<AWT Dev> RFR: 8226384: Implement a better logic to switch between OpenGL and Metal pipeline

Sergey Bylokhov serb at openjdk.java.net
Wed May 5 02:37:54 UTC 2021

On Tue, 4 May 2021 11:02:40 GMT, Jayathirth D V <jdv at openjdk.org> wrote:

> We have many if else conditions to select OpenGL/Metal pipeline objects.
> Apart from initialization phase we should not fetch these objects everytime checking whether we are using OpenGL/Metal pipeline.

src/java.desktop/macosx/classes/sun/java2d/opengl/CGLLayer.java line 60:

> 58:         return ptr;
> 59:     }
> 60: 

dispose and getBounds(probably some others) seems to have the same implementation in both classes?


PR: https://git.openjdk.java.net/jdk/pull/3851

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