review request for 6798511/6860431: Include functionality of Surrogate in Character
Ulf Zibis
Ulf.Zibis at gmx.de
Tue Mar 16 20:10:08 UTC 2010
Here you can see, how HotSpot could benefit from that bit twiddling:
I've filed some bugs against HotSpot to optimize those cases:
6932837 <http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6932837> -
Better use unsigned jump if one of the range limits is 0
6933327 <http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6933327> -
Use shifted addressing modes instead of shift instuctions
-Ulf
Am 16.03.2010 21:06, schrieb Xueming Shen:
> Martin Buchholz wrote:
>> Therefore the existing implementation
>>>> return codePoint>= MIN_SUPPLEMENTARY_CODE_POINT
>>>> && codePoint<= MAX_CODE_POINT;
>>>>
>>>> will almost always perform just one comparison against a constant,
>>>> which is hard to beat.
>>>>
>>> 1. Wondering: I think there are TWO comparisons.
>>> 2. Those comparisons need to load 32 bit values from machine code,
>>> against
>>> only 8 bit values in my case.
>>
>> It's a good point. In the machine code, shifts are likely to use
>> immediate values, and so will be a small win.
>>
>> int x = codePoint >>> 16;
>> return x != 0 && x < 0x11;
>>
>> (On modern hardware, these optimizations
>> are less valuable than they used to be;
>> ordinary integer arithmetic is almost free)
>>
>
> I'm not convinced if the proposed code is really better...a "small win".
>
> Without seeing the real native machine code generated, I'm not sure
> if
>
> 0: iload_0 1: bipush 16
> 3: iushr 4: istore_1 5: iload_1
> 6: ifeq 19
>
> is really better than
>
> 0: iload_0 1: ldc #2 // int 65536
> 3: if_icmplt 16
>
>
> for bmp character case, especially given the existing code has better
> readability and yes, shorter....
>
> Yes, shift might be able to use the immediate values, but it still
> needs to handle the "operands"
> and it is an extra operation. The only chance the new one might be
> better is that the "ifeq" is
> faster than "if_icmplt", but have not worked on the instruction set
> level for too long, so I can't
> tell (kinda remember you have to check the "circles" of each operation
> to see which one is
> "faster" during my old gcc compiler day)
>
> OK, convince me:-)
>
> -Sherman
>
>
> public class Character extends java.lang.Object {
> public static final int MIN_SUPPLEMENTARY_CODE_POINT = 65536;
>
> public static final int MAX_CODE_POINT = 1114111;
>
> public Character();
> Code:
> 0: aload_0 1: invokespecial #1 //
> Method java/lang/Object."<init>":()V
> 4: return
> public static boolean isSupplementaryCodePoint(int);
> Code:
> 0: iload_0 1: ldc #2 //
> int 65536
> 3: if_icmplt 16
> 6: iload_0 7: ldc #3 //
> int 1114111
> 9: if_icmpgt 16
> 12: iconst_1 13: goto 17
> 16: iconst_0 17: ireturn
> public static boolean isSupplementaryCodePoint_new(int);
> Code:
> 0: iload_0 1: bipush 16
> 3: iushr 4: istore_1 5: iload_1
> 6: ifeq 19
> 9: iload_1 10: bipush 17
> 12: if_icmpge 19
> 15: iconst_1 16: goto 20
> 19: iconst_0 20: ireturn }
>
>
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