[OpenJDK 2D-Dev] RFR: 8251854: [macosx] Java forces the use of discrete GPU

Victor Dyakov vdyakov at openjdk.java.net
Tue Nov 17 18:22:06 UTC 2020

On Tue, 10 Nov 2020 16:38:25 GMT, Kevin Rushforth <kcr at openjdk.org> wrote:

>> Change looks ok from a build point of view, but I can't comment on the validity and implications of using this key.
> I ran a 3D lighting test that is designed to be a GPU stress test. It's a worst case, to be sure, but it take 10 times as long to render with the integrated GPU as it does with the discrete GPU:
> **attenuation.LightingSample: 500 large quads**
> discrete GPU: 23.5 fps
> integrated GPU: 2.34 fps
> In a more realistic example of drawing a large number of 2D vectors, it runs 35% slower with the integrated GPU:
> **Vector charting test, oval clip**
> discrete GPU: 41.1 fps
> integrated GPU: 26.6 fps
> I see similar results in the performance numbers you listed above.
> An application developer who packages up their JDK, for example, using jpackage, can make the decision for themselves. Application developers who rely on the JDK as delivered will get whatever we choose as the default. So we need to be sure that the benefit of doing this justifies the performance hit.

@kevinrushforth  @prrace could you please review?


PR: https://git.openjdk.java.net/jdk/pull/1139

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