[OpenJDK 2D-Dev] [9] Review Request: 8041129 [OGL] surface->sw blit is extremely slow

Sergey Bylokhov Sergey.Bylokhov at oracle.com
Thu Apr 24 18:43:26 UTC 2014


Hi, Jim.
Yes, we shouldn't depend on default values of SKIP_**
The new version of the fix:
http://cr.openjdk.java.net/~serb/8041129/webrev.04
Now we sets explicitly all SKIPs parameters.

On 4/24/14 3:48 AM, Jim Graham wrote:
> The benchmark spreads look much better and the code looks good, but I 
> worry that we are being inconsistent in whether or not we set the 
> SKIP_ values.  This function sets them back to 0 when done, but can we 
> assume that about all code that uses these methods?
>
>             ...jim
>
> On 4/23/14 1:46 PM, Sergey Bylokhov wrote:
>> Hello.
>> Please review an updated version of the fix.
>>
>> Bugs which were found in the previous version:
>>   - Destination vertical offset was
>> ignored(j2d_glPixelStorei(GL_PACK_SKIP_ROWS, dsty)) now we take it into
>> account using PtrAddBytes(pDst, dsty * dstInfo.scanStride)
>>   - srcy wasn't recalculated for the correct direction
>>   - In the first version of the fix scanStride was used for iteration
>> over destination memory and as a parameter of memcpy. This is incorrect,
>> because we should flip only a drawable part of destination. Now memcpy
>> uses pixelStride * width
>>
>> Because no one of these problems were not found by the tests a new ones
>> were added.
>>
>> I filed another issue related to the surface->sw blit, opengl and d3d
>> ignore the clip of the destination JDK-8041644
>>
>> Bug: https://bugs.openjdk.java.net/browse/JDK-8041129
>> Webrev can be found at:
>> http://cr.openjdk.java.net/~serb/8041129/webrev.03/webrev
>>
>> Benchmarks: to decrease the spread I increased the time per test from
>> 2500 ms to 25 seconds
>> =======================================================================
>> Windows 7 x64, lenovo T410, nvidia NVS 3100M
>> http://cr.openjdk.java.net/~serb/8041129/webrev.03/J2DBench/results-nvidia-windows.txt 
>>
>>
>> Summary:
>>    OGL-base-nvidia-windows:
>>      Number of tests:  10
>>      Overall average:  1943.4318817726798
>>      Best spread:      0.36% variance
>>      Worst spread:     4.16% variance
>>      (Basis for results comparison)
>>
>>    OGL-fix2-nvidia-windows:
>>      Number of tests:  10
>>      Overall average:  181165.51031119752
>>      Best spread:      0.35% variance
>>      Worst spread:     2.57% variance
>>      Comparison to basis:
>>        Best result:      19142.77% of basis
>>        Worst result:     97.75% of basis
>>        Number of wins:   8
>>        Number of ties:   2
>>        Number of losses: 0
>>
>>    D3D-base-nvidia-windows:
>>      Number of tests:  10
>>      Overall average:  30046.475416066532
>>      Best spread:      0.05% variance
>>      Worst spread:     4.56% variance
>>      Comparison to basis:
>>        Best result:      13660.29% of basis
>>        Worst result:     9.34% of basis
>>        Number of wins:   6
>>        Number of ties:   1
>>        Number of losses: 3
>>
>> =======================================================================
>> OSX 10.8.5, macbook pro retina, nvidia GeForce GT 650M 1024 MB
>> http://cr.openjdk.java.net/~serb/8041129/webrev.03/J2DBench/results-nvidia-osx.txt 
>>
>>
>> Summary:
>>    OGL-base-nvidia-osx:
>>      Number of tests:  10
>>      Overall average:  719.3548194040994
>>      Best spread:      0.1% variance
>>      Worst spread:     4.09% variance
>>      (Basis for results comparison)
>>
>>    OGL-fix2-nvidia-osx:
>>      Number of tests:  10
>>      Overall average:  11050.087724732544
>>      Best spread:      0.11% variance
>>      Worst spread:     3.54% variance
>>      Comparison to basis:
>>        Best result:      4713.13% of basis
>>        Worst result:     175.51% of basis
>>        Number of wins:   10
>>        Number of ties:   0
>>        Number of losses: 0
>>
>> =======================================================================
>> OSX 10.8.5, macbook pro retina, Intel HD Graphics 4000
>> http://cr.openjdk.java.net/~serb/8041129/webrev.03/J2DBench/results-intel-osx.txt 
>>
>>
>> Summary:
>>    OGL-base-intel-osx:
>>      Number of tests:  10
>>      Overall average:  3958.228739879219
>>      Best spread:      0.4% variance
>>      Worst spread:     8.09% variance
>>      (Basis for results comparison)
>>
>>    OGL-fix2-intel-osx:
