[OpenJDK 2D-Dev] JDK-8220154 Improve java2d rendering performance on macOS by using Metal framework

Jayathirth Rao jayathirth.d.v at oracle.com
Fri May 17 06:50:06 UTC 2019


Hi Alexey,

Thanks for the clarifications.
Build failures we are getting are mainly because of tighter compiler restrictions, I have attached error log for the same.
Basically we have 2 log errors and one conditional error.

Yes in the latest build there is refactoring of LWComponentPeer.java but I have taken care of it and build error was not because of that.

And thanks for sharing test and Graphics2D supported method details.

Regards,
Jay



> On 16-May-2019, at 10:39 PM, Alexey Ushakov <alexey.ushakov at jetbrains.com> wrote:
> 
> Hi Jay,
> 
>>> I can see that now you have added the MTLTexturePool.m file. It only partially solves the build failures.
>>> Jay & myself tried building it separately and we do still see the build failures.
> 
> It’s strange. There wasn’t any copy/paste errors. The only reason that I can imagine that some chunks of the patch were rejected (as I actually experienced recently because of some refactoring of LWComponentPeer.java happened couple of days ago).
> Anyway, I regenerated webrev once more (http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>) and verified it with the openjdk workspace hg.openjdk.java.net/jdk/client <http://hg.openjdk.java.net/jdk/client> . 
> 
> 
>> So with current JB changes what parts of primitive and image drawing are expected to work?
>> Please provide your inputs.
> 
> I’ve included junit4 performance test that you can try to see what is currently supported.
> Here is some steps to run the test provided with the webrev
> 
> #cd openjdk_ws 
> #mkdir -p test/jdk/jbu/testdata/perf/metal/
> #cp webrev/raw_files/new/test/jdk/jbu/testdata/perf/metal/duke.png test/jdk/jbu/testdata/perf/metal/
> 
> #./build/macosx-x86_64-server-release/images/jdk-bundle/jdk-13.jdk/Contents/Home/bin/javac  -cp .:/Users/avu/tools/junit-4.10.jar -d . test/jdk/jbu/perf/metal/MetalPerfTest.java
> 
> #./build/macosx-x86_64-server-release/images/jdk-bundle/jdk-13.jdk/Contents/Home/bin/java  -cp .:/Users/avu/tools/junit-4.10.jar -Dtestdata=/Users/avu/ws/openjdk/test/jdk/jbu/testdata -Djb.java2d.metal=true org.junit.runner.JUnitCore  perf.metal.MetalPerfTest
> 
> Here is the list of supported methods from Graphics2D: 
> setColor
> fillOval
> translate
> setTransform
> rotate
> setPaint(new LinearGradientPaint())
> drawImage
> fillRect
> draw/fill (Shape)
> 
> Best Regards,
> Alexey 
> 
>> On 16 May 2019, at 15:08, Jayathirth Rao <jayathirth.d.v at oracle.com <mailto:jayathirth.d.v at oracle.com>> wrote:
>> 
>> Hi Alexey,
>> 
>> We are trying to test basic calls of Graphics2D as mentioned in https://docs.oracle.com/javase/tutorial/2d/TOC.html <https://docs.oracle.com/javase/tutorial/2d/TOC.html> 
>> 
>> I see that Graphics2D.drawImage() with BufferedImage as input works. Also I tried other operations like fillRect() and fillOval() and they work. I am testing with simple JFrame and adding draw calls inside overriden paint() method of a panel.
>> 
>> So with current JB changes what parts of primitive and image drawing are expected to work?
>> Please provide your inputs.
>> 
>> Thanks,
>> Jay
>> 
>>> On 16-May-2019, at 12:47 PM, Ajit Ghaisas <ajit.ghaisas at oracle.com <mailto:ajit.ghaisas at oracle.com>> wrote:
>>> 
>>> Thanks Alexey.
>>> 
>>> I can see that now you have added the MTLTexturePool.m file. It only partially solves the build failures.
>>> Jay & myself tried building it separately and we do still see the build failures.
