<Swing Dev> JDK-8178091 : Bug I will workin on
Sergey Bylokhov
sergey.bylokhov at oracle.com
Tue Apr 11 16:46:36 UTC 2017
Hi, Patrick.
Can you please run the code using these options:
-Dsun.java2d.xrender=true
-Dsun.java2d.xrender=false
-Dsun.java2d.opengl=true
-Dsun.java2d.opengl=false
>
> After tests it seems that the problem doesn't come from Timer , but
> the repaint() method ,
>
>
> even with this code the bug is here.
> the bug is on Linux.
>
> 2017-04-11 11:07 GMT+02:00 Walter Laan <WLaan at costengineering.eu <mailto:WLaan at costengineering.eu>>:
> Note that the example code in JDK-8178091 sleeps on the EDT, so you’re lucky it paints at all instead of hanging the UI.
>
>
>
> It looks like you adapted the code from http://codereview.stackexchange.com/questions/29630/simple-java-animation-with-swing <http://codereview.stackexchange.com/questions/29630/simple-java-animation-with-swing> where no-one experienced with Swing pointed out this error L.
>
>
>
> Using a javax.swing.Timer (not the java.util.Timer!) and it runs okay (using Win10, Java 8u101):
>
>
>
> private void go() {
>
>
>
> new Timer(10, new ActionListener() {
>
> // Les coordonnées de départ de notre rond
>
> private int x = pan.getPosX(), y = pan.getPosY();
>
> // Le booléen pour savoir si l'on recule ou non sur l'axe x
>
> private boolean backX = false;
>
> // Le booléen pour savoir si l'on recule ou non sur l'axe y
>
> private boolean backY = false;
>
>
>
> @Override
>
> public void actionPerformed(ActionEvent e) {
>
> // Si la coordonnée x est inférieure à 1, on avance
>
> if(x < 1) {
>
> backX = false;
>
> }
>
> // Si la coordonnée x est supérieure à la taille du Panneau moins la taille du rond, on recule
>
> if(x > pan.getWidth() - 50) {
>
> backX = true;
>
> }
>
> // Idem pour l'axe y
>
> if(y < 1) {
>
> backY = false;
>
> }
>
> if(y > pan.getHeight() - 50) {
>
> backY = true;
>
> }
>
>
>
> // Si on avance, on incrémente la coordonnée
>
> // backX est un booléen, donc !backX revient à écrire
>
> // if (backX == false)
>
> if(!backX) {
>
> pan.setPosX(++x);
>
> // Sinon, on décrémente
>
> }
>
> else {
>
> pan.setPosX(--x);
>
> }
>
> // Idem pour l'axe Y
>
> if(!backY) {
>
> pan.setPosY(++y);
>
> }
>
> else {
>
> pan.setPosY(--y);
>
> }
>
>
>
> // On redessine notre Panneau
>
> pan.repaint();
>
> }
>
> }).start();
>
> }
>
>
>
> Hope that helps,
>
> Walter.
>
>
>
> From: swing-dev [mailto:swing-dev-bounces at openjdk.java.net <mailto:swing-dev-bounces at openjdk.java.net>] On Behalf Of Patrick Chen
> Sent: maandag 10 april 2017 12:23
> To: swing-dev at openjdk.java.net <mailto:swing-dev at openjdk.java.net>
> Subject: Re: <Swing Dev> JDK-8178091 : Bug I will workin on
>
>
>
> (edit : for example this game coded in java : https://github.com/cloudStrif/GoldenSunD <https://github.com/cloudStrif/GoldenSunD> will work with java 7
>
> but clearly not with java8 (linux 64 bits) because of lags)
>
>
>
> 2017-04-10 12:19 GMT+02:00 Patrick Chen <chen.j.patrick at gmail.com <mailto:chen.j.patrick at gmail.com>>:
>
> Hi every one ,
>
> just wanted to inform that I am working to fix this bug.
>
>
>
> it is when we devellop animations thanks to repaint() method ,
>
> for java 7 it works well
>
> but with java8 not ,
>
> (linux 64 bits it doesn't really work )
>
>
>
> so after watching the source code it seem that it is not a swing problem
>
> but AWT : Component.java .
>
>
>
> thank you
>
>
>
>
>
>
>
>
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