>>      Number of tests:  10
>>      Overall average:  10098.091503211792
>>      Best spread:      0.35% variance
>>      Worst spread:     17.97% variance
>>      Comparison to basis:
>>        Best result:      477.95% of basis
>>        Worst result:     105.42% of basis
>>        Number of wins:   10
>>        Number of ties:   0
>>        Number of losses: 0
>>
>> On 21.04.2014 18:52, Andrew Brygin wrote:
>>> Hello Sergey,
>>>
>>>  the fast path skips j2d_glPixelStorei(GL_PACK_SKIP_ROWS, dsty).
>>>
>>>  Could you please clarify why? I think that initial value of dsty
>>>  (dstInfo.bounds.y1) can be non-zero, and this operation
>>>  seem to be required...
>>>
>>> Thanks,
>>> Andrew
>>>
>>> On 4/21/2014 6:17 PM, Sergey Bylokhov wrote:
>>>> Hello.
>>>> Please review the fix for jdk 9.
>>>> This issue initially was found in FX[1], and there is description of
>>>> this problem.
>>>> In the fix the flip operation is done using memcpy after the whole
>>>> image was moved from gpu to cpu.
>>>>
>>>> [1] https://javafx-jira.kenai.com/browse/RT-30035
>>>> Bug: https://bugs.openjdk.java.net/browse/JDK-8041129
>>>> Webrev can be found at:
>>>> http://cr.openjdk.java.net/~serb/8041129/webrev.01
>>>>
>>>> Benchmarks:
>>>> ==========================================================
>>>> Windows 7 x64, lenovo T410, nvidia NVS 3100M
>>>> http://cr.openjdk.java.net/~serb/8041129/J2DBench/results
>>>> base ogl vs base d3d vs fixed ogl
>>>> Summary:
>>>>   OGL-base-nvidia-windows:
>>>>     Number of tests:  10
>>>>     Overall average:  2239.9261323744704
>>>>     Best spread:      1.72% variance
>>>>     Worst spread:     88.61% variance
>>>>     (Basis for results comparison)
>>>>
>>>>   OGL-fix-nvidia-windows:
>>>>     Number of tests:  10
>>>>     Overall average:  166667.93024226945
>>>>     Best spread:      1.23% variance
>>>>     Worst spread:     66.19% variance
>>>>     Comparison to basis:
>>>>       Best result:      13719.74% of basis
>>>>       Worst result:     97.17% of basis
>>>>       Number of wins:   8
>>>>       Number of ties:   1
>>>>       Number of losses: 1
>>>>
>>>>   D3D-base-nvidia-windows:
>>>>     Number of tests:  10
>>>>     Overall average:  29755.21747098
>>>>     Best spread:      0.34% variance
>>>>     Worst spread:     61.12% variance
>>>>     Comparison to basis:
>>>>       Best result:      12068.41% of basis
>>>>       Worst result:     8.05% of basis
>>>>       Number of wins:   6
>>>>       Number of ties:   0
>>>>       Number of losses: 4
>>>>
>>>> ==========================================================
>>>> OSX 10.8.5, macbook pro retina, nvidia GeForce GT 650M 1024 MB
>>>> http://cr.openjdk.java.net/~serb/8041129/J2DBench-osx/results-nvidia-osx.txt 
>>>>
>>>>
>>>> Summary:
>>>>   OGL-base-nvidia-osx:
>>>>     Number of tests:  10
>>>>     Overall average:  710.7070782394075
>>>>     Best spread:      0.73% variance
>>>>     Worst spread:     5.72% variance
>>>>     (Basis for results comparison)
>>>>
>>>>   OGL-fix-nvidia-osx:
>>>>     Number of tests:  10
>>>>     Overall average:  11032.674771293528
>>>>     Best spread:      0.62% variance
>>>>     Worst spread:     8.14% variance
>>>>     Comparison to basis:
>>>>       Best result:      4659.95% of basis
>>>>       Worst result:     169.66% of basis
>>>>       Number of wins:   10
>>>>       Number of ties:   0
>>>>       Number of losses: 0
>>>>
>>>> ==========================================================
>>>> OSX 10.8.5, macbook pro retina, Intel HD Graphics 4000
>>>> http://cr.openjdk.java.net/~serb/8041129/J2DBench-osx/results-intel-osx.txt 
>>>>
>>>>
>>>> Summary:
>>>>   OGL-base-intel-osx:
>>>>     Number of tests:  10
>>>>     Overall average:  3993.5366388495613
>>>>     Best spread:      0.65% variance
>>>>     Worst spread:     20.91% variance
>>>>     (Basis for results comparison)
>>>>
>>>>   OGL-fix-intel-osx:
>>>>     Number of tests:  10
>>>>     Overall average:  10197.361705976433
>>>>     Best spread:      0.72% variance
>>>>     Worst spread:     38.4% variance
>>>>     Comparison to basis:
>>>>       Best result:      491.0% of basis
>>>>       Worst result:     108.61% of basis
>>>>       Number of wins:   10
>>>>       Number of ties:   0
>>>>       Number of losses: 0
>>>>
>>>> Thanks to Anton for the initial version of the fix.
>>>>
>>>
>>
>>


-- 
Best regards, Sergey.




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