[OpenJDK 2D-Dev] [OpenJDK Rasterizer] Path2d needRoom very slow for huge paths
Jim Graham
james.graham at oracle.com
Fri Apr 10 18:50:26 UTC 2015
Hi Laurent,
Adding a new method is not as simple as just sending a webrev. We'll
need to do some other internal processes to get approval for that...
...jim
On 4/10/15 8:07 AM, Laurent Bourgès wrote:
> Jim,
>
> Here is the new webrev:
> http://cr.openjdk.java.net/~lbourges/path2D/Path2D_needRoom.1/
>
> Changes:
> - needRoom() applies your pseudo-code; see expandPointTypes() and
> expandCoords()
> - added a new public trimToSize() method to Path2D implemented by both
> Path2D.Float and Path2D.Double classes
>
> Cheers,
> Laurent
>
> 2015-04-08 22:53 GMT+02:00 Jim Graham <james.graham at oracle.com
> <mailto:james.graham at oracle.com>>:
>
> Hi Laurent,
>
> I'd probably do:
>
> int newsizemin = oldcount + newitems;
> if (newsizemin < oldcount) {
> // hard overflow failure - we can't even accommodate
> // new items without overflowing
> return failure, throw exception?
> }
> int newsize = <growth algorithm computation>;
> if (newsize < newsizemin) {
> // overflow in growth algorithm computation
> newsize = newsizemin;
> ... OR ...
> newsize = MAX_INT;
> }
> while (true) {
> try {
> allocate newsize;
> break; (or return?)
> } catch (OOME e) {
> if (newsize == newsizemin) {
> throw e;
> }
> }
> newsize = newsizemin + (newsize - newsizemin) / 2;
> }
>
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