[OpenJDK 2D-Dev] [OpenJDK Rasterizer] Path2d needRoom very slow for huge paths
Laurent Bourgès
bourges.laurent at gmail.com
Fri Apr 10 15:07:52 UTC 2015
Jim,
Here is the new webrev:
http://cr.openjdk.java.net/~lbourges/path2D/Path2D_needRoom.1/
Changes:
- needRoom() applies your pseudo-code; see expandPointTypes() and
expandCoords()
- added a new public trimToSize() method to Path2D implemented by both
Path2D.Float and Path2D.Double classes
Cheers,
Laurent
2015-04-08 22:53 GMT+02:00 Jim Graham <james.graham at oracle.com>:
> Hi Laurent,
>
> I'd probably do:
>
> int newsizemin = oldcount + newitems;
> if (newsizemin < oldcount) {
> // hard overflow failure - we can't even accommodate
> // new items without overflowing
> return failure, throw exception?
> }
> int newsize = <growth algorithm computation>;
> if (newsize < newsizemin) {
> // overflow in growth algorithm computation
> newsize = newsizemin;
> ... OR ...
> newsize = MAX_INT;
> }
> while (true) {
> try {
> allocate newsize;
> break; (or return?)
> } catch (OOME e) {
> if (newsize == newsizemin) {
> throw e;
> }
> }
> newsize = newsizemin + (newsize - newsizemin) / 2;
> }
>
>
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