[OpenJDK 2D-Dev] [9] Review Request: 8041129 and 8017626

Jim Graham james.graham at oracle.com
Tue Jun 3 21:23:41 UTC 2014


Hi Sergey,

It looks fine to me.

If you are having trouble getting consistent results due to 
multi-tasking on the machines, it may make sense to look at the "best" 
time for each configuration even though I think in general using the 
default averaging with more a quieter testing environment is really the 
only sure way...

			...jim

On 5/12/14 6:00 PM, Sergey Bylokhov wrote:
> Hello.
> Please review the fix for jdk 9. This a second  iteration of the fix for
> 8041129, because it was changed to cover 8017626 as well.
>
> Description of the problem:
> 8041129: [OGL] surface->sw blit is extremely slow
>   - The problem is in the glReadPixels(), which is really slow and we
> call it very often for each image to make a flip.
> Solution:
>   - We call glReadPixels() only once and then flip is done using memcpy
> after the whole image was moved from gpu to the memory.
>   - glPixelStorei were added/removed when necessary.
>   - Note: actually on my mac the slow path and the fast path(memcpy)
> works in the same time. I left it as is, because on other system it can
> be faster.
>
> 8017626: [OGL] Translucent VolatileImages don't paint correctly
>   - The problem is in OGLSurfaceToSwBlit. It was implemented with
> assumption that the source(ogl) surface contain argb color format, this
> is wrong because it use premultiplied alpha.
> Solution:
>   - The new ogl blit was added to cover the old behavior
> OGLSurfaceToSwBlit(SurfaceType.IntArgbPre,OGLSurfaceData.PF_INT_ARGB_PRE),
>   - The blit was changed to properly restore the color components if the
> source is transparent and destination does not use premultiplied alpha.
>
> Bugs:
>          https://bugs.openjdk.java.net/browse/JDK-8041129
>          https://bugs.openjdk.java.net/browse/JDK-8017626
> Webrev can be found at: http://cr.openjdk.java.net/~serb/8041129/webrev.10
>
> Benchmarks:
> Note that each benchmark was executed 3 times(25 seconds each) to be
> protected from such spread:
> D3D-base-nvidia-windows: 61796.32109 (var=308.77%) (5857.64%)
> |*************
> |*********************************************************
> |**************************************************
> So check the full report for additional information, since the spread
> for most of the test is small.
>
> ==========================================================
> Windows 7 x64, lenovo T410, nvidia NVS 3100M
> http://cr.openjdk.java.net/~serb/8041129/webrev.10/benchmarks/results_win.txt
>
> Summary:
>    OGL-base-nvidia-windows:
>      Number of tests:  40
>      Overall average:  1538.6158105111376
>      Best spread:      0.26% variance
>      Worst spread:     51.66% variance
>      (Basis for results comparison)
>
>    D3D-base-nvidia-windows:
>      Number of tests:  40
>      Overall average:  25477.2292224911
>      Best spread:      0.03% variance
>      Worst spread:     308.77% variance
>      Comparison to basis:
>        Best result:      11192.65% of basis
>        Worst result:     9.13% of basis
>        Number of wins:   28
>        Number of ties:   0
>        Number of losses: 12
>
>    OGL-fix-nvidia-windows:
>      Number of tests:  40
>      Overall average:  125053.84134106003
>      Best spread:      0.08% variance
>      Worst spread:     11.96% variance
>      Comparison to basis:
>        Best result:      12631.78% of basis
>        Worst result:     84.45% of basis
>        Number of wins:   33
>        Number of ties:   6
>        Number of losses: 1
> ==========================================================
> OSX 10.8.5, macbook pro retina, nvidia GeForce GT 650M 1024 MB
> http://cr.openjdk.java.net/~serb/8041129/webrev.10/benchmarks/results_osx_nvidia.txt
>
> Summary:
>    OGL-base-nvidia-osx:
>      Number of tests:  20
>      Overall average:  714.8688065382015
>      Best spread:      0.16% variance
>      Worst spread:     2.12% variance
>      (Basis for results comparison)
>
>    OGL-fix-nvidia-osx:
>      Number of tests:  20
>      Overall average:  10497.046970040716
>      Best spread:      0.11% variance
>      Worst spread:     5.55% variance
>      Comparison to basis:
>        Best result:      4479.08% of basis
>        Worst result:     172.49% of basis
>        Number of wins:   20
>        Number of ties:   0
>        Number of losses: 0
> ==========================================================
> OSX 10.8.5, macbook pro retina, Intel HD Graphics 4000
> http://cr.openjdk.java.net/~serb/8041129/webrev.10/benchmarks/results_osx_intel.txt
>
> Summary:
>    OGL-base-intel-osx:
>      Number of tests:  20
>      Overall average:  3912.1181498636274
>      Best spread:      0.25% variance
>      Worst spread:     22.52% variance
>      (Basis for results comparison)
>
>    OGL-fix-intel-osx:
>      Number of tests:  20
>      Overall average:  9647.033915964947
>      Best spread:      0.2% variance
>      Worst spread:     23.32% variance
>      Comparison to basis:
>        Best result:      457.06% of basis
>        Worst result:     104.3% of basis
>        Number of wins:   20
>        Number of ties:   0
>        Number of losses: 0
>



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