[OpenJDK 2D-Dev] [9] Review Request: 8146042 Offscreen rendering is different from onscreen one

Semyon Sadetsky semyon.sadetsky at oracle.com
Fri Sep 9 11:16:50 UTC 2016



On 09.09.2016 13:43, Vadim Pakhnushev wrote:
> On 09.09.2016 13:12, Semyon Sadetsky wrote:
>> On 09.09.2016 12:56, Vadim Pakhnushev wrote:
>>
>>> Semyon,
>>>
>>> I can reproduce JDK-803944 on my machine with your fix.
>>> More importantly, the RenderRectTest is passed for me on Windows 7 
>>> on ATI and Intel cards _without the fix_.
>> My fix is not aimed to fix 803944. I cannot reproduce it. I have 
>> i5-4300M (HD Graphics 4600) and Intel driver 10.18.10.3412 signed by 
>> Microsoft. Which Intel card/APU and driver do you have?
>
> You removed all Intel cards from blacklist and this reintroduced 
> 803944 since your fix doesn't address it.
> My cards are HD Graphics 3000 (0x8086/0x0126) with 9.17.10.4101 and 
> ATI Radeon HD 5700 (0x1002/0x68b8) with driver 8.17.10.1333
ATI is unrelated to this fix. Could you upgrade to the latest driver 
from https://downloadcenter.intel.com/search?keyword=hd+graphics+3000 
and try to reproduce 803944 again?
>
> What about the RenderRectTest? In what configuration it fails?
It falls with d3d on Intel APUs.

--Semyon
>
>>>
>>> Do you have a standalone test from the original report?
>> Simply run SwinSet2: all horizontal/vertical lines are shifted +1 px.
>
> Could you please be more specific? Shifted from where to where? Maybe 
> attach good/bad screenshots to the JIRA?
>
> Thanks,
> Vadim
>
>>
>> --Semyon
>>>
>>> Vadim
>>>
>>> On 09.09.2016 10:31, Semyon Sadetsky wrote:
>>>> I cannot reproduce JDK-803944. It is about very specific hardware 
>>>> configuration with two different video cards.
>>>>
>>>> I didn't find any evaluation/justification, neither in JIRA nor in 
>>>> the review on the alias, for the 803944 resolution that d3d should 
>>>> be disabled for all Intel video cards. Why?
>>>>
>>>> It may be disabled by default, but at least the sun.java2d.d3d=true 
>>>> option could enable it, no?
>>>>
>>>> --Semyon
>>>>
>>>>
>>>> On 9/9/2016 4:58 AM, Philip Race wrote:
>>>>> Please consider https://bugs.openjdk.java.net/browse/JDK-8039444
>>>>> and the various bugs that were closed as a duplicate of that bug.
>>>>> I don't think you can easily show this fix resolves all of these ..
>>>>>
>>>>> -phil.
>>>>>
>>>>>
>>>>> On 9/8/16, 5:12 PM, Semyon Sadetsky wrote:
>>>>>> I have 2 laptops Intel i5, i7. Both working with d3d normally. 
>>>>>> Some visual defects will be corrected after this fix.
>>>>>> And I didn't get why d3d is disabled for all Intel without 
>>>>>> possibility to switch it on?
>>>>>>
>>>>>> --Semyon
>>>>>>
>>>>>> On 09.09.2016 02:10, Philip Race wrote:
>>>>>>> The following is just for testing right ? It should not be in 
>>>>>>> this webrev
>>>>>>> as part of what you propose to push ..
>>>>>>> -- 
>>>>>>> src/java.desktop/windows/native/libawt/java2d/d3d/D3DBadHardware.h
>>>>>>> Print this page
>>>>>>>
>>>>>>> @@ -49,13 +49,10 @@
>>>>>>>  // all versions must fail ("there's no version of the driver 
>>>>>>> that passes")
>>>>>>>  #define NO_VERSION D_VERSION(0xffff, 0xffff, 0xffff, 0xffff)
>>>>>>>
>>>>>>>  static const ADAPTER_INFO badHardware[] = {
>>>>>>>
>>>>>>> -    // All Intel Chips.
