[OpenJDK 2D-Dev] Provide a way to make MultiResolutionImage screen compatible
Hendrik Schreiber
hs at tagtraum.com
Sat Apr 4 09:33:22 UTC 2015
> On Apr 3, 2015, at 15:18, Sergey Bylokhov <Sergey.Bylokhov at oracle.com> wrote:
>
> 02.04.15 12:19, Hendrik Schreiber wrote:
>> Sergey, do I understand this correctly, when I say, it seems that using the "wrong" image type there is a two time penalty, but once the image is cached (which happens, once we drew it), it will draw as quickly as any other VRAM-cached image? In other words: the gain of adjusting PNGDecoder to produce pre-multiplied images is probably minimal?
> Yes, you are right.
Alright.
Sounds like I overestimated the advantages pre-multiplied images would provide and it's smarter to leave everything the way it is.
-hendrik
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