[OpenJDK 2D-Dev] [9] Review Request: 8146042 Offscreen rendering is different from onscreen one

Semyon Sadetsky semyon.sadetsky at oracle.com
Thu Sep 8 23:06:08 UTC 2016


I have reworked fix to not affect ATI and NVidia.

http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.05/

--Semyon


On 9/9/2016 12:20 AM, Semyon Sadetsky wrote:
>
>
> On 08.09.2016 22:57, Philip Race wrote:
>>
>> Can you provide something like a rationale for why these particular 
>> values might work ?
>> Otherwise this seems like a fix that can't be reviewed, only tested.
>> So that testing will be important. If you can be sure it passes
>> on ATI, Nvidia, and Intel then we can take it .. otherwise we should 
>> defer this.
> I suppose those fudge factors are obtained experimentally. Not sure 
> that any rationale is possible here.
> The fix simply tested on different hardware. I hope after this fix D3D 
> maybe enabled again for Intel APUs.
> Currently it has been blacklisted in 8039444.
>
> --Semyon
>>
>> IIRC Semyon will need to change the code to bypass the check
>> for Intel hardware. There is no env. variable or system property to 
>> do this.
>>
>> -phil.
>>
>> On 9/8/16, 3:47 AM, Sergey Bylokhov wrote:
>>> On 05.09.16 13:36, Semyon Sadetsky wrote:
>>>> At last I could get NVidia machine (special thanks to Yuri).
>>>>
>>>> The updated fix should improve the situation on NVidia. For that one
>>>> common height/width fudge factor was separated in two different.
>>>>
>>>> http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.04/
>>>
>>> Can you please confirm that the fix and test works if d3d is enabled 
>>> on the intel vk? I recall that d3d was disabled on intel so probably 
>>> to check that we need to force d3d manually.
>>>
>>>> On 3/18/2016 9:12 AM, Semyon Sadetsky wrote:
>>>>> Hi Phil,
>>>>>
>>>>> Sergey wrote it fails on nvidia cards. I could play with fudge 
>>>>> factors
>>>>> values but I don't have nvidia based video to test.
>>>>>
>>>>> --Semyon
>>>>>
>>>>> On 3/17/2016 11:05 PM, Phil Race wrote:
>>>>>> Semyon,
>>>>>>
>>>>>> Any update on this ?
>>>>>> FWIW I used jprt to build your patch as I am having windows build
>>>>>> problems and
>>>>>> it passed on my ATI card.
>>>>>>
>>>>>> -phil.
>>>>>>
>>>>>>
>>>>>> On 03/01/2016 04:37 PM, Sergey Bylokhov wrote:
>>>>>>> On 15.01.16 9:59, Semyon Sadetsky wrote:
>>>>>>>> Hi Phil & Sergey,
>>>>>>>>
>>>>>>>> I have integrated Intel GPU i5 and cannot test other hardware.
>>>>>>>> On Mac's retina display the screen capture doesn't return exact
>>>>>>>> pixel to
>>>>>>>> pixel image but the scaled one. So Mac platform should be excluded
>>>>>>>> from
>>>>>>>> testing:
>>>>>>>> http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.01/
>>>>>>>
>>>>>>> I run the latest test(webrev.03) on my nvidia card, and it fails
>>>>>>> after the fix, but pass before =(. I have no ati to check. Also I
>>>>>>> cannot check the fix on intel card, because I cannot enable d3d 
>>>>>>> on it.
>>>>>>>
>>>>>>>>
>>>>>>>> --Semyon
>>>>>>>>
>>>>>>>> On 1/14/2016 9:23 PM, Phil Race wrote:
>>>>>>>>> This fudge factor was last adjusted in
>>>>>>>>> https://bugs.openjdk.java.net/browse/JDK-6597822
>>>>>>>>> way back before the D3D pipeline was released and the comments
>>>>>>>>> seem to
>>>>>>>>> indicate that
>>>>>>>>> there was a fair amount of testing on different hardware.
>>>>>>>>>
>>>>>>>>> I don't know why this seems to be in un-specified 
>>>>>>>>> hardware-dependent
>>>>>>>>> territory but
>>>>>>>>> it seems quite possible that this could just as easily 
>>>>>>>>> introduce a
>>>>>>>>> different artifact
>>>>>>>>> on some other hardware.
>>>>>>>>>
>>>>>>>>> What exactly are you testing on ? And I think it needs to 
>>>>>>>>> include at
>>>>>>>>> least one Nvidia
>>>>>>>>> and one AMD/ATI card.
>>>>>>>>>
>>>>>>>>> -phil.
>>>>>>>>>
>>>>>>>>> On 1/14/2016 10:09 AM, Semyon Sadetsky wrote:
>>>>>>>>>> Hello,
>>>>>>>>>>
>>>>>>>>>> Please review the fix for jdk9.
>>>>>>>>>>
>>>>>>>>>> bug: https://bugs.openjdk.java.net/browse/JDK-8146042
>>>>>>>>>> webrev: http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.00/
>>>>>>>>>>
>>>>>>>>>> The root cause is incorrect coordinate rounding in D3D 
>>>>>>>>>> renderer. To
>>>>>>>>>> fix the issue one of fudge factors was adjusted.
>>>>>>>>>>
>>>>>>>>>> Another issue mentioning in the JIRA ticket is taken out as a
>>>>>>>>>> separate bug.
>>>>>>>>>>
>>>>>>>>>> --Semyon
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>




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