>>>>>>> -    { 0x8086, ALL_DEVICEIDS, NO_VERSION, OS_ALL },
>>>>>>> -
>>>>>>>      // ATI Mobility Radeon X1600, X1400, X1450, X1300, X1350
>>>>>>>      // Reason: workaround for 6613066, 6687166
>>>>>>>      // X1300 (four sub ids)
>>>>>>>      { 0x1002, 0x714A, D_VERSION(6,14,10,6706), OS_WINXP },
>>>>>>>      { 0x1002, 0x714A, D_VERSION(7,14,10,0567), OS_VISTA },
>>>>>>>
>>>>>>> ---
>>>>>>>
>>>>>>> -phil.
>>>>>>>
>>>>>>> On 9/8/16, 4:06 PM, Semyon Sadetsky wrote:
>>>>>>>> I have reworked fix to not affect ATI and NVidia.
>>>>>>>>
>>>>>>>> http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.05/
>>>>>>>>
>>>>>>>> --Semyon
>>>>>>>>
>>>>>>>>
>>>>>>>> On 9/9/2016 12:20 AM, Semyon Sadetsky wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 08.09.2016 22:57, Philip Race wrote:
>>>>>>>>>>
>>>>>>>>>> Can you provide something like a rationale for why these 
>>>>>>>>>> particular values might work ?
>>>>>>>>>> Otherwise this seems like a fix that can't be reviewed, only 
>>>>>>>>>> tested.
>>>>>>>>>> So that testing will be important. If you can be sure it passes
>>>>>>>>>> on ATI, Nvidia, and Intel then we can take it .. otherwise we 
>>>>>>>>>> should defer this.
>>>>>>>>> I suppose those fudge factors are obtained experimentally. Not 
>>>>>>>>> sure that any rationale is possible here.
>>>>>>>>> The fix simply tested on different hardware. I hope after this 
>>>>>>>>> fix D3D maybe enabled again for Intel APUs.
>>>>>>>>> Currently it has been blacklisted in 8039444.
>>>>>>>>>
>>>>>>>>> --Semyon
>>>>>>>>>>
>>>>>>>>>> IIRC Semyon will need to change the code to bypass the check
>>>>>>>>>> for Intel hardware. There is no env. variable or system 
>>>>>>>>>> property to do this.
>>>>>>>>>>
>>>>>>>>>> -phil.
>>>>>>>>>>
>>>>>>>>>> On 9/8/16, 3:47 AM, Sergey Bylokhov wrote:
>>>>>>>>>>> On 05.09.16 13:36, Semyon Sadetsky wrote:
>>>>>>>>>>>> At last I could get NVidia machine (special thanks to Yuri).
>>>>>>>>>>>>
>>>>>>>>>>>> The updated fix should improve the situation on NVidia. For 
>>>>>>>>>>>> that one
>>>>>>>>>>>> common height/width fudge factor was separated in two 
>>>>>>>>>>>> different.
>>>>>>>>>>>>
>>>>>>>>>>>> http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.04/
>>>>>>>>>>>
>>>>>>>>>>> Can you please confirm that the fix and test works if d3d is 
>>>>>>>>>>> enabled on the intel vk? I recall that d3d was disabled on 
>>>>>>>>>>> intel so probably to check that we need to force d3d manually.
>>>>>>>>>>>
>>>>>>>>>>>> On 3/18/2016 9:12 AM, Semyon Sadetsky wrote:
>>>>>>>>>>>>> Hi Phil,
>>>>>>>>>>>>>
>>>>>>>>>>>>> Sergey wrote it fails on nvidia cards. I could play with 
>>>>>>>>>>>>> fudge factors
>>>>>>>>>>>>> values but I don't have nvidia based video to test.
