<Swing Dev> [9] Review request for 8162350 RepaintManager shifts repainted region when the floating point UI scale is used
Sergey Bylokhov
Sergey.Bylokhov at oracle.com
Wed Nov 30 23:57:32 UTC 2016
On 29.11.16 20:46, Alexandr Scherbatiy wrote:
> The result of running SwingMark 2 with the following JDK is:
> 1. without the fix
> 1st test run [1]: 92373
> 2nd test run [2]: 92156
>
> average: (92373 + 92156) / 2 = 92264.5
>
> 2. paintDoubleBufferedImp() method is always used
> 1st test run [3]: 92476 // (92476 - 92264.5) / 92264.5 / 100 =
> 0.000023%
> 2nd test run [4]: 90800 // (90800 - 92264.5) / 92264.5 / 100 =
> -0.000159%
>
> 3.paintDoubleBufferedFPScales () method is always used
> 1st test run [5]: 91053 // (91053 - 92264.5) / 92264.5 / 100 =
> -0.000131%
> 2nd test run [6]: 92900 // (92900 - 92264.5) / 92264.5 / 100 =
> 0.000069%
So it seems we can simplify the this codepath and always use the new
method? Do we have some arguments against it?
> [1]
> http://cr.openjdk.java.net/~alexsch/8162350/swingmark2/repaint-manager-fp-scale-base_00.txt
>
> [2]
> http://cr.openjdk.java.net/~alexsch/8162350/swingmark2/repaint-manager-fp-scale-base_01.txt
>
> [3]
> http://cr.openjdk.java.net/~alexsch/8162350/swingmark2/repaint-manager-fp-scale-int_00.txt
>
> [4]http://cr.openjdk.java.net/~alexsch/8162350/swingmark2/repaint-manager-fp-scale-int_01.txt
>
> [5]
> http://cr.openjdk.java.net/~alexsch/8162350/swingmark2/repaint-manager-fp-scale-fp_00.txt
>
> [6]
> http://cr.openjdk.java.net/~alexsch/8162350/swingmark2/repaint-manager-fp-scale-fp_01.txt
>
>>
>> On 21.11.16 16:59, Alexandr Scherbatiy wrote:
>>>
>>> Hello,
>>>
>>> Could you review the updated fix:
>>> http://cr.openjdk.java.net/~alexsch/8162350/webrev.04
>>>
>>> - isFloatingPointScale(AffineTransform) is moved from the SunGraphics2D
>>> to the SwingUtilities2 class.
>>>
>>> Thanks,
>>> Alexandr.
>>>
>>> On 11/18/2016 11:23 PM, Jim Graham wrote:
>>>> Hi ALexandr,
>>>>
>>>> This looks great.
>>>>
>>>> BTW, when I suggested moving the FPscale test into SG2D I was
>>>> suggesting that to avoid having to copy the transform out of it via
>>>> getTransform(), but you've found a different solution to that issue
>>>> (i.e. the new getTransform(g) method) so it no longer matters where
>>>> that utility static function is located. You can move it back to one
>>>> of the Swing classes.
>>>>
>>>> In terms of the logic of choosing which repaint function to use, it
>>>> looks like you use the old-style function if the scales don't match,
>>>> but won't that cause rendering anomalies? The new code is still an
>>>> improvement for the standard HiDPI case, and I'm guessing that
>>>> mismatched scales probably never tends to happen, but we might want to
>>>> flag it for further investigation.
>>>>
>>>> +1 relative to whether you want to move the FPscale test back out of
>>>> SG2D or not...
>>>>
>>>> ...jim
>>>>
>>>> On 11/18/16 1:44 AM, Alexandr Scherbatiy wrote:
>>>>>
>>>>> Thank you. I see that using the integer device-pixel translations
>>>>> preserves the component painting in the same way for
>>>>> floating point scales.
>>>>>
>>>>> Could you review the updated fix:
>>>>> http://cr.openjdk.java.net/~alexsch/8162350/webrev.03
>>>>>
>>>>> - translation adjustment is removed
>>>>> - Region.clipRound() is used for pixels coordinates rounding.
>>>>>
>>>>> Thanks,
>>>>> Alexandr.
>>>>>
>>>>> On 11/16/2016 1:52 AM, Jim Graham wrote:
>>>>>> Let me clarify something...
>>>>>>
>>>>>> On 11/15/16 2:49 AM, Alexandr Scherbatiy wrote:
>>>>>>> Let's consider the following use case:
>>>>>>> scale = 1.5
>>>>>>> A component calls fillRect(1, 1, 1, 1).
>>>>>>> This is (1.5, 1.5, 3.0, 3.0) in the device space
>>>>>>> which fills (1, 1, 3, 3) and covers 2x2 pixels
>>>>>>
>>>>>> Agreed.
>>>>>>
>>>>>>> Now the area (1, 1, 1, 1) needs to be repainted
>>>>>>> create a backbuffer
>>>>>>> translate(-1, -1) // move the top left corner of the area to
>>>>>>> the zero point
>>>>>>> draw the component into the backbuffer:
>>>>>>> fillRect(1, 1, 1, 1) -> after translation fillRect(0, 0, 1,
>>>>>>> 1) -> after scaling (0.0, 0.0, 1.5, 1.5 ) in the
>>>>>>> device space
>>>>>>> which fills (0, 0, 1, 1) and covers 1x1 pixels
>>>>>>
>>>>>> If you did g.setTransform(identity), g.translate(-1, -1), (then
>>>>>> restore the scale) then the analysis is as follows:
>>>>>>
>>>>>> g.setTransform(identity) => [1 0 0] [0 1 0]
>>>>>> g.translate(-1, -1) => [1 0 -1] [0 1 -1]
>>>>>> g.scale(1.5, 1.5) => [1.5 0 -1] [0 1.5 -1]
>>>>>> g.fillRect(1, 1, 1, 1)
>>>>>> => coordinates are (1.5-1, 1.5-1, 3-1, 3-1)
>>>>>> => (.5, .5, 2, 2)
>>>>>> => fills (0, 0, 2, 2)
>>>>>> => which covers 2x2 pixels
>>>>>>
>>>>>> If you did g.translate(-1, -1) on the scaled transform then the
>>>>>> analysis is as follows:
>>>>>>
>>>>>> g.transform is [1.5 0 0] [0 1.5 0]
>>>>>> g.translate(-1, -1) is [1.5 0 -1.5] [0 1.5 -1.5]
>>>>>> g.fillRect(1, 1, 1, 1)
>>>>>> => coordinates are (1.5-1.5, 1.5-1.5, 3-1.5, 3-1.5)
>>>>>> => (0, 0, 1.5, 1.5)
>>>>>> => fill (0, 0, 1, 1)
>>>>>> => covers 1x1 pixels
>>>>>>
>>>>>> The second operation is what you are describing above and that would
>>>>>> be an inappropriate way to perform damage repair
>>>>>> because you used a scaled translation which did not result in an
>>>>>> integer coordinate translation.
>>>>>>
>>>>>> Please re-read my previous analysis that shows what happens when you
>>>>>> use integer device-pixel translations which are
>>>>>> translations that happen using integers on a non-scaled transform.
>>>>>> Note that you can add a scale *AFTER* you apply
>>>>>> the integer device pixel translation and it will not affect the
>>>>>> integer-ness of the translation. You can see above
>>>>>> that the difference in how the translate command is issues affects
>>>>>> where the translation components of the matrix end
>>>>>> up being -1,-1 or -1.5,-1.5...
>>>>>>
>>>>>> ...jim
>>>>>
>>>
>>
>>
>
--
Best regards, Sergey.
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