Releasing MemorySegments eagerly and efficiently
Maurizio Cimadamore
maurizio.cimadamore at oracle.com
Mon Feb 17 16:31:25 UTC 2025
Hi,
when it comes to deallocation, I think you can summarize the situation
with efficient, shared, safe: pick two.
You can have safe and efficient deallocation with confined access (or,
in the future, structured access).
You can have safe, but less efficient shared deallocation with eithe
letting the GC do the work (reachability-base automatic arena) or having
some more expensive handshake when the arena is closed (shared arena).
You can have _unsafe_ efficient shared allocation: just wrap malloc/free
using the Linker API, and then use MemorySegment::reinterpret to resize
he unsafely allocated segments accordingly. This will give you something
closer to the C feel but it is (as C is), unsafe (reinterpret is a
restricted method).
(There's also solution in the middle - by having pooling arenas you can
greatly reduce the cost of malloc/free -- but your mileage might vary as
those solutions will typically only work best if your memory allocation
is somewhat structured -- e.g. if allocation occurs in a code block).
What you end up using is up to you (and your requirements). The FFM API
supports all the above -- but of course the Arena API, that is designed
to be a safe API only gives you access to safe way to
allocate/deallocate segments.
Maurizio
On 17/02/2025 16:19, Benoit Daloze wrote:
> Hello panama-dev,
>
> We are looking at migrating from Unsafe off-heap methods to
> Panama/MemorySegment.
> While migrating we hit a blocker for replacing Unsafe#freeMemory() calls.
>
> Specifically, we are implementing various languages like Python and
> Ruby which have their own Pointer/Buffer-like abstractions (i.e. they
> support reading/writing various native types at some offset,
> allocation, freeing, etc).
> Some of these pointers have a known size/length and some don't (and
> those that don't are allowed to read/write anywhere, as if they had
> infinite length).
>
> Some pointers/buffers themselves have auto-release semantics and some
> don't (e.g. when they come back from a native call), regardless of
> that these languages allow freeing them eagerly, e.g.
> https://www.rubydoc.info/gems/ffi/1.16.3/FFI/Pointer#free-instance_method
> <https://www.rubydoc.info/gems/ffi/1.16.3/FFI/Pointer#free-instance_method>
>
> Freeing eagerly is crucial to avoid excessive resource consumptions
> (especially if the allocations are big). It's similar to the problem
> of running out of file descriptors when not closing them explicitly,
> hence closing explicitly is best, otherwise one might run out of memory.
>
> Looking at the docs, there is no MemorySegment#free()/close() or so,
> and this seems intentional based on
> https://cr.openjdk.org/~mcimadamore/panama/why_lifetimes.html
> <https://cr.openjdk.org/~mcimadamore/panama/why_lifetimes.html>
>
> Instead, some Arenas can be close()'d.
> Looking at Arena docs, of all 4 builtin arena types, only Confined and
> Shared are allowed to be closed explicitly/eagerly.
> In general those pointer abstractions can be accessed by multiple
> threads, so Confined wouldn't work.
>
> Using a Shared Arena per pointer/buffer allocation seems very
> expensive both in footprint (need to keep various objects alive vs
> just a long with Unsafe) and in performance (though I have not
> benchmarked it yet against allocateMemory+freeMemory).
> If also doesn't feel right because those allocations are supposed to
> be individual memory allocations, not a whole arena/pool allocation.
>
> Therefore, what can be used to be able to free individual
> MemorySegment efficiently in this context?
>
> Maybe the Automatic arena should have a way to free explicitly a
> MemorySegment?
> I think it would make sense, as while auto-release semantics are
> convenient, it's always good practice to release such native resources
> eagerly rather than wait for GC.
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