>>> 
>>> Some statements need bracketing & some copy-paste errors need correction.
>>> We could fix these errors and have got a build. We will continue our test experiments with it.
>>> 
>>> Meanwhile, you may want to update the patch to fix the build errors. 
>>> 
>>> Regards,
>>> Ajit
>>> 
>>> 
>>>> On 08-May-2019, at 8:56 PM, Alexey Ushakov <alexey.ushakov at jetbrains.com <mailto:alexey.ushakov at jetbrains.com>> wrote:
>>>> 
>>>> FYI, I’ve rebased our work on top of the latest state of http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> 
>>>> (http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>)
>>>> 
>>>> Best Regards,
>>>> Alexey
>>>> 
>>>>> On 8 May 2019, at 16:19, Alexey Ushakov <Alexey.Ushakov at jetbrains.com <mailto:Alexey.Ushakov at jetbrains.com>> wrote:
>>>>> 
>>>>> Thanks for catching it, Ajit!
>>>>> 
>>>>> Looks like it was a problem with webrev script applied to multiple git commits. I’ve updated the webrev.
>>>>> Also, we didn’t rebase yet on the latest state of http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> (this work is in progress).
>>>>> I’ll let you know when the rebase is ready.
>>>>> 
>>>>> Best Regards,
>>>>> Alexey
>>>>> 
>>>>>> On 7 May 2019, at 21:02, Ajit Ghaisas <ajit.ghaisas at oracle.com <mailto:ajit.ghaisas at oracle.com>> wrote:
>>>>>> 
>>>>>> Hi Alexey,
>>>>>> 
>>>>>>    I tried building this patch with latest http://hg.openjdk.java.net/jdk/jdk/ <http://hg.openjdk.java.net/jdk/jdk/>
>>>>>>  
>>>>>>    1. Some basic copy paste errors are resulting in build failures
>>>>>>    2. MTLTexturePool.m file is missing from the patch
>>>>>> 
>>>>>>    Can you please check & update?
>>>>>> 
>>>>>> Regards,
>>>>>> Ajit
>>>>>> 
>>>>>>> On 30-Apr-2019, at 2:52 PM, Alexey Ushakov <alexey.ushakov at jetbrains.com <mailto:alexey.ushakov at jetbrains.com>> wrote:
>>>>>>> 
>>>>>>> Hello,
>>>>>>> 
>>>>>>> Here  is an update on our effort to use Metal framework for java2d rendering.
>>>>>>> 
>>>>>>> We’ve added image rendering support and some support for LinearGradient. Also, the code has been refactored.
>>>>>>> 
>>>>>>> Please have a look:
>>>>>>> 
>>>>>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>
>>>>>>> 
>>>>>>> Best Regards,
>>>>>>> Alexey
>>>>>>> 
>>>>>>> 
>>>>>>>> Hello,
>>>>>>>> 
>>>>>>>> As far as we know Apple has deprecated OpenGL on MacOS platform (https://developer.apple.com/macos/whats-new/ <https://developer.apple.com/macos/whats-new/>).
>>>>>>>> 
>>>>>>>> Unfortunately, this decision greatly affects our products that based on Java Client technologies. So, we (here at JetBrains) decided to start a project to replace OpenGL rendering on MacOS platform with a new one based on Metal. This is a huge task, so we  decided to leverage current rendering architecture that is used in OpenGL rendering pipeline on Mac.  
>>>>>>>> 
>>>>>>>> That’s why we didn’t use MTKView for representing AWT windows (that probably would be a better approach in the long term). Currently we're using CAMetalLayer within AWTView. We’ve implemented flat color shape/curve rendering so far and there is a lot of work to do. So, we’re looking forward to any collaboration.
>>>>>>>> 
>>>>>>>> In the mean time I’d like to share our current work to discuss metal pipeline architecture at the early stage of work.
>>>>>>>> 
>>>>>>>> Here is the webrev with our on going development:
>>>>>>>> 
>>>>>>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00>
>>>>>>>> 
>>>>>>>> Best Regards,
>>>>>>>> Alexey
>>>>>> 
>>>>> 
>>>> 
>>> 
>> 
> 

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