<Swing Dev> [9] Review request for 8162350 RepaintManager shifts repainted region when the floating point UI scale is used
Alexandr Scherbatiy
alexandr.scherbatiy at oracle.com
Fri Nov 18 09:44:14 UTC 2016
Thank you. I see that using the integer device-pixel translations
preserves the component painting in the same way for floating point scales.
Could you review the updated fix:
http://cr.openjdk.java.net/~alexsch/8162350/webrev.03
- translation adjustment is removed
- Region.clipRound() is used for pixels coordinates rounding.
Thanks,
Alexandr.
On 11/16/2016 1:52 AM, Jim Graham wrote:
> Let me clarify something...
>
> On 11/15/16 2:49 AM, Alexandr Scherbatiy wrote:
>> Let's consider the following use case:
>> scale = 1.5
>> A component calls fillRect(1, 1, 1, 1).
>> This is (1.5, 1.5, 3.0, 3.0) in the device space
>> which fills (1, 1, 3, 3) and covers 2x2 pixels
>
> Agreed.
>
>> Now the area (1, 1, 1, 1) needs to be repainted
>> create a backbuffer
>> translate(-1, -1) // move the top left corner of the area to the
>> zero point
>> draw the component into the backbuffer:
>> fillRect(1, 1, 1, 1) -> after translation fillRect(0, 0, 1, 1)
>> -> after scaling (0.0, 0.0, 1.5, 1.5 ) in the
>> device space
>> which fills (0, 0, 1, 1) and covers 1x1 pixels
>
> If you did g.setTransform(identity), g.translate(-1, -1), (then
> restore the scale) then the analysis is as follows:
>
> g.setTransform(identity) => [1 0 0] [0 1 0]
> g.translate(-1, -1) => [1 0 -1] [0 1 -1]
> g.scale(1.5, 1.5) => [1.5 0 -1] [0 1.5 -1]
> g.fillRect(1, 1, 1, 1)
> => coordinates are (1.5-1, 1.5-1, 3-1, 3-1)
> => (.5, .5, 2, 2)
> => fills (0, 0, 2, 2)
> => which covers 2x2 pixels
>
> If you did g.translate(-1, -1) on the scaled transform then the
> analysis is as follows:
>
> g.transform is [1.5 0 0] [0 1.5 0]
> g.translate(-1, -1) is [1.5 0 -1.5] [0 1.5 -1.5]
> g.fillRect(1, 1, 1, 1)
> => coordinates are (1.5-1.5, 1.5-1.5, 3-1.5, 3-1.5)
> => (0, 0, 1.5, 1.5)
> => fill (0, 0, 1, 1)
> => covers 1x1 pixels
>
> The second operation is what you are describing above and that would
> be an inappropriate way to perform damage repair because you used a
> scaled translation which did not result in an integer coordinate
> translation.
>
> Please re-read my previous analysis that shows what happens when you
> use integer device-pixel translations which are translations that
> happen using integers on a non-scaled transform. Note that you can
> add a scale *AFTER* you apply the integer device pixel translation and
> it will not affect the integer-ness of the translation. You can see
> above that the difference in how the translate command is issues
> affects where the translation components of the matrix end up being
> -1,-1 or -1.5,-1.5...
>
> ...jim
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