[OpenJDK 2D-Dev] [10] RFR JDK-8176795: Wrong color drawn when painting translucent colors on volatile images using XRender.

Clemens Eisserer linuxhippy at gmail.com
Tue Feb 20 13:33:40 UTC 2018


>>> 1) When we call Graphics2D.setColor() it uses ArgbPre PixelConverter
>>> based on SurfaceData(here it is XRenderPixMap ArgbPre surface) and converts
>>> the color to pre-multiplied values.

Sorry for the dumb question, but what is the most recent 2d-dev repo,
which includes this change.
I have some significant performance enhancements for xrender regarding
MaskFill/Blit which I would like to re-base onto the lastest
"official" version.

I checked out the JDK and the JDK10 repo, but both did not contain this fix.

Thank you in advance & best regards, Clemens

More information about the 2d-dev mailing list