[OpenJDK 2D-Dev] Review Request for JDK-8139183 : drawImage misses background's alpha channel
Jim Graham
james.graham at oracle.com
Tue Mar 8 21:53:04 UTC 2016
Hi Jay,
On 3/8/16 12:56 AM, Jayathirth D V wrote:
> Hi Jim,
>
> Thanks for the review. I have made changes in test case based on input provided.
> 1) Added contentsLost() after we drawImage() and getSnapshot() to verify the content and if it is lost loop again.
Unfortunately, if contents are lost you need to loop back to where you
create the image, which means you don't have enough code inside the
while loop. All of the items I mentioned below in my comment need to be
included in that "loop back around". To be painfully clear here, the
loop should look like this:
backgroundColor = ...; /* no need to create this inside the loop */
do {
img = ...;
Graphics2D imgGraphics = img.createGraphics();
// fill img with transparency
imgGraphics.drawImage(..., bgColor);
img.getSnapShot();
imgGraphics.dispose();
} while (img.contentsLost());
The rest looked fine...
...jim
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