<Swing Dev> [9] Review request for 8176883 Enable antialiasing for Metal L&F icons on HiDPI display
Phil Race
philip.race at oracle.com
Thu Mar 16 18:16:34 UTC 2017
Hi,
What I was referring to regarding "draws using G2D calls" was that
paintIcon(..) looks like this
1335 Object aaHint = getAndSetAntialisingHintForScaledGraphics(g);
1336
1337 if (MetalLookAndFeel.usingOcean()) {
1338 paintOceanIcon(c, g, x, y);
1339 setAntialiasingHintForScaledGraphics(g, aaHint);
1340 return;
1341 }
...
..
1386 g.setColor(dotColor);
1387 g.fillOval(2, 2, 7, 7); << Why does Graphics.fillOval (etc) need to be A-Aed here ?
1388 }
1389
1390 g.translate(-x, -y);
1391 setAntialiasingHintForScaledGraphics(g, aaHint);
1392 }
-phil.
On 03/16/2017 11:04 AM, Alexandr Scherbatiy wrote:
>
> Hello,
>
> Could you review the updated fix:
> http://cr.openjdk.java.net/~alexsch/8176883/webrev.01
>
> - The SwingUtilities2.getAndSetAntialisingHintForScaledGraphics()
> sets the AA rendering hint only for local display.
> - The SwingUtilities2.setAntialiasingHintForScaledGraphics() method
> javadoc is updated to mention that the null AA rendering hint means
> that the passed graphics is not instance of Graphics2D.
>
> On 3/16/2017 7:47 PM, Phil Race wrote:
>>
>> Hi,
>>
>> It looks to me as if this applies AA rendering even when you
>> are drawing using G2D calls. Why ?
> I updated the methods javadoc. The passed aaHint to the method
> setAntialiasingHintForScaledGraphics() must be null for the non
> Graphics2D.
>>
>> Also this clearly only helps Metal. Is that because only Metal has
>> such problems ?
>> I would doubt that.
>>
>> FWIW Motif L&F probably should not get this treatment.
> The The Windows L&F already uses the AA hints by the fix JDK-8165594.
> The GTK L&F uses only integer UI scale factor.
>> Also if the desktop is "remote" we should avoid AA. I believe we do that
>> for text with Metal so there should be example of how to detect that
>> somewhere.
> I updated the fix.
>
> Thanks,
> Alexandr.
>>
>> -phil.
>>
>> On 03/16/2017 09:03 AM, Alexandr Scherbatiy wrote:
>>>
>>> Hello,
>>>
>>> Could you review the fix:
>>> bug: https://bugs.openjdk.java.net/browse/JDK-8176883
>>> webrev: http://cr.openjdk.java.net/~alexsch/8176883/webrev.00
>>>
>>> Metal RadioButton and RadioButtonMenuItem icons are not drawn
>>> smoothly on HiDPI displays especially with floating point scales
>>> like 1.25 and 1.5.
>>> The fix enables the antialiasing rendering hint for the radio
>>> button and radio button menu item if the passed graphics is scaled.
>>>
>>> The [1] folder contains screenshots how icons are drawn before the
>>> fix (on the left side) and after the fix (on the right side).
>>>
>>> [1] http://cr.openjdk.java.net/~alexsch/8176883/screenshots/00
>>>
>>> Thanks,
>>> Alexandr.
>>>
>>
>
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