3D Features Planned for Version 8
John Smith
John_Smith at symantec.com
Mon Oct 8 15:30:06 PDT 2012
Thanks for making the info public Chien.
1. Will I be able to subclass Material to create my own material types?
2. If so, what could I reasonably expect these custom Materials to be capable of?
3. Will I be able to create custom shaders which make use of the shading hardware on the GPU? And if so, how would this be done?
I think you would be able to implement a wide variety of 3D related use cases in JavaFX 3D if it provided a clean API with a similar feature set (and ease of use) to the three.js library:
http://en.wikipedia.org/wiki/Three.js#Features
http://aerotwist.com/tutorials/
In providing such a feature set, a JavaFX 3D API would at appear to be feature comparable to WebGL, which I think is one of the comparison points that somebody evaluating the API would have. The planned features on the wiki go a fair way towards implementing a lot of the base functionality required to make this happen. Obviously, a complete implementation of such a feature set is not in scope for JDK8, but it would be interesting to know what is planned for the future with regards to JavaFX and 3D.
Regards,
John
-----Original Message-----
From: openjfx-dev-bounces at openjdk.java.net [mailto:openjfx-dev-bounces at openjdk.java.net] On Behalf Of Chien Yang
Sent: Friday, October 05, 2012 9:42 AM
To: OpenJFX
Subject: 3D Features Planned for Version 8
Hi all,
We have been thinking about the possible 3D features for JavaFX 8 for a while. We are now ready to present the plan to the community for review.
This information has also been presented at this year's JavaOne "3D Made Easy with JavaFX" technical session.
https://wikis.oracle.com/display/OpenJDK/3D+Features
Please let us know if you have any suggestions or concerns.
Regards,
- Chien Yang
JavaFX Graphics Team
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