFromArray<E> shuffleFromArrayFactory;
+
+        Species(Function<boolean[], Vector.Mask<E>> maskFactory,
+                Function<IntUnaryOperator, Shuffle<E>> shuffleFromOpFactory,
+                fShuffleFromArray<E> shuffleFromArrayFactory) {
+            this.maskFactory = maskFactory;
+            this.shuffleFromOpFactory = shuffleFromOpFactory;
+            this.shuffleFromArrayFactory = shuffleFromArrayFactory;
+        }
         /**
          * Returns the primitive element type of vectors produced by this
@@ -1100,6 +1120,18 @@
             Shape s = Shape.forBitSize(vectorBitSize);
             return Species.of(c, s);
         }
+
+        interface FOpm {
+            boolean apply(int i);
+        }
+
+        Vector.Mask<E> opm(Vector.Species.FOpm f) {
+            boolean[] res = new boolean[length()];
+            for (int i = 0; i < length(); i++) {
+                res[i] = f.apply(i);
+            }
+            return maskFactory.apply(res);
+        }
     }

Thanks
Kishor

From: Brian Goetz [mailto:brian.goetz at oracle.com]
Sent: Friday, April 12, 2019 10:18 AM
To: Kharbas, Kishor <kishor.kharbas at intel.com>; panama-dev at openjdk.java.net
Cc: John Rose <john.r.rose at oracle.com>; Vladimir Ivanov <vladimir.x.ivanov at oracle.com>; Viswanathan, Sandhya <sandhya.viswanathan at intel.com>
Subject: Re: [vector] refactoring api for mask, shuffle creation

Moving the classes to top-level is a slam-dunk.  There's no need for nesting in this API.  We might ask ourselves later if we should rename some of these (Shape -> VectorShape) but that's easy if we decide to do so.

I like the idea of moving the mask/shuffle creation methods to Mask/Shuffle, since they will be easier for developers to find (and secondarily it reduces the surface area of the API.)  Now, the Mask and Shuffle abstractions effectively stand on their own; they are their own top-level entity, and they take control of their own creation.  This results in a simpler API.

I hope that the generated code remains good with this shift.

On 4/11/2019 8:07 PM, Kharbas, Kishor wrote:
Hi,
I am experimenting with few changes to improve the API. Specifically,

1.       mask and shuffle creation methods (example, maskFromArray()) right now are defined in XxxVector. From user's perspective it seems more intuitive for Mask/Shuffle to define these methods. This patch moves them out of XxxVector to their respective classes.

2.       Moved classes - Species, Shape, Shuffle and Mask, at the top-level instead of being nested inside vector.

Please help me evaluate the changes. Apart from moving methods around and changing signatures, there are changes in Species class -- addition of factory methods to create masks and shuffles.
I am in the process of testing the patch.

Webrev : http://cr.openjdk.java.net/~kkharbas/vector-api/species_refactoring-phase2/webrev-phase2.02/
Javadoc : http://cr.openjdk.java.net/~kkharbas/vector-api/species_refactoring-phase2/webrev_phase-2.JavaDoc.02/jdk.incubator.vector/jdk/incubator/vector/package-summary.html

Thanks
Kishor



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