[OpenJDK 2D-Dev] Integration of the xrender pipeline rewite

Dmitri Trembovetski Dmitri.Trembovetski at Sun.COM
Thu Nov 5 23:30:46 UTC 2009

 > PS: Is there an easy way to apply a webrev to a local repository?

   The webrev/ dir contains a patch, you could do
     patch -p1 -i webrev/stuff.patch


Clemens Eisserer wrote:
> Hello,
> I've merged the xrender pipeline with master, please take a look at the webrev:
> It would be great to get the review-process rolling for the critical
> parts like StrikeCache.java or sunFont.c
> It also includes a preview of "Jules", a cairo based RenderingEngine
> implementation:
> Because of its complex build-system and the need for a modified
> version of cairo I've seperate the native components and build them
> indepent from OpenJDK - falling back to pisces when loading fails.
> The native part can be found at:
> Simply copy the resulting libjules.so into lib/i386, and activate it
> on the command-line:
> -Dsun.java2d.renderer=sun.java2d.jules.JulesRenderingEngine
> Jules is more or less proof-of-concept, especially the native code is
> ugly, full of dirty assumptions and its probably not 64-bit clean.
> (Although it should get a major performance boost, in the case it
> works ;) ).
> However it runs Java2Demo quite well, and usually is a good deal
> faster than pisces even when rendering to software-surfaces.
> Known problems:
> - Some clipping problems when rendering to software surfaces
> - Paints get wrong transformation when rendering to XRender surfaces
> Thanks, Clemens

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