[OpenJDK 2D-Dev] JDK-8220154 Improve java2d rendering performance on macOS by using Metal framework
Alexey Ushakov
alexey.ushakov at jetbrains.com
Wed May 8 13:19:53 UTC 2019
Thanks for catching it, Ajit!
Looks like it was a problem with webrev script applied to multiple git commits. I’ve updated the webrev.
Also, we didn’t rebase yet on the latest state of http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> (this work is in progress).
I’ll let you know when the rebase is ready.
Best Regards,
Alexey
> On 7 May 2019, at 21:02, Ajit Ghaisas <ajit.ghaisas at oracle.com> wrote:
>
> Hi Alexey,
>
> I tried building this patch with latest http://hg.openjdk.java.net/jdk/jdk/ <http://hg.openjdk.java.net/jdk/jdk/>
>
> 1. Some basic copy paste errors are resulting in build failures
> 2. MTLTexturePool.m file is missing from the patch
>
> Can you please check & update?
>
> Regards,
> Ajit
>
>> On 30-Apr-2019, at 2:52 PM, Alexey Ushakov <alexey.ushakov at jetbrains.com <mailto:alexey.ushakov at jetbrains.com>> wrote:
>>
>> Hello,
>>
>> Here is an update on our effort to use Metal framework for java2d rendering.
>>
>> We’ve added image rendering support and some support for LinearGradient. Also, the code has been refactored.
>>
>> Please have a look:
>>
>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>
>>
>> Best Regards,
>> Alexey
>>
>>
>>> Hello,
>>>
>>> As far as we know Apple has deprecated OpenGL on MacOS platform (https://developer.apple.com/macos/whats-new/ <https://developer.apple.com/macos/whats-new/>).
>>>
>>> Unfortunately, this decision greatly affects our products that based on Java Client technologies. So, we (here at JetBrains) decided to start a project to replace OpenGL rendering on MacOS platform with a new one based on Metal. This is a huge task, so we decided to leverage current rendering architecture that is used in OpenGL rendering pipeline on Mac.
>>>
>>> That’s why we didn’t use MTKView for representing AWT windows (that probably would be a better approach in the long term). Currently we're using CAMetalLayer within AWTView. We’ve implemented flat color shape/curve rendering so far and there is a lot of work to do. So, we’re looking forward to any collaboration.
>>>
>>> In the mean time I’d like to share our current work to discuss metal pipeline architecture at the early stage of work.
>>>
>>> Here is the webrev with our on going development:
>>>
>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00>
>>>
>>> Best Regards,
>>> Alexey
>
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