JavaFX 3D : Is FXML support for TriangleMesh available or planned?

August Lammersdorf, InteractiveMesh sdn at interactivemesh.com
Tue Apr 9 00:55:22 PDT 2013


 So, is it assumed that JavaFX 8 will not provide FXML support for 
 TriangleMesh and in consequence JavaFX Scene Builder will not be able to 
 render 3D scenes?

 I'm inquisitive because I intend to write an FXML-converter/exporter 
 for 3D models and scenes.

 August

 Am Montag, den 08.04.2013, 13:32 +0200 schrieb Milan Kubec 
 <milan.kubec at oracle.com>:
> Hello,
> this functionality is not yet implemented in FXML.
>
>   Milan
>
>
> Dne 8.4.2013 11:08, August Lammersdorf, InteractiveMesh napsal(a):
>> FXMLLoader loads following MeshView element correctly with an 
>> 'empty'
>> TriangleMesh.
>>
>> How do I add elements for the primitive arrays of points, texCoords,
>> etc.?
>>
>> <?xml version="1.0" encoding="UTF-8"?>
>>
>> <?import javafx.scene.paint.*?>
>> <?import javafx.scene.shape.*?>
>>
>> <MeshView>
>>     <material>
>>         <PhongMaterial>
>>             <diffuseColor>
>>                 <Color red="1.0" green="0.0" blue="0.0"/>
>>             </diffuseColor>
>>         </PhongMaterial>
>>     </material>
>>     <mesh>
>>         <TriangleMesh>
>>             <!-- TODO float[] points -->
>>             <!-- TODO float[] texCoords -->
>>             <!-- TODO int[] faces -->
>>             <!-- TODO int[] faceSmoothingGroups -->
>>         </TriangleMesh>
>>     </mesh>
>> </MeshView>
>>
>> Thanks, August



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