[OpenJDK 2D-Dev] [9] Review Request: 8041129 [OGL] surface->sw blit is extremely slow

Andrew Brygin andrew.brygin at oracle.com
Mon Apr 21 14:52:12 UTC 2014


Hello Sergey,

  the fast path skips j2d_glPixelStorei(GL_PACK_SKIP_ROWS, dsty).

  Could you please clarify why? I think that initial value of dsty
  (dstInfo.bounds.y1) can be non-zero, and this operation
  seem to be required...

Thanks,
Andrew

On 4/21/2014 6:17 PM, Sergey Bylokhov wrote:
> Hello.
> Please review the fix for jdk 9.
> This issue initially was found in FX[1], and there is description of 
> this problem.
> In the fix the flip operation is done using memcpy after the whole 
> image was moved from gpu to cpu.
>
> [1] https://javafx-jira.kenai.com/browse/RT-30035
> Bug: https://bugs.openjdk.java.net/browse/JDK-8041129
> Webrev can be found at: 
> http://cr.openjdk.java.net/~serb/8041129/webrev.01
>
> Benchmarks:
> ==========================================================
> Windows 7 x64, lenovo T410, nvidia NVS 3100M
> http://cr.openjdk.java.net/~serb/8041129/J2DBench/results
> base ogl vs base d3d vs fixed ogl
> Summary:
>   OGL-base-nvidia-windows:
>     Number of tests:  10
>     Overall average:  2239.9261323744704
>     Best spread:      1.72% variance
>     Worst spread:     88.61% variance
>     (Basis for results comparison)
>
>   OGL-fix-nvidia-windows:
>     Number of tests:  10
>     Overall average:  166667.93024226945
>     Best spread:      1.23% variance
>     Worst spread:     66.19% variance
>     Comparison to basis:
>       Best result:      13719.74% of basis
>       Worst result:     97.17% of basis
>       Number of wins:   8
>       Number of ties:   1
>       Number of losses: 1
>
>   D3D-base-nvidia-windows:
>     Number of tests:  10
>     Overall average:  29755.21747098
>     Best spread:      0.34% variance
>     Worst spread:     61.12% variance
>     Comparison to basis:
>       Best result:      12068.41% of basis
>       Worst result:     8.05% of basis
>       Number of wins:   6
>       Number of ties:   0
>       Number of losses: 4
>
> ==========================================================
> OSX 10.8.5, macbook pro retina, nvidia GeForce GT 650M 1024 MB
> http://cr.openjdk.java.net/~serb/8041129/J2DBench-osx/results-nvidia-osx.txt 
>
> Summary:
>   OGL-base-nvidia-osx:
>     Number of tests:  10
>     Overall average:  710.7070782394075
>     Best spread:      0.73% variance
>     Worst spread:     5.72% variance
>     (Basis for results comparison)
>
>   OGL-fix-nvidia-osx:
>     Number of tests:  10
>     Overall average:  11032.674771293528
>     Best spread:      0.62% variance
>     Worst spread:     8.14% variance
>     Comparison to basis:
>       Best result:      4659.95% of basis
>       Worst result:     169.66% of basis
>       Number of wins:   10
>       Number of ties:   0
>       Number of losses: 0
>
> ==========================================================
> OSX 10.8.5, macbook pro retina, Intel HD Graphics 4000
> http://cr.openjdk.java.net/~serb/8041129/J2DBench-osx/results-intel-osx.txt 
>
> Summary:
>   OGL-base-intel-osx:
>     Number of tests:  10
>     Overall average:  3993.5366388495613
>     Best spread:      0.65% variance
>     Worst spread:     20.91% variance
>     (Basis for results comparison)
>
>   OGL-fix-intel-osx:
>     Number of tests:  10
>     Overall average:  10197.361705976433
>     Best spread:      0.72% variance
>     Worst spread:     38.4% variance
>     Comparison to basis:
>       Best result:      491.0% of basis
>       Worst result:     108.61% of basis
>       Number of wins:   10
>       Number of ties:   0
>       Number of losses: 0
>
> Thanks to Anton for the initial version of the fix.
>




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