>>>>>>>>>>>>>
>>>>>>>>>>>>> --Semyon
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 3/17/2016 11:05 PM, Phil Race wrote:
>>>>>>>>>>>>>> Semyon,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Any update on this ?
>>>>>>>>>>>>>> FWIW I used jprt to build your patch as I am having 
>>>>>>>>>>>>>> windows build
>>>>>>>>>>>>>> problems and
>>>>>>>>>>>>>> it passed on my ATI card.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> -phil.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 03/01/2016 04:37 PM, Sergey Bylokhov wrote:
>>>>>>>>>>>>>>> On 15.01.16 9:59, Semyon Sadetsky wrote:
>>>>>>>>>>>>>>>> Hi Phil & Sergey,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I have integrated Intel GPU i5 and cannot test other 
>>>>>>>>>>>>>>>> hardware.
>>>>>>>>>>>>>>>> On Mac's retina display the screen capture doesn't 
>>>>>>>>>>>>>>>> return exact
>>>>>>>>>>>>>>>> pixel to
>>>>>>>>>>>>>>>> pixel image but the scaled one. So Mac platform should 
>>>>>>>>>>>>>>>> be excluded
>>>>>>>>>>>>>>>> from
>>>>>>>>>>>>>>>> testing:
>>>>>>>>>>>>>>>> http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.01/
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I run the latest test(webrev.03) on my nvidia card, and 
>>>>>>>>>>>>>>> it fails
>>>>>>>>>>>>>>> after the fix, but pass before =(. I have no ati to 
>>>>>>>>>>>>>>> check. Also I
>>>>>>>>>>>>>>> cannot check the fix on intel card, because I cannot 
>>>>>>>>>>>>>>> enable d3d on it.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> --Semyon
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 1/14/2016 9:23 PM, Phil Race wrote:
>>>>>>>>>>>>>>>>> This fudge factor was last adjusted in
>>>>>>>>>>>>>>>>> https://bugs.openjdk.java.net/browse/JDK-6597822
>>>>>>>>>>>>>>>>> way back before the D3D pipeline was released and the 
>>>>>>>>>>>>>>>>> comments
>>>>>>>>>>>>>>>>> seem to
>>>>>>>>>>>>>>>>> indicate that
>>>>>>>>>>>>>>>>> there was a fair amount of testing on different hardware.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I don't know why this seems to be in un-specified 
>>>>>>>>>>>>>>>>> hardware-dependent
>>>>>>>>>>>>>>>>> territory but
>>>>>>>>>>>>>>>>> it seems quite possible that this could just as easily 
>>>>>>>>>>>>>>>>> introduce a
>>>>>>>>>>>>>>>>> different artifact
>>>>>>>>>>>>>>>>> on some other hardware.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> What exactly are you testing on ? And I think it needs 
>>>>>>>>>>>>>>>>> to include at
>>>>>>>>>>>>>>>>> least one Nvidia
>>>>>>>>>>>>>>>>> and one AMD/ATI card.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> -phil.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On 1/14/2016 10:09 AM, Semyon Sadetsky wrote:
>>>>>>>>>>>>>>>>>> Hello,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Please review the fix for jdk9.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> bug: https://bugs.openjdk.java.net/browse/JDK-8146042
>>>>>>>>>>>>>>>>>> webrev: 
>>>>>>>>>>>>>>>>>> http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.00/
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> The root cause is incorrect coordinate rounding in 
>>>>>>>>>>>>>>>>>> D3D renderer. To
>>>>>>>>>>>>>>>>>> fix the issue one of fudge factors was adjusted.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Another issue mentioning in the JIRA ticket is taken 
>>>>>>>>>>>>>>>>>> out as a
>>>>>>>>>>>>>>>>>> separate bug.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> --Semyon
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>
>>>>
>>>
>>
>




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