[OpenJDK 2D-Dev] RFR: 8008022: Upgrade Direct X SDK used to build JDK

Vadim Pakhnushev vadim.pakhnushev at oracle.com
Mon Sep 9 16:49:30 UTC 2013


Phil,

I've tested it on the clean Windows 7 virtual machine with only VS2010 
installed as well on a number of configurations with and without DXSDK 
(even on my VS2012 only setup).

Thanks,
Vadim

On 09.09.2013 19:49, Phil Race wrote:
> Seems fine to me given that the versions are identical across all SDKs 
> we might use.
> Also since this simply removes a required build component, there 
> should be no
> 'flag day' where people need to be given notice to install a new build 
> component.
> I think you said that you didn't have the standalone DX SDK installed 
> at all.
> Is that correct ?
>
> Whilst we need to be sure that JPRT builds fine it will still be 
> configured with
> that SDK, so your independent testing is also needed for that.
>
> -phil.
>
> On 9/6/2013 1:21 PM, Vadim Pakhnushev wrote:
>> Hi all,
>>
>> Please review the fix for this bug:
>> http://bugs.sun.com/view_bug.do?bug_id=8008022
>>
>> http://cr.openjdk.java.net/~vadim/8008022/webrev.00/
>>
>> I've found that all needed DirectX 9 SDK files (that is, d3d9.h, 
>> dsound.h and dsound.lib) are included in the Windows SDK 7.0a shipped 
>> with Visual Studio 2010.
>> They are also in all later SDKs - 7.1, 7.1a.
>> The version is the same in all SDKs.
>> Officially the whole DXSDK is included with Windows SDK 8 only (VS2012).
>> While researching this, I've found that Kelly also came to this 
>> conclusion some time ago, mentioned here:
>> http://bugs.sun.com/view_bug.do?bug_id=8008073
>>
>> So instead of updating the version of DirectX SDK, we can safely 
>> remove this dependency altogether.
>> Proposed fix is to basically revert the fix for 8008073.
>> Phil also requested that the old build be updated as well (BTW, it 
>> seems that the old build system is broken in couple of places in the 
>> security packages).
>>
>> The weakness of this fix is that I couldn't find an easy way to check 
>> for the existence of needed files.
>> When we used single directory for DXSDK location, we used to check 
>> the existence by using "if test ! -f "$DXSDK_LIB_PATH/dsound.lib"; then"
>> Now these files are found by compiler through INCLUDE and LIB 
>> environment variables which are in the windows format.
>> I'm not sure if it will be worth to parse these variables and check 
>> every path for existence of needed files.
>> Absence of files seems to be very unlikely, and if they are not 
>> there, the compiler will produce meaningful error message.
>>
>> I tested this with local new and old windows build.
>> All DirectX regtests has passed.
>> JPRT job is in progress now, seems to be stuck in queue.
>>
>> Thanks,
>> Vadim
>




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