NullPointerExceptions when updating images

Adam Granger adam at adamish.com
Wed Dec 21 07:25:35 PST 2011


Hi, wondering if anyone can help with this issue I've just raised. Perhaps
some kind of workaround? Thanks.

http://javafx-jira.kenai.com/browse/RT-18645

NullPointerException seen in rendering loop. This stops the screen
updating after running for a minute or so.

(in javafx 2.0.1)
java.lang.NullPointerException
at
com.sun.prism.impl.BaseResourceFactory.createTexture(BaseResourceFactory.java:116)

(in javafx 2.0.2)
java.lang.NullPointerException
at com.sun.prism.impl.BaseGraphics.drawTextureVO(BaseGraphics.java:365)

...See attachments for full trace.

Details
- Code to reproduce problem attached. Note this is a highly simplified
version of what I'm doing - I know a moving red rectangle can be done more
easily/robustly in native JavaFX !
- App was run with following options "-Djavafx.verbose=true
-Dprism.verbose=true -Xmx1200M"
- Seems to be memory related - if I allocate a decent chunk of memory
upfront - say 400M then problem occurs almost instantly.
- A slightly different exception seen after upgrade to javaFX 2.0.2 =>
Console outputs for both versions attached.
- also attached DxDiag.exe output in case direct X related.

Background (why am I doing this!)
We need to display constantly changing pixel data at around 1280 x 400
resolution, changing at rates of 4Hz or so.
This was previously achieved in previous Swing systems using
JPanel.paintComponent() + a buffered image .
There is no "nice" way to do this in JavaFX, so updating via
impl_fromExternalImage() is used.
If anyone can come up with a more robust way of doing the same thing
please let me know



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