JavaFX 3D Material
Kensuke Matsuzaki
knsk.mtzk at gmail.com
Tue Aug 27 20:05:12 PDT 2013
Hi Chien,
Thank you.
IMPOV, the patch attached RT-29527 isn't enough.
Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed.
Kensuke
2013/8/28 Chien Yang <chien.yang at oracle.com>:
> Hi Kensuke,
>
> Both are known issues that we have tentative plan to address in FX 8.
> Here are the links for you to track their status:
>
> https://javafx-jira.kenai.com/browse/RT-29527
> https://javafx-jira.kenai.com/browse/RT-28874
>
> BTW, please note the limitation of applying opacity on Group node with 3D
> transform children or 3D shapes:
>
> * There is a known limitation of mixing opacity < 1.0 with a 3D
> Transform.
> * Opacity/Blending is essentially a 2D image operation. The result of
> * an opacity < 1.0 set on a {@link Group} node with 3D transformed
> children
> * will cause its children to be rendered in order without Z-buffering
> * applied between those children.
>
> Thanks,
> - Chien
>
>
> On 8/27/2013 1:10 AM, Kensuke Matsuzaki wrote:
>>
>> Hi,
>>
>> - Is there any way to set a texture WrapMode?
>> Default settings are hard-coded to WrapMode.CLAMP_TO_EDGE
>> in com.sun.prism.d3d.D3DResourceFactory. Can I set this to another mode?
>>
>> - How to add transparent TriangleMesh?
>> When a scere is below
>> * Scene
>> * Group
>> * MeshView
>> * MeshView
>> * MeshView
>>
>> "MeshView.setOpacity(0.5)" and
>> "PhongMaterial.setSpecularColor(Color.rgb(30, 30, 30, 0.5))" do not
>> affect,
>> and "Group.setOpacity(0.5)" seems broken.
>>
>> Thanks in advance.
>>
>> Kensuke
>
>
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