<AWT Dev> RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v3]

Kevin Rushforth kcr at openjdk.java.net
Mon Feb 8 17:50:41 UTC 2021

On Mon, 8 Feb 2021 17:15:25 GMT, Gerard Ziemski <gziemski at openjdk.org> wrote:

> General comment - I am not sure I like the `MTL` prefix acronym in names (ex. `sun.java2d.metal.MTLVolatileSurfaceManager`).
> I think you tried to match the `CGL`, but that is a real acronym that stands for "Core Graphics Layer" (I think).
> `MTL` on the other hand is no acronym. I can see `ML` for "Metal Layer" I suppose, but also just `Metal` would work just fine.

`MTL` is the abbreviation that Apple uses for Metal in all of their APIs. The only potential issue I might see with this prefix is in the native code where there could be name collisions between Java2D's names and Apple's names. Since we haven't run into such a collision, I don't think this needs to change, and wouldn't necessarily affect the Java class names anyway. If we were to consider it, `METAL` seems better than `ML` (which is too short to be descriptive and might suggest machine learning).


PR: https://git.openjdk.java.net/jdk/pull/2403

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